178 lines
5.8 KiB
C++
178 lines
5.8 KiB
C++
#pragma once
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#include <cstdint>
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#include <numeric>
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#include "array.h"
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#include "color.h"
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#include "colors.h"
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#include "coord.h"
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#include "image.h"
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#include "lut.h"
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#include "minimum.h"
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// Maximum LUT size that has each point adjacent to at least one ColorChecker color.
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typedef Lut3d<4, 3, 3> ColorCheckerLut3d;
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wglobal-constructors"
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const Array<RgbColor, 24> kColorCheckerSrgb = {{{
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{{{{{0x7300, 0x5200, 0x4400}}}}},
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{{{{{0xc200, 0x9600, 0x8200}}}}},
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{{{{{0x6200, 0x7a00, 0x9d00}}}}},
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{{{{{0x5700, 0x6c00, 0x4300}}}}},
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{{{{{0x8500, 0x8000, 0xb100}}}}},
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{{{{{0x6700, 0xbd00, 0xaa00}}}}},
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{{{{{0xd600, 0x7e00, 0x2c00}}}}},
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{{{{{0x5000, 0x5b00, 0xa600}}}}},
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{{{{{0xc100, 0x5a00, 0x6300}}}}},
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{{{{{0x5e00, 0x3c00, 0x6c00}}}}},
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{{{{{0x9d00, 0xbc00, 0x4000}}}}},
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{{{{{0xe000, 0xa300, 0x2e00}}}}},
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{{{{{0x3800, 0x3d00, 0x9600}}}}},
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{{{{{0x4600, 0x9400, 0x4900}}}}},
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{{{{{0xaf00, 0x3600, 0x3c00}}}}},
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{{{{{0xe700, 0xc700, 0x1f00}}}}},
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{{{{{0xbb00, 0x5600, 0x9500}}}}},
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{{{{{0x0800, 0x8500, 0xa100}}}}},
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{{{{{0xf300, 0xf300, 0xf200}}}}},
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{{{{{0xc800, 0xc800, 0xc800}}}}},
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{{{{{0xa000, 0xa000, 0xa000}}}}},
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{{{{{0x7a00, 0x7a00, 0x7900}}}}},
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{{{{{0x5500, 0x5500, 0x5500}}}}},
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{{{{{0x3400, 0x3400, 0x3400}}}}},
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}}};
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#pragma clang diagnostic pop
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template <int32_t X, int32_t Y>
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Array<Coord<2>, kColorCheckerSrgb.size()> FindClosest(const Image<X, Y, RgbColor>& image) {
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Array<Coord<2>, kColorCheckerSrgb.size()> closest;
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Array<int32_t, kColorCheckerSrgb.size()> diff;
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diff.fill(INT32_MAX);
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for (int32_t y = 0; y < Y; ++y) {
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const auto& row = image.at(y);
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for (int32_t x = 0; x < X; ++x) {
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const auto& pixel = row.at(x);
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for (int32_t cc = 0; cc < kColorCheckerSrgb.ssize(); ++cc) {
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auto pixel_diff = pixel.AbsDiff(kColorCheckerSrgb.at(cc));
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if (pixel_diff < diff.at(cc)) {
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diff.at(cc) = pixel_diff;
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closest.at(cc) = {{{{x, y}}}};
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}
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}
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}
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}
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return closest;
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}
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template <int32_t X, int32_t Y>
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int32_t ScoreLut(const Image<X, Y, RgbColor>& image, const LutBase& lut) {
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Array<int32_t, kColorCheckerSrgb.size()> diff;
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diff.fill(INT32_MAX);
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image.ForEach([&diff, &lut](const RgbColor& color) {
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const auto pixel = lut.MapColor(color);
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for (int32_t cc = 0; cc < kColorCheckerSrgb.ssize(); ++cc) {
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auto pixel_diff = pixel.AbsDiff(kColorCheckerSrgb.at(cc));
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if (pixel_diff < diff.at(cc)) {
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diff.at(cc) = pixel_diff;
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}
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}
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});
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return std::accumulate(diff.begin(), diff.end(), 0);
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}
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template <int32_t X, int32_t Y>
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std::unique_ptr<Image<X, Y, RgbColor>> HighlightClosest(const Image<X, Y, RgbColor>& image) {
