Ian Gulliver
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bfa3f71e49
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Impact animations
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2021-05-12 05:03:57 +00:00 |
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Ian Gulliver
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a067dc616f
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SequenceTile{Factory}
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2021-05-12 04:48:16 +00:00 |
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Ian Gulliver
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a1fea04b14
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Plausible parabolas
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2021-05-12 03:54:32 +00:00 |
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Ian Gulliver
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00f0456fb8
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Parabola tuning
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2021-05-11 15:55:29 +00:00 |
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Ian Gulliver
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49e6a73c13
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Parameritized projectile parabola
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2021-05-11 06:04:41 +00:00 |
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Ian Gulliver
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42babc7dbd
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Encapsulate projectile logic
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2021-05-11 05:37:08 +00:00 |
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Ian Gulliver
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4e65819183
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Hacky projectile system
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2021-05-11 05:17:16 +00:00 |
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Ian Gulliver
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b027777a08
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Encode layer name in tile factory, remove get_elem()
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2021-05-11 03:23:28 +00:00 |
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Ian Gulliver
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ea167e42a1
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Working animations
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2021-05-11 03:12:32 +00:00 |
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Ian Gulliver
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0ff24fe806
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Tower class hierarchy
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2021-05-11 02:57:17 +00:00 |
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Ian Gulliver
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709adc56f9
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LayeredTile abstraction
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2021-05-10 05:20:29 +00:00 |
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Ian Gulliver
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0818a57202
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Prototype tower + projectile animation
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2021-05-10 03:36:12 +00:00 |
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Ian Gulliver
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4651eeb335
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Oliver level
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2021-05-09 22:02:56 +00:00 |
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Ian Gulliver
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99aa50d5d3
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Full rivers and one bridge
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2021-05-09 17:38:35 +00:00 |
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Ian Gulliver
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6cd13c4d36
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Start of water layer
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2021-05-09 05:10:30 +00:00 |
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Ian Gulliver
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a134f8c237
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Class-based rendering
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2021-05-09 04:58:29 +00:00 |
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Ian Gulliver
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f3dee2adf0
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Init
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2021-05-08 20:30:37 +00:00 |
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Ian Gulliver
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c3b890199d
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Trying to get modules to work
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2021-05-08 13:00:59 -07:00 |
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Ian Gulliver
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3e4769b3ef
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More build config
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2021-05-08 12:13:14 -07:00 |
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