Files
qrun/cmd/qrunproxy/mockshow.go
2026-02-20 21:22:25 -07:00

179 lines
4.3 KiB
Go

package main
import (
"fmt"
"math/rand/v2"
)
var trackNamePool = []string{
"Lighting", "Fill Light", "Spots", "Video", "Video OVL",
"Audio", "SFX", "Ambience", "Pyro", "Fog", "Motors",
"Follow Spot", "Haze", "Projector", "LED Wall",
}
var lightNamePool = []string{
"Wash", "Focus", "Spot", "Amber", "Blue", "Cool", "Warm",
"Flood", "Strobe", "Blackout", "Dim", "Bright", "Sunrise",
}
var mediaNamePool = []string{
"Loop", "Projection", "Background", "Overlay", "Flash",
"Ambience", "Underscore", "Sting", "Bumper", "Transition",
}
var delayNamePool = []string{
"1s Delay", "2s Delay", "3s Delay", "5s Delay", "Hold",
}
func GenerateMockShow(numTracks, numCues, numBlocks int) *Show {
rng := rand.New(rand.NewPCG(42, 0))
show := &Show{}
blockIdx := 0
nextBlockID := func() string {
id := fmt.Sprintf("b%d", blockIdx)
blockIdx++
return id
}
names := make([]string, len(trackNamePool))
copy(names, trackNamePool)
rng.Shuffle(len(names), func(i, j int) {
names[i], names[j] = names[j], names[i]
})
for i := range numTracks {
name := names[i%len(names)]
if i >= len(names) {
name = fmt.Sprintf("%s %d", name, i/len(names)+1)
}
show.Tracks = append(show.Tracks, &Track{
ID: fmt.Sprintf("track_%d", i),
Name: name,
})
}
randBlock := func(trackIdx int) *Block {
r := rng.Float64()
var typ, name string
var loop bool
switch {
case r < 0.30:
typ, name = "light", lightNamePool[rng.IntN(len(lightNamePool))]
case r < 0.55:
typ, name = "media", mediaNamePool[rng.IntN(len(mediaNamePool))]
case r < 0.70:
typ, name, loop = "media", mediaNamePool[rng.IntN(len(mediaNamePool))], true
case r < 0.80:
typ, name = "delay", delayNamePool[rng.IntN(len(delayNamePool))]
default:
typ, name = "light", lightNamePool[rng.IntN(len(lightNamePool))]
}
return &Block{
ID: nextBlockID(),
Type: typ,
Track: fmt.Sprintf("track_%d", trackIdx),
Name: name,
Loop: loop,
}
}
placed := 0
cueIdx := 0
scene := 0
lastOnTrack := make(map[int]*Block)
for placed < numBlocks && cueIdx < numCues {
scene++
cuesInScene := 2 + rng.IntN(3)
for intra := 1; intra <= cuesInScene; intra++ {
if placed >= numBlocks || cueIdx >= numCues {
break
}
clear(lastOnTrack)
cue := &Block{
ID: fmt.Sprintf("q%d", cueIdx),
Type: "cue",
Name: fmt.Sprintf("S%d Q%d", scene, intra),
}
show.Blocks = append(show.Blocks, cue)
cueIdx++
tracksThisCue := numTracks - rng.IntN(2)
perm := rng.Perm(numTracks)
cueTargets := []TriggerTarget{}
for _, trackIdx := range perm[:tracksThisCue] {
if placed >= numBlocks {
break
}
block := randBlock(trackIdx)
show.Blocks = append(show.Blocks, block)
cueTargets = append(cueTargets, TriggerTarget{Block: block.ID, Hook: "START"})
placed++
lastOnTrack[trackIdx] = block
chainLen := rng.IntN(3)
for range chainLen {
if placed >= numBlocks {
break
}
if !lastOnTrack[trackIdx].hasDefinedTiming() {
break
}
next := randBlock(trackIdx)
show.Blocks = append(show.Blocks, next)
show.Triggers = append(show.Triggers, &Trigger{
Source: TriggerSource{Block: lastOnTrack[trackIdx].ID, Signal: "END"},
Targets: []TriggerTarget{{Block: next.ID, Hook: "START"}},
})
lastOnTrack[trackIdx] = next
placed++
}
}
if len(cueTargets) > 0 {
show.Triggers = append(show.Triggers, &Trigger{
Source: TriggerSource{Block: cue.ID, Signal: "GO"},
Targets: cueTargets,
})
}
}
endTargets := []TriggerTarget{}
for _, blk := range lastOnTrack {
if blk.hasDefinedTiming() {
continue
}
endTargets = append(endTargets, TriggerTarget{Block: blk.ID, Hook: "END"})
}
if len(endTargets) > 0 && cueIdx < numCues {
endCue := &Block{
ID: fmt.Sprintf("q%d", cueIdx),
Type: "cue",
Name: fmt.Sprintf("S%d End", scene),
}
show.Blocks = append(show.Blocks, endCue)
cueIdx++
show.Triggers = append(show.Triggers, &Trigger{
Source: TriggerSource{Block: endCue.ID, Signal: "GO"},
Targets: endTargets,
})
}
}
for cueIdx < numCues {
scene++
cue := &Block{
ID: fmt.Sprintf("q%d", cueIdx),
Type: "cue",
Name: fmt.Sprintf("S%d Q1", scene),
}
show.Blocks = append(show.Blocks, cue)
cueIdx++
}
return show
}