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cabletest/ui.go
T

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package main
import (
"fmt"
"math"
"runtime/debug"
"strings"
"time"
)
var (
uiBg = rgb{0x0d, 0x0d, 0x0d}
uiInk = rgb{0xf2, 0xf2, 0xf0}
uiInk2 = rgb{0xc3, 0xc2, 0xb7}
uiMuted = rgb{0x89, 0x87, 0x81}
uiHair = rgb{0x28, 0x28, 0x26}
uiGood = rgb{0x0c, 0xa3, 0x0c}
uiWarn = rgb{0xfa, 0xb2, 0x19}
uiCrit = rgb{0xd0, 0x3b, 0x3b}
uiCellOK = rgb{0x0a, 0x5d, 0x0a}
uiCellNA = rgb{0x3a, 0x3a, 0x37}
uiNoise = rgb{0x1c, 0x5c, 0xab}
uiNoise0 = rgb{0x24, 0x24, 0x23}
uiAccent = rgb{0x39, 0x87, 0xe5}
)
func classColor(c int) rgb {
switch c {
case clsGood:
return uiGood
case clsWarn:
return uiWarn
case clsBad:
return uiCrit
}
return uiMuted
}
const (
uiMargin = 24
uiColGap = 12
headerTop = 26
ringD = 88
ringEdge = 5
cellH = 20
cellR = 4
cellGapX = 3
rowH = 46
btnW = 220
btnH = 72
btnRadius = 10
btnBorder = 2
holdDuration = time.Second
versionSpotSide = 200
)
// The panel is the heat matrix: one row per check, columns for now, the last
// 90 seconds at 5 s a cell, and since reset. Noise rides at the bottom as
// context — state, not a verdict.
var panelRows = []string{
"line rate", "lost", "corrupt", "link", "internal", "corrected", "SNR dB", "noise",
}
type rect struct {
x, y, w, h int
}
func (r rect) contains(x, y int) bool {
return x >= r.x && x < r.x+r.w && y >= r.y && y < r.y+r.h
}
type display struct {
fb *framebuffer
huge *textFace
big *textFace
text *textFace
textB *textFace
small *textFace
headerH int
rowYs []int
axisY int
labelX int
nowX int
nowW int
cellsX int
cellW int
cellsW int
resetX int
resetW int
resetBtn rect
holdStart time.Time
holdFrac float64
fired bool
version string
versionSpot rect
showVersion bool
}
func newDisplay() (*display, error) {
fb, err := openFramebuffer()
if err != nil {
return nil, err
}
d := &display{fb: fb, version: buildVersion()}
for _, spec := range []struct {
dst **textFace
bold bool
size float64
}{
{&d.huge, true, 40},
{&d.big, true, 36},
{&d.text, false, 22},
{&d.textB, true, 22},
{&d.small, false, 17},
} {
face, err := loadFace(spec.bold, spec.size)
if err != nil {
fb.close()
return nil, err
}
*spec.dst = face
}
if err := d.layout(fb.w, fb.h); err != nil {
fb.close()
return nil, err
}
return d, nil
}
func (d *display) layout(w, h int) error {
labelW := 0
for _, r := range panelRows {
labelW = max(labelW, len(r)*d.text.cellW)
}
d.labelX = uiMargin
d.nowW = 5 * d.textB.cellW
d.resetW = 6 * d.textB.cellW
d.nowX = d.labelX + labelW + uiColGap
d.resetX = w - uiMargin - d.resetW
cellsX := d.nowX + d.nowW + uiColGap
cellsW := d.resetX - uiColGap - cellsX
d.cellW = (cellsW - (histSlots-1)*cellGapX) / histSlots
if d.cellW < 6 {
return fmt.Errorf("heat cells would be %dpx wide", d.cellW)
}
d.cellsW = histSlots*d.cellW + (histSlots-1)*cellGapX
// The leftover from rounding sits between the cells and the reset column.
d.cellsX = cellsX
d.headerH = headerTop + ringD + 24
colHdrH := d.small.lineH + 18
d.rowYs = make([]int, len(panelRows))
y := d.headerH + colHdrH
for i := range panelRows {
d.rowYs[i] = y
y += rowH
}
d.axisY = y + 8
d.resetBtn = rect{w - uiMargin - btnW, h - uiMargin - btnH, btnW, btnH}
if d.axisY+d.small.lineH > d.resetBtn.y {
return fmt.Errorf("panel content is %dpx taller than the screen leaves",
d.axisY+d.small.lineH-d.resetBtn.y)
}
d.versionSpot = rect{w - versionSpotSide, 0, versionSpotSide, versionSpotSide}
return nil
}
// Lifting or sliding off cancels, and the press has to be released before it
// can arm again.