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auto out = std::make_unique<Image<X, Y, RgbColor>>(image);
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auto closest = FindClosest(*out);
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for (int32_t cc = 0; cc < kColorCheckerSrgb.ssize(); ++cc) {
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const auto& coord = closest.at(cc);
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const auto& color = kColorCheckerSrgb.at(cc);
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out->DrawSquare({{{{coord.at(0) - 5, coord.at(1) - 5}}}}, kBlack, 10);
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out->DrawSquare({{{{coord.at(0) - 6, coord.at(1) - 6}}}}, color, 12);
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out->DrawSquare({{{{coord.at(0) - 7, coord.at(1) - 7}}}}, color, 14);
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out->DrawSquare({{{{coord.at(0) - 8, coord.at(1) - 8}}}}, color, 16);
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out->DrawSquare({{{{coord.at(0) - 9, coord.at(1) - 9}}}}, kWhite, 18);
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}
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return out;
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}
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template <int32_t LUT_X, int32_t LUT_Y, int32_t LUT_Z, int32_t IMG_X, int32_t IMG_Y>
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int32_t OptimizeLut(const ImageColorBase<RgbColor>& image, Lut3d<LUT_X, LUT_Y, LUT_Z>* lut) {
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auto snapshot = *lut;
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int32_t diff = 0;
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for (int32_t x = 0; x < LUT_X; ++x) {
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auto& rect = lut->at(x);
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for (int32_t y = 0; y < LUT_Y; ++y) {
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auto& row = rect.at(y);
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for (int32_t z = 0; z < LUT_Z; ++z) {
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auto& color = row.at(z);
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std::cout << Coord<3>{{{{x, y, z}}}} << std::endl;
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for (int32_t c = 0; c < color.size(); ++c) {
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auto& channel = color.at(c);
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auto min = FindPossibleMinimum<int32_t, int32_t, 8>(
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-UINT16_MAX, UINT16_MAX * 2,
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[&image, &snapshot, x, y, z, c](int32_t val) {
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auto test_lut = snapshot;
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test_lut.at(x).at(y).at(z).at(c) = val;
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return ScoreLut(image, test_lut);
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});
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// Magic value of 8 is the number of points making up a square, so the number
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// of points that control any given given LUT mapping.
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auto new_value = Interpolate(channel, min, INT32_C(1), INT32_C(8));
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std::cout << "\tC" << c << ": " << channel << " -> " << new_value << " (interpolated from " << min << ")" << std::endl;
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diff += AbsDiff(channel, new_value);
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channel = new_value;
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}
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}
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}
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}
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return diff;
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}
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template <int32_t LUT_X, int32_t IMG_X, int32_t IMG_Y>
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int32_t OptimizeLut(const Image<IMG_X, IMG_Y, RgbColor>& image, Lut1d<LUT_X>* lut) {
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auto snapshot = *lut;
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int32_t diff = 0;
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for (int32_t x = 0; x < LUT_X; ++x) {
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auto& color = lut->at(x);
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std::cout << Coord<1>{{{{x}}}} << std::endl;
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for (int32_t c = 0; c < color.ssize(); ++c) {
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auto& channel = color.at(c);
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auto min = FindPossibleMinimum<int32_t, int32_t, 8>(
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-UINT16_MAX, UINT16_MAX * 2,
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[&image, &snapshot, x, c](int32_t val) {
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auto test_lut = snapshot;
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test_lut.at(x).at(c) = val;
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return ScoreLut(image, test_lut);
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});
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// Magic value of 8 is the number of points making up a square, so the number
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// of points that control any given given LUT mapping.
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auto new_value = Interpolate(channel, min, INT32_C(1), INT32_C(8));
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std::cout << "\tC" << c << ": " << channel << " -> " << new_value << " (interpolated from " << min << ")" << std::endl;
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diff += AbsDiff(channel, new_value);
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channel = new_value;
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}
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}
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return diff;
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}
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