Commit Graph

  • 13f2964279 Pathfinding and walking the path master Ian Gulliver 2021-05-22 04:14:59 +00:00
  • 1d8cd414f6 Mark start and end points for pathfinding Ian Gulliver 2021-05-18 23:30:08 +00:00
  • 7e2dad422a Proper bridge mask Ian Gulliver 2021-05-17 04:30:38 +00:00
  • 9d681291cc Walkable mask painting Ian Gulliver 2021-05-17 04:26:18 +00:00
  • 0030b63e3a greenaxe svg + animation Ian Gulliver 2021-05-15 05:18:03 +00:00
  • 65a1b6d942 Switch to animating visibility, remove flicker Ian Gulliver 2021-05-13 05:02:05 +00:00
  • b491fbd9fc Slightly less confusing sprite animation Ian Gulliver 2021-05-13 05:00:18 +00:00
  • d1bdcf5485 Prototype walking monster Ian Gulliver 2021-05-13 04:09:46 +00:00
  • 6cc4e620ee Real tileset support Ian Gulliver 2021-05-13 02:03:41 +00:00
  • 94bad7b7d4 Remove log Ian Gulliver 2021-05-12 05:04:37 +00:00
  • bfa3f71e49 Impact animations Ian Gulliver 2021-05-12 05:03:57 +00:00
  • a067dc616f SequenceTile{Factory} Ian Gulliver 2021-05-12 04:48:16 +00:00
  • a1fea04b14 Plausible parabolas Ian Gulliver 2021-05-12 03:54:32 +00:00
  • 00f0456fb8 Parabola tuning Ian Gulliver 2021-05-11 15:55:29 +00:00
  • 49e6a73c13 Parameritized projectile parabola Ian Gulliver 2021-05-11 06:04:41 +00:00
  • 42babc7dbd Encapsulate projectile logic Ian Gulliver 2021-05-11 05:37:08 +00:00
  • 8f76317ccc Factor out AnimatableTile{Factory} Ian Gulliver 2021-05-11 05:28:20 +00:00
  • 4e65819183 Hacky projectile system Ian Gulliver 2021-05-11 05:17:16 +00:00
  • ffe531d5e5 Depth stacking within layers Ian Gulliver 2021-05-11 03:41:01 +00:00
  • b027777a08 Encode layer name in tile factory, remove get_elem() Ian Gulliver 2021-05-11 03:23:28 +00:00
  • ea167e42a1 Working animations Ian Gulliver 2021-05-11 03:12:32 +00:00
  • 0ff24fe806 Tower class hierarchy Ian Gulliver 2021-05-11 02:57:17 +00:00
  • 495aeb6204 Tile -> TileFactory Ian Gulliver 2021-05-11 02:21:23 +00:00
  • 709adc56f9 LayeredTile abstraction Ian Gulliver 2021-05-10 05:20:29 +00:00
  • 1467e84dfe Visual and timing tweaks Ian Gulliver 2021-05-10 03:51:24 +00:00
  • 0818a57202 Prototype tower + projectile animation Ian Gulliver 2021-05-10 03:36:12 +00:00
  • 5e9a00ef76 Remove occupancy grid -- map maker can handle it Ian Gulliver 2021-05-09 22:09:06 +00:00
  • 4651eeb335 Oliver level Ian Gulliver 2021-05-09 22:02:56 +00:00
  • 99aa50d5d3 Full rivers and one bridge Ian Gulliver 2021-05-09 17:38:35 +00:00
  • 6cd13c4d36 Start of water layer Ian Gulliver 2021-05-09 05:10:30 +00:00
  • a134f8c237 Class-based rendering Ian Gulliver 2021-05-09 04:58:29 +00:00
  • f3dee2adf0 Init Ian Gulliver 2021-05-08 20:30:37 +00:00
  • c3b890199d Trying to get modules to work Ian Gulliver 2021-05-08 13:00:59 -07:00
  • 3e4769b3ef More build config Ian Gulliver 2021-05-08 12:13:14 -07:00
  • 076d729c5d File layout Ian Gulliver 2021-05-08 12:07:40 -07:00
  • 010913586a Fix tile alignment issues Ian Gulliver 2021-05-08 11:45:48 -07:00
  • 5dcece7ef9 Initial commit Ian Gulliver 2021-05-08 00:10:15 -07:00