Commit Graph
19 Commits
Author SHA1 Message Date
Ian Gulliver 7e2dad422a Proper bridge mask 2021-05-17 04:30:38 +00:00
Ian Gulliver 9d681291cc Walkable mask painting 2021-05-17 04:26:18 +00:00
Ian Gulliver 0030b63e3a greenaxe svg + animation 2021-05-15 05:18:03 +00:00
Ian Gulliver d1bdcf5485 Prototype walking monster 2021-05-13 04:09:46 +00:00
Ian Gulliver 6cc4e620ee Real tileset support 2021-05-13 02:03:41 +00:00
Ian Gulliver bfa3f71e49 Impact animations 2021-05-12 05:03:57 +00:00
Ian Gulliver a067dc616f SequenceTile{Factory} 2021-05-12 04:48:16 +00:00
Ian Gulliver 4e65819183 Hacky projectile system 2021-05-11 05:17:16 +00:00
Ian Gulliver b027777a08 Encode layer name in tile factory, remove get_elem() 2021-05-11 03:23:28 +00:00
Ian Gulliver 0ff24fe806 Tower class hierarchy 2021-05-11 02:57:17 +00:00
Ian Gulliver 495aeb6204 Tile -> TileFactory 2021-05-11 02:21:23 +00:00
Ian Gulliver 709adc56f9 LayeredTile abstraction 2021-05-10 05:20:29 +00:00
Ian Gulliver 1467e84dfe Visual and timing tweaks 2021-05-10 03:51:24 +00:00
Ian Gulliver 0818a57202 Prototype tower + projectile animation 2021-05-10 03:36:12 +00:00
Ian Gulliver 5e9a00ef76 Remove occupancy grid -- map maker can handle it 2021-05-09 22:09:06 +00:00
Ian Gulliver 4651eeb335 Oliver level 2021-05-09 22:02:56 +00:00
Ian Gulliver 99aa50d5d3 Full rivers and one bridge 2021-05-09 17:38:35 +00:00
Ian Gulliver 6cd13c4d36 Start of water layer 2021-05-09 05:10:30 +00:00
Ian Gulliver a134f8c237 Class-based rendering 2021-05-09 04:58:29 +00:00