func (d *display) holdReset(x, y int, down bool, now time.Time) bool {
if !down {
d.holdStart, d.holdFrac, d.fired = time.Time{}, 0, false
return false
}
if d.fired || !d.resetBtn.contains(x, y) {
d.holdStart, d.holdFrac = time.Time{}, 0
return false
}
if d.holdStart.IsZero() {
d.holdStart = now
}
d.holdFrac = now.Sub(d.holdStart).Seconds() / holdDuration.Seconds()
if d.holdFrac < 1 {
return false
}
d.holdFrac, d.fired, d.holdStart = 0, true, time.Time{}
return true
}
// Accent rather than the status colours because it is something to press, not
// something being reported.
func (d *display) drawResetButton() {
r := d.resetBtn
d.fb.roundRect(r.x, r.y, r.w, r.h, btnRadius, uiAccent)
d.fb.roundRect(r.x+btnBorder, r.y+btnBorder, r.w-2*btnBorder, r.h-2*btnBorder,
btnRadius-btnBorder, uiBg)
split := r.x + btnBorder
if d.holdFrac > 0 {
w := int(float64(r.w-2*btnBorder) * math.Min(d.holdFrac, 1))
d.fb.roundRect(r.x+btnBorder, r.y+btnBorder, w, r.h-2*btnBorder,
btnRadius-btnBorder, uiAccent)
split += w
}
label, base := "RESET", uiAccent
if d.showVersion {
label, base = d.version, uiMuted
}
lx := r.x + (r.w-len(label)*d.textB.cellW)/2
ly := r.y + (r.h-d.textB.lineH)/2 - d.textB.capTop
// The label straddles the fill, so each glyph takes the colour that reads
// against whatever is behind it.
for i, c := range label {
gx := lx + i*d.textB.cellW
col := base
if gx+d.textB.cellW/2 < split {
col = uiBg
}
d.textB.draw(d.fb, gx, ly, string(c), col)
}
}
// go run never stamps VCS info, so dev builds have no revision to show.
func buildVersion() string {
info, ok := debug.ReadBuildInfo()
if !ok {
return "dev"
}
var rev string
var dirty bool
for _, s := range info.Settings {
switch s.Key {
case "vcs.revision":
rev = s.Value
case "vcs.modified":
dirty = s.Value == "true"
}
}
if rev == "" {
return "dev"
}
if len(rev) > 9 {
rev = rev[:9]
}
if dirty {
rev += "+"
}
return rev
}
func (d *display) close() {
d.fb.close()
}
type seg struct {
f *textFace
s string
c rgb
}
func (d *display) segs(x, y int, ss []seg) int {
for _, g := range ss {
g.f.draw(d.fb, x, y-g.f.capTop, g.s, g.c)
x += len([]rune(g.s)) * g.f.cellW
}
return x
}
func (d *display) textRightAt(f *textFace, right, y int, s string, c rgb) {
f.draw(d.fb, right-len([]rune(s))*f.cellW, y-f.capTop, s, c)
}
// The font has no check or cross, so both are stroked to match its weight.
func (d *display) check(cx, cy int, s float64, c rgb) {
t := math.Max(2.4, s*0.16)
fx, fy := float64(cx), float64(cy)
d.fb.stroke(fx-0.38*s, fy+0.04*s, fx-0.12*s, fy+0.30*s, t, c)
d.fb.stroke(fx-0.12*s, fy+0.30*s, fx+0.40*s, fy-0.28*s, t, c)
}
func (d *display) cross(cx, cy int, s float64, c rgb) {
t := math.Max(2.4, s*0.16)
fx, fy := float64(cx), float64(cy)
d.fb.stroke(fx-0.30*s, fy-0.30*s, fx+0.30*s, fy+0.30*s, t, c)
d.fb.stroke(fx-0.30*s, fy+0.30*s, fx+0.30*s, fy-0.30*s, t, c)
}
func (d *display) hairline(y int) {
d.fb.rect(uiMargin, y, d.fb.w-2*uiMargin, 1, uiHair)
}
// A mark or short value in the NOW/RESET columns, right-aligned to the
// column's edge and vertically centred in the row.
