Reset everything from a held on-screen button or space

This commit is contained in:
flamingcow
2026-07-25 21:41:21 -07:00
parent b2441ba64a
commit 09411aebdf
3 changed files with 259 additions and 12 deletions
+147
View File
@@ -1,11 +1,158 @@
package main
import (
"fmt"
"os"
"path/filepath"
"sync"
"unsafe"
"golang.org/x/sys/unix"
)
const (
evSyn = 0x00
evKey = 0x01
evAbs = 0x03
synReport = 0x00
btnTouch = 0x14a
absX = 0x00
absY = 0x01
inputPropDirect = 0x01
sizeofInputEvent = 24
)
func evIoc(nr, size uintptr) uintptr {
const iocRead = 2
return iocRead<<30 | size<<16 | 'E'<<8 | nr
}
// Current finger position and whether it is down. Held as state rather than
// delivered as events, so a dropped release can never leave a hold armed.
type touchState struct {
mu sync.Mutex
x, y int
down bool
}
func (t *touchState) set(x, y int, down bool) {
t.mu.Lock()
t.x, t.y, t.down = x, y, down
t.mu.Unlock()
}
func (t *touchState) get() (x, y int, down bool) {
t.mu.Lock()
defer t.mu.Unlock()
return t.x, t.y, t.down
}
// Picks the direct-input device that reports absolute X and Y, which is the
// touchscreen; a mouse is relative and a keyboard has no absolute axes.
func findTouchscreen() (*os.File, error) {
paths, err := filepath.Glob("/dev/input/event*")
if err != nil {
return nil, err
}
for _, p := range paths {
f, err := os.OpenFile(p, os.O_RDONLY, 0)
if err != nil {
continue
}
var props, absBits uint64
if _, _, errno := unix.Syscall(unix.SYS_IOCTL, f.Fd(),
evIoc(0x09, 8), uintptr(unsafe.Pointer(&props))); errno != 0 {
f.Close()
continue
}
if _, _, errno := unix.Syscall(unix.SYS_IOCTL, f.Fd(),
evIoc(0x20+evAbs, 8), uintptr(unsafe.Pointer(&absBits))); errno != 0 {
f.Close()
continue
}
if props&(1<<inputPropDirect) != 0 &&
absBits&(1<<absX) != 0 && absBits&(1<<absY) != 0 {
return f, nil
}
f.Close()
}
return nil, fmt.Errorf("no touchscreen found among /dev/input/event*")
}
func axisRange(f *os.File, axis uintptr) (min, max int32, err error) {
var info [6]int32
if _, _, errno := unix.Syscall(unix.SYS_IOCTL, f.Fd(),
evIoc(0x40+axis, 24), uintptr(unsafe.Pointer(&info[0]))); errno != 0 {
return 0, 0, errno
}
return info[1], info[2], nil
}
// Tracks the finger position, scaled to the given screen size.
func watchTouch(w, h int) (*touchState, error) {
f, err := findTouchscreen()
if err != nil {
return nil, err
}
minX, maxX, err := axisRange(f, absX)
if err != nil {
f.Close()
return nil, fmt.Errorf("x range: %w", err)
}
minY, maxY, err := axisRange(f, absY)
if err != nil {
f.Close()
return nil, fmt.Errorf("y range: %w", err)
}
if maxX <= minX || maxY <= minY {
f.Close()
return nil, fmt.Errorf("touchscreen axes are degenerate: x %d..%d y %d..%d",
minX, maxX, minY, maxY)
}
state := &touchState{}
go func() {
defer f.Close()
buf := make([]byte, sizeofInputEvent*32)
var rawX, rawY int32
var down bool
for {
n, err := f.Read(buf)
if err != nil {
return
}
for o := 0; o+sizeofInputEvent <= n; o += sizeofInputEvent {
typ := *(*uint16)(unsafe.Pointer(&buf[o+16]))
code := *(*uint16)(unsafe.Pointer(&buf[o+18]))
val := *(*int32)(unsafe.Pointer(&buf[o+20]))
switch typ {
case evAbs:
switch code {
case absX:
rawX = val
case absY:
rawY = val
}
case evKey:
if code == btnTouch {
down = val != 0
}
case evSyn:
if code != synReport {
break
}
state.set(
int(int64(rawX-minX)*int64(w)/int64(maxX-minX)),
int(int64(rawY-minY)*int64(h)/int64(maxY-minY)),
down)
}
}
}
}()
return state, nil
}
// Delivers a value every time space is pressed. Puts the terminal in
// non-canonical mode so the keypress arrives without waiting for a newline,
// and returns a function that restores the original settings.
+29 -11
View File
@@ -251,11 +251,25 @@ func (d *direction) snapshot() sample {
}
// Counters keep climbing in the workers, so resetting just moves the origin
// the display subtracts from.
func (d *direction) resetErrors() {
// everything is measured from. Rates are deliberately left running, since they
// are instantaneous and would only blink to zero and back.
func (d *direction) reset() {
d.sampleDrops()
d.errBase = d.snapshot()
d.dropBase = d.drops
d.heldFrames = heldValue{}
d.heldSent = heldValue{}
}
// Returns the new start time, so the uptime shown alongside the totals counts
// from the reset rather than from launch.
