import { Grid } from './grid.js'; import { ProjectileTileFactory } from './projectile_tile_factory.js' import * as tiles from './tiles.js'; export function main() { document.body.style.margin = '0'; document.body.style.backgroundColor = 'black'; document.body.style.display = 'flex'; document.body.style.justifyContent = 'center'; const mask = document.createElement('div'); document.body.appendChild(mask); mask.style.width = 'min(100vw, 125vh)'; mask.style.height = 'calc(0.8 * min(100vw, 125vh))'; mask.style.overflow = 'hidden'; const real = document.createElement('div'); mask.appendChild(real); real.style.width = 'min(140vw, 175vh)'; real.style.height = 'calc(0.8 * min(140vw, 175vh))'; real.style.position = 'relative'; real.style.top = 'calc((-8 / 70) * min(140vw, 175vh))'; real.style.left = 'calc((-10 / 70) * min(140vw, 175vh))'; const grid = new Grid( real, 140, 112, 'wasteland', ['road', 'water', 'bridge', 'surface', 'projectile'], ['walkable', 'not-flyable'], ); grid.add_tile(tiles.ROAD_TB, 40, 92); grid.add_tile(tiles.ROAD_BL, 36, 80); grid.add_tile(tiles.ROAD_TR, 24, 76); grid.add_tile(tiles.ROAD_BR, 24, 64); grid.add_tile(tiles.ROAD_TL, 36, 60); grid.add_tile(tiles.ROAD_BL, 36, 48); grid.add_tile(tiles.ROAD_TR, 24, 44); grid.add_tile(tiles.ROAD_BR, 24, 32); grid.add_tile(tiles.ROAD_LR, 36, 32); grid.add_tile(tiles.ROAD_TBLR, 48, 28); grid.add_tile(tiles.ROAD_TB, 52, 4); grid.add_tile(tiles.ROAD_TB, 52, 16); grid.add_tile(tiles.ROAD_TB, 52, 44); grid.add_tile(tiles.ROAD_TB, 52, 56); grid.add_tile(tiles.ROAD_TB, 52, 68); grid.add_tile(tiles.ROAD_TB, 52, 80); grid.add_tile(tiles.ROAD_TB, 52, 92); grid.add_tile(tiles.ROAD_BL, 64, 32); grid.add_tile(tiles.ROAD_TB, 68, 44); grid.add_tile(tiles.ROAD_TB, 68, 56); grid.add_tile(tiles.ROAD_TB, 68, 68); grid.add_tile(tiles.ROAD_TR, 68, 80); grid.add_tile(tiles.ROAD_LR, 80, 84); grid.add_tile(tiles.ROAD_LR, 92, 84); grid.add_tile(tiles.ROAD_TL, 104, 80); grid.add_tile(tiles.ROAD_BL, 104, 68); grid.add_tile(tiles.ROAD_LR, 92, 68); grid.add_tile(tiles.ROAD_TR, 80, 64); grid.add_tile(tiles.ROAD_BR, 80, 52); grid.add_tile(tiles.ROAD_LR, 92, 52); grid.add_tile(tiles.ROAD_TL, 104, 48); grid.add_tile(tiles.ROAD_BL, 104, 36); grid.add_tile(tiles.ROAD_LR, 92, 36); grid.add_tile(tiles.ROAD_TR, 80, 32); grid.add_tile(tiles.ROAD_BR, 80, 20); grid.add_tile(tiles.ROAD_LR, 92, 20); grid.add_tile(tiles.ROAD_LR, 104, 20); grid.add_tile(tiles.ROAD_LR, 116, 20); grid.add_tile(tiles.EMPTY, 60, 40); grid.add_tile(tiles.RIVER_TB, 94, 92); grid.add_tile(tiles.RIVER_TB, 94, 80); grid.add_tile(tiles.RIVER_TB, 94, 68); grid.add_tile(tiles.RIVER_TB, 94, 56); grid.add_tile(tiles.RIVER_TB, 94, 44); grid.add_tile(tiles.RIVER_TB, 94, 32); grid.add_tile(tiles.RIVER_TB, 94, 20); grid.add_tile(tiles.RIVER_TB, 94, 8); grid.add_tile(tiles.BRIDGE_LR, 92, 84); grid.add_tile(tiles.BRIDGE_LR, 92, 68); grid.add_tile(tiles.BRIDGE_LR, 92, 52); grid.add_tile(tiles.BRIDGE_LR, 92, 36); grid.add_tile(tiles.BRIDGE_LR, 92, 20); function rand(min: number, max: number): number { return Math.round(Math.random() * (max - min) + min); } const tower = grid.add_tile(tiles.TOWER_FIREBALL1, 60, 56); setInterval(() => { tower.play('fire'); const target_relative_x = rand(-40, 40); const target_relative_y = rand(-20, 40); const factory = new ProjectileTileFactory(tiles.FIREBALL, target_relative_x, target_relative_y, 5, 3, 10); grid.add_tile(factory, 62, 54); setTimeout(() => { grid.add_tile(tiles.FIREBALL_IMPACT, 62 + target_relative_x, 54 + target_relative_y); }, factory.duration); }, 3250); const path = grid.get_path('walkable', [118, 23], [44, 94]); const greenaxe = grid.add_tile(tiles.GREENAXE, 115, 18); greenaxe.play('walk'); greenaxe.elem.style.transitionProperty = 'top,left'; greenaxe.elem.style.transitionDuration = '0.5s'; greenaxe.elem.style.transitionTimingFunction = 'linear'; greenaxe.elem.style.top = '0'; greenaxe.elem.style.left = '0'; let prev = [118, 23]; setInterval(() => { const next = path.shift(); if (!next) { return; } if (next[0] - prev[0] < 0) { greenaxe.elem.style.transform = 'scaleX(-1)'; } else if (next[0] - prev[0] > 0) { greenaxe.elem.style.transform = 'scaleX(1)'; } prev = next; greenaxe.elem.style.left = `${(next[0] - 118) / 6 * 100}%`; greenaxe.elem.style.top = `${(next[1] - 23) / 6 * 100}%`; }, 500); }; main();