func (d *display) colMark(right, rowY int, kind int, c rgb) {
cy := rowY + rowH/2
switch kind {
case markCheck:
d.check(right-11, cy, 20, c)
case markCross:
d.cross(right-11, cy, 20, c)
}
}
const (
markCheck = iota
markCross
)
func (d *display) colText(f *textFace, right, rowY int, s string, c rgb) {
d.textRightAt(f, right, rowY+(rowH-f.lineH)/2, s, c)
}
func (d *display) heatCell(rowY, k int, c rgb) {
x := d.cellsX + k*(d.cellW+cellGapX)
d.fb.roundRect(x, rowY+(rowH-cellH)/2, d.cellW, cellH, cellR, c)
}
// The verdict names the newest thing wrong at any horizon: the cable's own
// fault first, then the most recent traffic fault with its age, and only a
// clean record reads GOOD.
func (d *display) drawHeader(v view, phy phyDisplay, hv histView, now time.Time) {
good := true
word, sub := "GOOD", []seg{{d.text, "no faults", uiInk2}}
if i, age, ok := hv.newestFault(now); ok {
good = false
word = scaleCount(faultClasses[i].get(v.since)) + " " +
strings.ToUpper(faultClasses[i].label)
sub = []seg{
{d.text, "last " + faultClasses[i].noun + " ", uiInk2},
{d.textB, scaleTime(age) + " ago", uiInk},
}
}
if phy.metresClass == clsBad {
good = false
word = phy.metres
sub = []seg{{d.text, "cable fault", uiInk2}}
}
col := uiGood
if !good {
col = uiCrit
}
rx, ry := uiMargin, headerTop
d.fb.roundRect(rx, ry, ringD, ringD, ringD/2, col)
d.fb.roundRect(rx+ringEdge, ry+ringEdge, ringD-2*ringEdge, ringD-2*ringEdge,
ringD/2-ringEdge, uiBg)
if good {
d.check(rx+ringD/2, ry+ringD/2, 44, col)
} else {
d.cross(rx+ringD/2, ry+ringD/2, 40, col)
}
tx := rx + ringD + 22
d.huge.draw(d.fb, tx, ry+8-d.huge.capTop, word, col)
d.segs(tx, ry+8+d.huge.lineH+16, sub)
// The cable's own cell, top right: the one per-measure fact.
unit := ""
if phy.metresClass == clsGood {
unit = " m"
}
right := d.fb.w - uiMargin
vw := len([]rune(phy.metres))*d.big.cellW + len([]rune(unit))*d.small.cellW
d.segs(right-vw, ry+8, []seg{
{d.big, phy.metres, classColor(phy.metresClass)},
{d.small, unit, uiMuted},
})
d.textRightAt(d.small, right, ry+8+d.big.lineH+14, "cable", uiMuted)
}
func (d *display) drawColHeaders() {
y := d.headerH + 8
d.textRightAt(d.small, d.nowX+d.nowW, y, "NOW", uiMuted)
hdr := "LAST 90 S"
hw := len([]rune(hdr)) * d.small.cellW
d.small.draw(d.fb, d.cellsX+(d.cellsW-hw)/2, y-d.small.capTop, hdr, uiMuted)
d.textRightAt(d.small, d.resetX+d.resetW, y, "RESET", uiMuted)
d.hairline(d.rowYs[0] - 1)
}
func (d *display) drawAxis() {
d.small.draw(d.fb, d.cellsX, d.axisY-d.small.capTop, "90s ago", uiMuted)
d.textRightAt(d.small, d.cellsX+d.cellsW, d.axisY, "now", uiMuted)
}
// One row of history cells: na for a slot with nothing believable (never
// sampled, or spent inside a measure), otherwise judged by the row.
