LUT work, image bugfixes
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100
lut.h
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100
lut.h
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#pragma once
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#include "color.h"
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struct Coord3d {
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uint32_t r;
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uint32_t g;
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uint32_t b;
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};
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template <uint32_t R, uint32_t G, uint32_t B>
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class Lut3d : public std::array<std::array<std::array<Color, B>, G>, R> {
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public:
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Color MapColor(const Color& in) const;
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private:
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constexpr static Color InterpolateColor(const Color& i0, const Color& i1, uint32_t mul, uint32_t div);
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constexpr static uint32_t Interpolate(uint32_t i0, uint32_t i1, uint32_t mul, uint32_t div);
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// Return value is (root_indices, remainders)
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constexpr static std::pair<Coord3d, Coord3d> FindRoot(const Color& in);
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constexpr static std::pair<uint32_t, uint32_t> FindChannelRoot(uint32_t value, uint32_t points);
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constexpr static uint32_t BlockSize(uint32_t points);
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};
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template <uint32_t R, uint32_t G, uint32_t B>
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Color Lut3d<R, G, B>::MapColor(const Color& in) const {
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const auto root_rem = FindRoot(in);
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const auto& root = root_rem.first;
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const auto& rem = root_rem.second;
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// https://en.wikipedia.org/wiki/Trilinear_interpolation
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auto inter00 = InterpolateColor(
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this->at(root.r + 0).at(root.g + 0).at(root.b + 0),
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this->at(root.r + 1).at(root.g + 0).at(root.b + 0),
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rem.r,
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BlockSize(R));
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auto inter01 = InterpolateColor(
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this->at(root.r + 0).at(root.g + 0).at(root.b + 1),
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this->at(root.r + 1).at(root.g + 0).at(root.b + 1),
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rem.r,
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BlockSize(R));
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auto inter10 = InterpolateColor(
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this->at(root.r + 0).at(root.g + 1).at(root.b + 0),
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this->at(root.r + 1).at(root.g + 1).at(root.b + 0),
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rem.r,
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BlockSize(R));
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auto inter11 = InterpolateColor(
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this->at(root.r + 0).at(root.g + 1).at(root.b + 1),
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this->at(root.r + 1).at(root.g + 1).at(root.b + 1),
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rem.r,
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BlockSize(R));
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auto inter0 = InterpolateColor(inter00, inter10, rem.g, BlockSize(G));
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auto inter1 = InterpolateColor(inter01, inter11, rem.g, BlockSize(G));
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return InterpolateColor(inter0, inter1, rem.b, BlockSize(B));
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}
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template <uint32_t R, uint32_t G, uint32_t B>
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constexpr Color Lut3d<R, G, B>::InterpolateColor(const Color& i0, const Color& i1, uint32_t mul, uint32_t div) {
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return {
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Interpolate(i0.r, i1.r, mul, div),
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Interpolate(i0.g, i1.g, mul, div),
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Interpolate(i0.b, i1.b, mul, div),
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};
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}
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template <uint32_t R, uint32_t G, uint32_t B>
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constexpr uint32_t Lut3d<R, G, B>::Interpolate(uint32_t i0, uint32_t i1, uint32_t mul, uint32_t div) {
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return i0 + ((mul * i1) / div);
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}
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template <uint32_t R, uint32_t G, uint32_t B>
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constexpr std::pair<Coord3d, Coord3d> Lut3d<R, G, B>::FindRoot(const Color& in) {
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auto root_r = FindChannelRoot(in.r, R);
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auto root_g = FindChannelRoot(in.r, G);
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auto root_b = FindChannelRoot(in.r, B);
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return {
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{root_r.first, root_g.first, root_b.first},
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{root_r.second, root_g.second, root_b.second},
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};
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}
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template <uint32_t R, uint32_t G, uint32_t B>
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constexpr std::pair<uint32_t, uint32_t> Lut3d<R, G, B>::FindChannelRoot(const uint32_t value, const uint32_t points) {
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// points - 1 is the last point index. Since we're going to fidn the cube
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// around this point by adding to the root, we need to be at least 1 less
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// than that.
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return std::make_pair(std::min(points - 2, value / BlockSize(points)), value % BlockSize(points));;
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}
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template <uint32_t R, uint32_t G, uint32_t B>
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constexpr uint32_t BlockSize(uint32_t points) {
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return kNumColors / (points - 1);
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}
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