Ian Gulliver
|
9d681291cc
|
Walkable mask painting
|
2021-05-17 04:26:18 +00:00 |
|
Ian Gulliver
|
4e65819183
|
Hacky projectile system
|
2021-05-11 05:17:16 +00:00 |
|
Ian Gulliver
|
b027777a08
|
Encode layer name in tile factory, remove get_elem()
|
2021-05-11 03:23:28 +00:00 |
|
Ian Gulliver
|
ea167e42a1
|
Working animations
|
2021-05-11 03:12:32 +00:00 |
|
Ian Gulliver
|
0ff24fe806
|
Tower class hierarchy
|
2021-05-11 02:57:17 +00:00 |
|
Ian Gulliver
|
495aeb6204
|
Tile -> TileFactory
|
2021-05-11 02:21:23 +00:00 |
|
Ian Gulliver
|
709adc56f9
|
LayeredTile abstraction
|
2021-05-10 05:20:29 +00:00 |
|
Ian Gulliver
|
0818a57202
|
Prototype tower + projectile animation
|
2021-05-10 03:36:12 +00:00 |
|
Ian Gulliver
|
5e9a00ef76
|
Remove occupancy grid -- map maker can handle it
|
2021-05-09 22:09:06 +00:00 |
|
Ian Gulliver
|
4651eeb335
|
Oliver level
|
2021-05-09 22:02:56 +00:00 |
|
Ian Gulliver
|
a134f8c237
|
Class-based rendering
|
2021-05-09 04:58:29 +00:00 |
|