Commit Graph

66 Commits

Author SHA1 Message Date
Ian Gulliver
bff49f3401 Checkpoint: working subscribe/unsubscribe and message transit, through the debug page 2014-05-10 15:47:33 +02:00
Ian Gulliver
6a6fdc1c41 Make the structure that we pass over the channel or pseudo-channel called an "event".
Make the string that we pass through pubsub called a "message".
2014-05-09 15:00:48 -07:00
Ian Gulliver
e6885042f5 Add pubsub server API, without client API or UI yet. 2014-05-06 22:46:07 -07:00
Ian Gulliver
bb5c0752b1 Move message handling in RPC responses out of individual commands and to a general property of the response. 2014-05-06 13:47:57 -07:00
Ian Gulliver
cf05c0f620 Switch to a multi-request/response API to make batching possible. 2014-05-06 13:38:40 -07:00
Ian Gulliver
0369266d60 Remove the getUser API call and replace it with channel messages. Close channels when log in/out events occur for security. 2014-05-01 14:55:50 -07:00
Ian Gulliver
64f989e3ca Support public flag for StateEntry 2014-05-01 11:33:29 -07:00
Ian Gulliver
b02ddde215 Clean up debug UI and code a bit. Allow empty StateEntry values. 2014-04-30 17:54:48 -07:00
Ian Gulliver
a664bcebac Switch to Array.forEach() where possible. 2014-04-30 11:17:25 -07:00
Ian Gulliver
cf4bc21bec Fix message queuing brain-o 2014-04-26 00:41:12 -04:00
Ian Gulliver
23c79998c8 Make game module name dynamic and delay sending messages until we know it. 2014-04-26 00:03:36 -04:00
Ian Gulliver
20dc706f22 Better example app. 2014-04-25 13:38:52 -07:00
Ian Gulliver
3f0a100db2 Unity integration demo. 2014-04-25 13:00:20 -07:00
Ian Gulliver
bf8c2b3e98 Clean up some of the new key adding code. 2014-03-25 14:24:00 -07:00
Ian Gulliver
7069d16aaa Fix handling of initial messages on channel creation by returning them in the
RPC response instead of over the channel.
2014-03-25 14:19:13 -07:00
Ian Gulliver
c99c171dbc Initial snapshot. 2014-03-25 13:43:11 -07:00