Files
tower/ts/tower.ts
2021-05-22 04:14:59 +00:00

132 lines
4.5 KiB
TypeScript

import { Grid } from './grid.js';
import { ProjectileTileFactory } from './projectile_tile_factory.js'
import * as tiles from './tiles.js';
export function main() {
document.body.style.margin = '0';
document.body.style.backgroundColor = 'black';
document.body.style.display = 'flex';
document.body.style.justifyContent = 'center';
const mask = document.createElement('div');
document.body.appendChild(mask);
mask.style.width = 'min(100vw, 125vh)';
mask.style.height = 'calc(0.8 * min(100vw, 125vh))';
mask.style.overflow = 'hidden';
const real = document.createElement('div');
mask.appendChild(real);
real.style.width = 'min(140vw, 175vh)';
real.style.height = 'calc(0.8 * min(140vw, 175vh))';
real.style.position = 'relative';
real.style.top = 'calc((-8 / 70) * min(140vw, 175vh))';
real.style.left = 'calc((-10 / 70) * min(140vw, 175vh))';
const grid = new Grid(
real,
140, 112,
'wasteland',
['road', 'water', 'bridge', 'surface', 'projectile'],
['walkable', 'not-flyable'],
);
grid.add_tile(tiles.ROAD_TB, 40, 92);
grid.add_tile(tiles.ROAD_BL, 36, 80);
grid.add_tile(tiles.ROAD_TR, 24, 76);
grid.add_tile(tiles.ROAD_BR, 24, 64);
grid.add_tile(tiles.ROAD_TL, 36, 60);
grid.add_tile(tiles.ROAD_BL, 36, 48);
grid.add_tile(tiles.ROAD_TR, 24, 44);
grid.add_tile(tiles.ROAD_BR, 24, 32);
grid.add_tile(tiles.ROAD_LR, 36, 32);
grid.add_tile(tiles.ROAD_TBLR, 48, 28);
grid.add_tile(tiles.ROAD_TB, 52, 4);
grid.add_tile(tiles.ROAD_TB, 52, 16);
grid.add_tile(tiles.ROAD_TB, 52, 44);
grid.add_tile(tiles.ROAD_TB, 52, 56);
grid.add_tile(tiles.ROAD_TB, 52, 68);
grid.add_tile(tiles.ROAD_TB, 52, 80);
grid.add_tile(tiles.ROAD_TB, 52, 92);
grid.add_tile(tiles.ROAD_BL, 64, 32);
grid.add_tile(tiles.ROAD_TB, 68, 44);
grid.add_tile(tiles.ROAD_TB, 68, 56);
grid.add_tile(tiles.ROAD_TB, 68, 68);
grid.add_tile(tiles.ROAD_TR, 68, 80);
grid.add_tile(tiles.ROAD_LR, 80, 84);
grid.add_tile(tiles.ROAD_LR, 92, 84);
grid.add_tile(tiles.ROAD_TL, 104, 80);
grid.add_tile(tiles.ROAD_BL, 104, 68);
grid.add_tile(tiles.ROAD_LR, 92, 68);
grid.add_tile(tiles.ROAD_TR, 80, 64);
grid.add_tile(tiles.ROAD_BR, 80, 52);
grid.add_tile(tiles.ROAD_LR, 92, 52);
grid.add_tile(tiles.ROAD_TL, 104, 48);
grid.add_tile(tiles.ROAD_BL, 104, 36);
grid.add_tile(tiles.ROAD_LR, 92, 36);
grid.add_tile(tiles.ROAD_TR, 80, 32);
grid.add_tile(tiles.ROAD_BR, 80, 20);
grid.add_tile(tiles.ROAD_LR, 92, 20);
grid.add_tile(tiles.ROAD_LR, 104, 20);
grid.add_tile(tiles.ROAD_LR, 116, 20);
grid.add_tile(tiles.EMPTY, 60, 40);
grid.add_tile(tiles.RIVER_TB, 94, 92);
grid.add_tile(tiles.RIVER_TB, 94, 80);
grid.add_tile(tiles.RIVER_TB, 94, 68);
grid.add_tile(tiles.RIVER_TB, 94, 56);
grid.add_tile(tiles.RIVER_TB, 94, 44);
grid.add_tile(tiles.RIVER_TB, 94, 32);
grid.add_tile(tiles.RIVER_TB, 94, 20);
grid.add_tile(tiles.RIVER_TB, 94, 8);
grid.add_tile(tiles.BRIDGE_LR, 92, 84);
grid.add_tile(tiles.BRIDGE_LR, 92, 68);
grid.add_tile(tiles.BRIDGE_LR, 92, 52);
grid.add_tile(tiles.BRIDGE_LR, 92, 36);
grid.add_tile(tiles.BRIDGE_LR, 92, 20);
function rand(min: number, max: number): number {
return Math.round(Math.random() * (max - min) + min);
}
const tower = grid.add_tile(tiles.TOWER_FIREBALL1, 60, 56);
setInterval(() => {
tower.play('fire');
const target_relative_x = rand(-40, 40);
const target_relative_y = rand(-20, 40);
const factory = new ProjectileTileFactory(tiles.FIREBALL, target_relative_x, target_relative_y, 5, 3, 10);
grid.add_tile(factory, 62, 54);
setTimeout(() => {
grid.add_tile(tiles.FIREBALL_IMPACT, 62 + target_relative_x, 54 + target_relative_y);
}, factory.duration);
}, 3250);
const path = grid.get_path('walkable', [118, 23], [44, 94]);
const greenaxe = grid.add_tile(tiles.GREENAXE, 115, 18);
greenaxe.play('walk');
greenaxe.elem.style.transitionProperty = 'top,left';
greenaxe.elem.style.transitionDuration = '0.5s';
greenaxe.elem.style.transitionTimingFunction = 'linear';
greenaxe.elem.style.top = '0';
greenaxe.elem.style.left = '0';
let prev = [118, 23];
setInterval(() => {
const next = path.shift();
if (!next) {
return;
}
if (next[0] - prev[0] < 0) {
greenaxe.elem.style.transform = 'scaleX(-1)';
} else if (next[0] - prev[0] > 0) {
greenaxe.elem.style.transform = 'scaleX(1)';
}
prev = next;
greenaxe.elem.style.left = `${(next[0] - 118) / 6 * 100}%`;
greenaxe.elem.style.top = `${(next[1] - 23) / 6 * 100}%`;
}, 500);
};
main();