132 lines
4.5 KiB
TypeScript
132 lines
4.5 KiB
TypeScript
import { Grid } from './grid.js';
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import { ProjectileTileFactory } from './projectile_tile_factory.js'
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import * as tiles from './tiles.js';
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export function main() {
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document.body.style.margin = '0';
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document.body.style.backgroundColor = 'black';
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document.body.style.display = 'flex';
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document.body.style.justifyContent = 'center';
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const mask = document.createElement('div');
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document.body.appendChild(mask);
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mask.style.width = 'min(100vw, 125vh)';
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mask.style.height = 'calc(0.8 * min(100vw, 125vh))';
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mask.style.overflow = 'hidden';
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const real = document.createElement('div');
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mask.appendChild(real);
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real.style.width = 'min(140vw, 175vh)';
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real.style.height = 'calc(0.8 * min(140vw, 175vh))';
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real.style.position = 'relative';
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real.style.top = 'calc((-8 / 70) * min(140vw, 175vh))';
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real.style.left = 'calc((-10 / 70) * min(140vw, 175vh))';
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const grid = new Grid(
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real,
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140, 112,
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'wasteland',
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['road', 'water', 'bridge', 'surface', 'projectile'],
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['walkable', 'not-flyable'],
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);
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grid.add_tile(tiles.ROAD_TB, 40, 92);
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grid.add_tile(tiles.ROAD_BL, 36, 80);
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grid.add_tile(tiles.ROAD_TR, 24, 76);
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grid.add_tile(tiles.ROAD_BR, 24, 64);
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grid.add_tile(tiles.ROAD_TL, 36, 60);
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grid.add_tile(tiles.ROAD_BL, 36, 48);
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grid.add_tile(tiles.ROAD_TR, 24, 44);
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grid.add_tile(tiles.ROAD_BR, 24, 32);
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grid.add_tile(tiles.ROAD_LR, 36, 32);
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grid.add_tile(tiles.ROAD_TBLR, 48, 28);
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grid.add_tile(tiles.ROAD_TB, 52, 4);
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grid.add_tile(tiles.ROAD_TB, 52, 16);
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grid.add_tile(tiles.ROAD_TB, 52, 44);
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grid.add_tile(tiles.ROAD_TB, 52, 56);
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grid.add_tile(tiles.ROAD_TB, 52, 68);
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grid.add_tile(tiles.ROAD_TB, 52, 80);
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grid.add_tile(tiles.ROAD_TB, 52, 92);
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grid.add_tile(tiles.ROAD_BL, 64, 32);
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grid.add_tile(tiles.ROAD_TB, 68, 44);
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grid.add_tile(tiles.ROAD_TB, 68, 56);
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grid.add_tile(tiles.ROAD_TB, 68, 68);
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grid.add_tile(tiles.ROAD_TR, 68, 80);
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grid.add_tile(tiles.ROAD_LR, 80, 84);
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grid.add_tile(tiles.ROAD_LR, 92, 84);
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grid.add_tile(tiles.ROAD_TL, 104, 80);
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grid.add_tile(tiles.ROAD_BL, 104, 68);
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grid.add_tile(tiles.ROAD_LR, 92, 68);
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grid.add_tile(tiles.ROAD_TR, 80, 64);
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grid.add_tile(tiles.ROAD_BR, 80, 52);
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grid.add_tile(tiles.ROAD_LR, 92, 52);
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grid.add_tile(tiles.ROAD_TL, 104, 48);
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grid.add_tile(tiles.ROAD_BL, 104, 36);
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grid.add_tile(tiles.ROAD_LR, 92, 36);
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grid.add_tile(tiles.ROAD_TR, 80, 32);
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grid.add_tile(tiles.ROAD_BR, 80, 20);
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grid.add_tile(tiles.ROAD_LR, 92, 20);
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grid.add_tile(tiles.ROAD_LR, 104, 20);
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grid.add_tile(tiles.ROAD_LR, 116, 20);
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grid.add_tile(tiles.EMPTY, 60, 40);
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grid.add_tile(tiles.RIVER_TB, 94, 92);
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grid.add_tile(tiles.RIVER_TB, 94, 80);
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grid.add_tile(tiles.RIVER_TB, 94, 68);
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grid.add_tile(tiles.RIVER_TB, 94, 56);
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grid.add_tile(tiles.RIVER_TB, 94, 44);
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grid.add_tile(tiles.RIVER_TB, 94, 32);
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grid.add_tile(tiles.RIVER_TB, 94, 20);
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grid.add_tile(tiles.RIVER_TB, 94, 8);
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grid.add_tile(tiles.BRIDGE_LR, 92, 84);
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grid.add_tile(tiles.BRIDGE_LR, 92, 68);
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grid.add_tile(tiles.BRIDGE_LR, 92, 52);
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grid.add_tile(tiles.BRIDGE_LR, 92, 36);
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grid.add_tile(tiles.BRIDGE_LR, 92, 20);
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function rand(min: number, max: number): number {
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return Math.round(Math.random() * (max - min) + min);
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}
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const tower = grid.add_tile(tiles.TOWER_FIREBALL1, 60, 56);
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setInterval(() => {
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tower.play('fire');
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const target_relative_x = rand(-40, 40);
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const target_relative_y = rand(-20, 40);
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const factory = new ProjectileTileFactory(tiles.FIREBALL, target_relative_x, target_relative_y, 5, 3, 10);
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grid.add_tile(factory, 62, 54);
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setTimeout(() => {
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grid.add_tile(tiles.FIREBALL_IMPACT, 62 + target_relative_x, 54 + target_relative_y);
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}, factory.duration);
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}, 3250);
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const path = grid.get_path('walkable', [118, 23], [44, 94]);
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const greenaxe = grid.add_tile(tiles.GREENAXE, 115, 18);
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greenaxe.play('walk');
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greenaxe.elem.style.transitionProperty = 'top,left';
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greenaxe.elem.style.transitionDuration = '0.5s';
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greenaxe.elem.style.transitionTimingFunction = 'linear';
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greenaxe.elem.style.top = '0';
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greenaxe.elem.style.left = '0';
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let prev = [118, 23];
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setInterval(() => {
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const next = path.shift();
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if (!next) {
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return;
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}
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if (next[0] - prev[0] < 0) {
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greenaxe.elem.style.transform = 'scaleX(-1)';
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} else if (next[0] - prev[0] > 0) {
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greenaxe.elem.style.transform = 'scaleX(1)';
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}
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prev = next;
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greenaxe.elem.style.left = `${(next[0] - 118) / 6 * 100}%`;
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greenaxe.elem.style.top = `${(next[1] - 23) / 6 * 100}%`;
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}, 500);
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};
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main();
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