Files
piphoto/lut.h
2017-08-07 04:32:01 +00:00

101 lines
3.3 KiB
C++

#pragma once
#include "color.h"
struct Coord3d {
uint32_t r;
uint32_t g;
uint32_t b;
};
template <uint32_t R, uint32_t G, uint32_t B>
class Lut3d : public std::array<std::array<std::array<Color, B>, G>, R> {
public:
Color MapColor(const Color& in) const;
private:
constexpr static Color InterpolateColor(const Color& i0, const Color& i1, uint32_t mul, uint32_t div);
constexpr static uint32_t Interpolate(uint32_t i0, uint32_t i1, uint32_t mul, uint32_t div);
// Return value is (root_indices, remainders)
constexpr static std::pair<Coord3d, Coord3d> FindRoot(const Color& in);
constexpr static std::pair<uint32_t, uint32_t> FindChannelRoot(uint32_t value, uint32_t points);
constexpr static uint32_t BlockSize(uint32_t points);
};
template <uint32_t R, uint32_t G, uint32_t B>
Color Lut3d<R, G, B>::MapColor(const Color& in) const {
const auto root_rem = FindRoot(in);
const auto& root = root_rem.first;
const auto& rem = root_rem.second;
// https://en.wikipedia.org/wiki/Trilinear_interpolation
auto inter00 = InterpolateColor(
this->at(root.r + 0).at(root.g + 0).at(root.b + 0),
this->at(root.r + 1).at(root.g + 0).at(root.b + 0),
rem.r,
BlockSize(R));
auto inter01 = InterpolateColor(
this->at(root.r + 0).at(root.g + 0).at(root.b + 1),
this->at(root.r + 1).at(root.g + 0).at(root.b + 1),
rem.r,
BlockSize(R));
auto inter10 = InterpolateColor(
this->at(root.r + 0).at(root.g + 1).at(root.b + 0),
this->at(root.r + 1).at(root.g + 1).at(root.b + 0),
rem.r,
BlockSize(R));
auto inter11 = InterpolateColor(
this->at(root.r + 0).at(root.g + 1).at(root.b + 1),
this->at(root.r + 1).at(root.g + 1).at(root.b + 1),
rem.r,
BlockSize(R));
auto inter0 = InterpolateColor(inter00, inter10, rem.g, BlockSize(G));
auto inter1 = InterpolateColor(inter01, inter11, rem.g, BlockSize(G));
return InterpolateColor(inter0, inter1, rem.b, BlockSize(B));
}
template <uint32_t R, uint32_t G, uint32_t B>
constexpr Color Lut3d<R, G, B>::InterpolateColor(const Color& i0, const Color& i1, uint32_t mul, uint32_t div) {
return {
Interpolate(i0.r, i1.r, mul, div),
Interpolate(i0.g, i1.g, mul, div),
Interpolate(i0.b, i1.b, mul, div),
};
}
template <uint32_t R, uint32_t G, uint32_t B>
constexpr uint32_t Lut3d<R, G, B>::Interpolate(uint32_t i0, uint32_t i1, uint32_t mul, uint32_t div) {
return i0 + ((mul * i1) / div);
}
template <uint32_t R, uint32_t G, uint32_t B>
constexpr std::pair<Coord3d, Coord3d> Lut3d<R, G, B>::FindRoot(const Color& in) {
auto root_r = FindChannelRoot(in.r, R);
auto root_g = FindChannelRoot(in.r, G);
auto root_b = FindChannelRoot(in.r, B);
return {
{root_r.first, root_g.first, root_b.first},
{root_r.second, root_g.second, root_b.second},
};
}
template <uint32_t R, uint32_t G, uint32_t B>
constexpr std::pair<uint32_t, uint32_t> Lut3d<R, G, B>::FindChannelRoot(const uint32_t value, const uint32_t points) {
// points - 1 is the last point index. Since we're going to fidn the cube
// around this point by adding to the root, we need to be at least 1 less
// than that.
return std::make_pair(std::min(points - 2, value / BlockSize(points)), value % BlockSize(points));;
}
template <uint32_t R, uint32_t G, uint32_t B>
constexpr uint32_t BlockSize(uint32_t points) {
return kNumColors / (points - 1);
}