Reset everything from a held on-screen button or space

This commit is contained in:
flamingcow
2026-07-25 21:41:21 -07:00
parent b2441ba64a
commit 09411aebdf
3 changed files with 259 additions and 12 deletions
+83 -1
View File
@@ -2,6 +2,7 @@ package main
import (
"fmt"
"math"
"time"
)
@@ -9,6 +10,7 @@ var (
uiBg = rgb{0x12, 0x14, 0x18}
uiPanel = rgb{0x1c, 0x20, 0x26}
uiRule = rgb{0x2e, 0x34, 0x3c}
uiButton = rgb{0x25, 0x2b, 0x33}
uiFg = rgb{0xe6, 0xe8, 0xea}
uiDim = rgb{0x7a, 0x82, 0x8c}
uiCyan = rgb{0x5c, 0xc8, 0xe0}
@@ -37,14 +39,31 @@ const (
colLateEnd = 46
colCRCEnd = 53
colKdropEnd = 62
btnW = 200
btnH = 64
holdDuration = time.Second
)
type rect struct {
x, y, w, h int
}
func (r rect) contains(x, y int) bool {
return x >= r.x && x < r.x+r.w && y >= r.y && y < r.y+r.h
}
type display struct {
fb *framebuffer
huge *textFace
grid *textFace
gridB *textFace
small *textFace
resetBtn rect
holdStart time.Time
holdFrac float64
fired bool
}
func newDisplay() (*display, error) {
@@ -75,9 +94,71 @@ func newDisplay() (*display, error) {
return nil, fmt.Errorf("grid faces disagree on cell width: %d vs %d",
d.grid.cellW, d.gridB.cellW)
}
d.resetBtn = rect{
x: fb.w - uiMargin - btnW,
y: fb.h - uiMargin - btnH,
w: btnW,
h: btnH,
}
return d, nil
}
// Tracks a press and hold on the reset button, returning true once it has been
// held long enough. Lifting or sliding off cancels, and the press has to be
// released before it can arm again.
func (d *display) holdReset(x, y int, down bool, now time.Time) bool {
if !down {
d.holdStart, d.holdFrac, d.fired = time.Time{}, 0, false
return false
}
if d.fired || !d.resetBtn.contains(x, y) {
d.holdStart, d.holdFrac = time.Time{}, 0
return false
}
if d.holdStart.IsZero() {
d.holdStart = now
}
d.holdFrac = now.Sub(d.holdStart).Seconds() / holdDuration.Seconds()
if d.holdFrac < 1 {
return false
}
d.holdFrac, d.fired, d.holdStart = 0, true, time.Time{}
return true
}
func (d *display) drawResetButton() {
r := d.resetBtn
d.fb.rect(r.x, r.y, r.w, r.h, uiButton)
if d.holdFrac > 0 {
w := int(float64(r.w) * math.Min(d.holdFrac, 1))
d.fb.rect(r.x, r.y, w, r.h, uiCyan)
}
for _, e := range []rect{
{r.x, r.y, r.w, 2},
{r.x, r.y + r.h - 2, r.w, 2},
{r.x, r.y, 2, r.h},
{r.x + r.w - 2, r.y, 2, r.h},
} {
d.fb.rect(e.x, e.y, e.w, e.h, uiCyan)
}
label := "RESET"
lx := r.x + (r.w-len(label)*d.gridB.cellW)/2
ly := r.y + (r.h-d.gridB.cellH)/2
// The label straddles the fill, so each glyph takes the colour that reads
// against whatever is behind it.
split := r.x + int(float64(r.w)*math.Min(d.holdFrac, 1))
for i, c := range label {
gx := lx + i*d.gridB.cellW
col := uiFg
if gx+d.gridB.cellW/2 < split {
col = uiBg
}
d.gridB.draw(d.fb, gx, ly, string(c), col)
}
}
func (d *display) close() {
d.fb.close()
}
@@ -164,7 +245,7 @@ func (d *display) render(dirs []*direction, views []view, elapsed time.Duration,
lineH := d.grid.cellH + 4
sectionH := d.small.cellH + 10 + (1+len(dirs))*lineH
gap := 30
avail := fb.h - (bandY + bandH) - 16
avail := fb.h - (bandY + bandH) - btnH - 2*uiMargin
y := bandY + bandH + 8 + (avail-2*sectionH-gap)/2
y = d.section(y, "RATE")
@@ -204,6 +285,7 @@ func (d *display) render(dirs []*direction, views []view, elapsed time.Duration,
y += lineH
}
d.drawResetButton()
fb.flush()
}