func resetAll(dirs []*direction, stats *streamTable) time.Time {
for _, d := range dirs {
d.reset()
}
stats.sinceHeader = 0
fmt.Println(stats.rule("counters reset"))
return time.Now()
}
func (d *direction) sampleDrops() {
@@ -300,10 +314,10 @@ type view struct {
func (d *direction) counters(now sample) view {
b := d.errBase
v := view{
txFrames: now.txFrames,
txSent: now.txBytes,
rxFrames: now.rxFrames,
rxGot: now.rxBytes,
txFrames: now.txFrames - b.txFrames,
txSent: now.txBytes - b.txBytes,
rxFrames: now.rxFrames - b.rxFrames,
rxGot: now.rxBytes - b.rxBytes,
lost: now.lost - b.lost,
late: now.late - b.late,
crc: now.crcErr - b.crcErr,
@@ -644,6 +658,11 @@ func run(aName, bName, sizesArg, patArg string,
}
defer disp.close()
touch, err := watchTouch(disp.fb.w, disp.fb.h)
if err != nil {
return fmt.Errorf("touchscreen: %w", err)
}
start := time.Now()
close(startTx)
tick := time.NewTicker(reportInterval)
@@ -666,12 +685,11 @@ func run(aName, bName, sizesArg, patArg string,
wg.Wait()
return nil
case <-space:
for _, d := range dirs {
d.resetErrors()
}
stats.sinceHeader = 0
fmt.Println(stats.rule("error counts reset"))
start = resetAll(dirs, stats)
case now := <-frame.C:
if x, y, down := touch.get(); disp.holdReset(x, y, down, now) {
start = resetAll(dirs, stats)
}
for i, d := range dirs {
views[i] = d.displayView(now)
}
+83 -1
View File
@@ -2,6 +2,7 @@ package main
import (
"fmt"
"math"
"time"
)
@@ -9,6 +10,7 @@ var (
uiBg = rgb{0x12, 0x14, 0x18}
uiPanel = rgb{0x1c, 0x20, 0x26}
uiRule = rgb{0x2e, 0x34, 0x3c}
uiButton = rgb{0x25, 0x2b, 0x33}
uiFg = rgb{0xe6, 0xe8, 0xea}
uiDim = rgb{0x7a, 0x82, 0x8c}
uiCyan = rgb{0x5c, 0xc8, 0xe0}
@@ -37,14 +39,31 @@ const (
colLateEnd = 46
colCRCEnd = 53
colKdropEnd = 62
btnW = 200
btnH = 64
holdDuration = time.Second
)
type rect struct {
x, y, w, h int
}
func (r rect) contains(x, y int) bool {
return x >= r.x && x < r.x+r.w && y >= r.y && y < r.y+r.h
}
type display struct {
fb *framebuffer
huge *textFace
grid *textFace
gridB *textFace
small *textFace
resetBtn rect
holdStart time.Time
holdFrac float64
fired bool
}
func newDisplay() (*display, error) {
@@ -75,9 +94,71 @@ func newDisplay() (*display, error) {
return nil, fmt.Errorf("grid faces disagree on cell width: %d vs %d",
d.grid.cellW, d.gridB.cellW)
}
d.resetBtn = rect{
x: fb.w - uiMargin - btnW,
y: fb.h - uiMargin - btnH,
w: btnW,
h: btnH,
}
return d, nil
}
// Tracks a press and hold on the reset button, returning true once it has been
// held long enough. Lifting or sliding off cancels, and the press has to be
// released before it can arm again.
func (d *display) holdReset(x, y int, down bool, now time.Time) bool {
if !down {
d.holdStart, d.holdFrac, d.fired = time.Time{}, 0, false
return false
}
if d.fired || !d.resetBtn.contains(x, y) {
d.holdStart, d.holdFrac = time.Time{}, 0
return false
}
if d.holdStart.IsZero() {
d.holdStart = now
}
d.holdFrac = now.Sub(d.holdStart).Seconds() / holdDuration.Seconds()
if d.holdFrac < 1 {
return false
}
d.holdFrac, d.fired, d.holdStart = 0, true, time.Time{}
return true
}
func (d *display) drawResetButton() {
r := d.resetBtn
d.fb.rect(r.x, r.y, r.w, r.h, uiButton)
if d.holdFrac > 0 {
w := int(float64(r.w) * math.Min(d.holdFrac, 1))
d.fb.rect(r.x, r.y, w, r.h, uiCyan)
}
for _, e := range []rect{
{r.x, r.y, r.w, 2},
{r.x, r.y + r.h - 2, r.w, 2},
{r.x, r.y, 2, r.h},
{r.x + r.w - 2, r.y, 2, r.h},
} {
d.fb.rect(e.x, e.y, e.w, e.h, uiCyan)
}
label := "RESET"
lx := r.x + (r.w-len(label)*d.gridB.cellW)/2
ly := r.y + (r.h-d.gridB.cellH)/2
// The label straddles the fill, so each glyph takes the colour that reads
// against whatever is behind it.
split := r.x + int(float64(r.w)*math.Min(d.holdFrac, 1))
for i, c := range label {
gx := lx + i*d.gridB.cellW
col := uiFg
if gx+d.gridB.cellW/2 < split {
col = uiBg
}
d.gridB.draw(d.fb, gx, ly, string(c), col)
}
}
func (d *display) close() {
d.fb.close()
}
@@ -164,7 +245,7 @@ func (d *display) render(dirs []*direction, views []view, elapsed time.Duration,
lineH := d.grid.cellH + 4
sectionH := d.small.cellH + 10 + (1+len(dirs))*lineH
gap := 30
avail := fb.h - (bandY + bandH) - 16
avail := fb.h - (bandY + bandH) - btnH - 2*uiMargin
y := bandY + bandH + 8 + (avail-2*sectionH-gap)/2
y = d.section(y, "RATE")
@@ -204,6 +285,7 @@ func (d *display) render(dirs []*direction, views []view, elapsed time.Duration,
y += lineH
}
d.drawResetButton()
fb.flush()
}