func (d *display) heatRow(rowY int, hv histView, judge func(histSlot) rgb) {
for k, s := range hv.slots {
c := uiCellNA
if s.sampled && !s.measuring {
c = judge(s)
}
d.heatCell(rowY, k, c)
}
}
func okOr(bad bool, c rgb) rgb {
if bad {
return c
}
return uiCellOK
}
func (d *display) drawRows(v view, phy phyDisplay, measuring bool, nv noiseView,
hv histView, target float64) {
nowR := d.nowX + d.nowW
resetR := d.resetX + d.resetW
for i, label := range panelRows {
y := d.rowYs[i]
d.text.draw(d.fb, d.labelX, y+(rowH-d.text.lineH)/2-d.text.capTop, label, uiInk2)
d.hairline(y + rowH - 1)
switch label {
case "line rate":
if measuring {
d.colText(d.text, nowR, y, "-", uiMuted)
} else if v.rxGbps >= rateOKFrac*target {
d.colMark(nowR, y, markCheck, uiGood)
} else {
d.colMark(nowR, y, markCross, uiCrit)
}
d.heatRow(y, hv, func(s histSlot) rgb { return okOr(s.rateLow, uiCrit) })
if hv.sinceRateLow {
d.colMark(resetR, y, markCross, uiCrit)
} else {
d.colMark(resetR, y, markCheck, uiGood)
}
case "corrected":
if phy.recent > 0 {
d.colText(d.textB, nowR, y, scaleCount(phy.recent), uiWarn)
} else {
d.colMark(nowR, y, markCheck, uiGood)
}
d.heatRow(y, hv, func(s histSlot) rgb { return okOr(s.corrected > 0, uiWarn) })
if phy.corrected > 0 {
d.colText(d.textB, resetR, y, scaleCount(phy.corrected), uiWarn)
} else {
d.colText(d.text, resetR, y, "0", uiMuted)
}
case "SNR dB":
if phy.haveSNR {
d.colText(d.textB, nowR, y, fmt.Sprintf("%+.1f", phy.worstMargin),
snrInk(phy.worstMargin))
} else {
d.colText(d.text, nowR, y, "-", uiMuted)
}
d.heatRow(y, hv, func(s histSlot) rgb {
if !s.haveSNR {
return uiCellNA
}
return okOr(snrClass(s.snrMin) != clsGood, classColor(snrClass(s.snrMin)))
})
if hv.sinceHaveSNR {
d.colText(d.textB, resetR, y, fmt.Sprintf("%+.1f", hv.sinceSNRMin),
snrInk(hv.sinceSNRMin))
} else {
d.colText(d.text, resetR, y, "-", uiMuted)
}
case "noise":
state := "off"
if nv.on {
state = "on"
}
if nv.missing > 0 {
d.colMark(nowR, y, markCross, uiCrit)
} else {
d.colText(d.text, nowR, y, state, uiInk2)
}
for k, s := range hv.slots {
c := uiCellNA
if s.sampled && s.noiseN > 0 {
c = uiNoise0
if 2*s.noiseOn >= s.noiseN {
c = uiNoise
}
}
d.heatCell(y, k, c)
}
if nv.missing > 0 {
d.colMark(resetR, y, markCross, uiCrit)
} else {
d.colMark(resetR, y, markCheck, uiGood)
}
default:
f := i - 1
if n := faultClasses[f].get(v.window); n > 0 {
d.colText(d.textB, nowR, y, scaleCount(n), uiCrit)
} else {
d.colMark(nowR, y, markCheck, uiGood)
}
d.heatRow(y, hv, func(s histSlot) rgb { return okOr(s.faults[f] > 0, uiCrit) })
if n := faultClasses[f].get(v.since); n > 0 {
d.colText(d.textB, resetR, y, scaleCount(n), uiCrit)
} else {
d.colText(d.text, resetR, y, "0", uiMuted)
}
}
}
}
// SNR is a number wherever it appears, tinted only when it is worth worrying
// about.
func snrInk(m float64) rgb {
if c := snrClass(m); c != clsGood {
return classColor(c)
}
return uiInk
}
// One fact per line, stacked beside the reset button: short lines can never
// crowd it, whatever the values grow to.
func (d *display) drawFooter(v view, elapsed time.Duration) {
const gap = 6
lines := [][]seg{
{{d.small, scaleTime(elapsed), uiInk2}},
{{d.small, scaleCount(v.rxFrames), uiInk2}, {d.small, " pkts", uiMuted}},
{{d.small, scaleCount(v.rxBytes), uiInk2}, {d.small, "B", uiMuted}},
}
total := len(lines)*d.small.lineH + (len(lines)-1)*gap
y := d.resetBtn.y + (btnH-total)/2
for _, l := range lines {
d.segs(uiMargin, y, l)
y += d.small.lineH + gap
}
}
func (d *display) render(v view, elapsed time.Duration, phy phyDisplay,
measuring bool, nv noiseView, hv histView, target float64) error {
fb := d.fb
fb.fill(uiBg)
d.drawHeader(v, phy, hv, time.Now())
d.hairline(d.headerH - 1)
d.drawColHeaders()
d.drawRows(v, phy, measuring, nv, hv, target)
d.drawAxis()
d.drawFooter(v, elapsed)
d.drawResetButton()
return fb.flush()
}