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13f2964279
Pathfinding and walking the path
master
Ian Gulliver
2021-05-22 04:14:59 +00:00
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1d8cd414f6
Mark start and end points for pathfinding
Ian Gulliver
2021-05-18 23:30:08 +00:00
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7e2dad422a
Proper bridge mask
Ian Gulliver
2021-05-17 04:30:38 +00:00
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9d681291cc
Walkable mask painting
Ian Gulliver
2021-05-17 04:26:18 +00:00
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0030b63e3a
greenaxe svg + animation
Ian Gulliver
2021-05-15 05:18:03 +00:00
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65a1b6d942
Switch to animating visibility, remove flicker
Ian Gulliver
2021-05-13 05:02:05 +00:00
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b491fbd9fc
Slightly less confusing sprite animation
Ian Gulliver
2021-05-13 05:00:18 +00:00
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d1bdcf5485
Prototype walking monster
Ian Gulliver
2021-05-13 04:09:46 +00:00
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6cc4e620ee
Real tileset support
Ian Gulliver
2021-05-13 02:03:41 +00:00
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94bad7b7d4
Remove log
Ian Gulliver
2021-05-12 05:04:37 +00:00
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bfa3f71e49
Impact animations
Ian Gulliver
2021-05-12 05:03:57 +00:00
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a067dc616f
SequenceTile{Factory}
Ian Gulliver
2021-05-12 04:48:16 +00:00
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a1fea04b14
Plausible parabolas
Ian Gulliver
2021-05-12 03:54:32 +00:00
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00f0456fb8
Parabola tuning
Ian Gulliver
2021-05-11 15:55:29 +00:00
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49e6a73c13
Parameritized projectile parabola
Ian Gulliver
2021-05-11 06:04:41 +00:00
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42babc7dbd
Encapsulate projectile logic
Ian Gulliver
2021-05-11 05:37:08 +00:00
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8f76317ccc
Factor out AnimatableTile{Factory}
Ian Gulliver
2021-05-11 05:28:20 +00:00
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4e65819183
Hacky projectile system
Ian Gulliver
2021-05-11 05:17:16 +00:00
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ffe531d5e5
Depth stacking within layers
Ian Gulliver
2021-05-11 03:41:01 +00:00
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b027777a08
Encode layer name in tile factory, remove get_elem()
Ian Gulliver
2021-05-11 03:23:28 +00:00
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ea167e42a1
Working animations
Ian Gulliver
2021-05-11 03:12:32 +00:00
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0ff24fe806
Tower class hierarchy
Ian Gulliver
2021-05-11 02:57:17 +00:00
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495aeb6204
Tile -> TileFactory
Ian Gulliver
2021-05-11 02:21:23 +00:00
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709adc56f9
LayeredTile abstraction
Ian Gulliver
2021-05-10 05:20:29 +00:00
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1467e84dfe
Visual and timing tweaks
Ian Gulliver
2021-05-10 03:51:24 +00:00
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0818a57202
Prototype tower + projectile animation
Ian Gulliver
2021-05-10 03:36:12 +00:00
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5e9a00ef76
Remove occupancy grid -- map maker can handle it
Ian Gulliver
2021-05-09 22:09:06 +00:00
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4651eeb335
Oliver level
Ian Gulliver
2021-05-09 22:02:56 +00:00
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99aa50d5d3
Full rivers and one bridge
Ian Gulliver
2021-05-09 17:38:35 +00:00
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6cd13c4d36
Start of water layer
Ian Gulliver
2021-05-09 05:10:30 +00:00
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a134f8c237
Class-based rendering
Ian Gulliver
2021-05-09 04:58:29 +00:00
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f3dee2adf0
Init
Ian Gulliver
2021-05-08 20:30:37 +00:00
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c3b890199d
Trying to get modules to work
Ian Gulliver
2021-05-08 13:00:59 -07:00
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3e4769b3ef
More build config
Ian Gulliver
2021-05-08 12:13:14 -07:00
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076d729c5d
File layout
Ian Gulliver
2021-05-08 12:07:40 -07:00
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010913586a
Fix tile alignment issues
Ian Gulliver
2021-05-08 11:45:48 -07:00
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5dcece7ef9
Initial commit
Ian Gulliver
2021-05-08 00:10:15 -07:00