Files
cosmopolite/static/debug-unity.html
2014-05-13 17:42:52 +03:00

80 lines
1.7 KiB
HTML

<html>
<head>
<title>Cosmopolite Unity Demo</title>
<script type='text/javascript' src='https://ssl-webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/jquery.min.js'></script>
<script type='text/javascript' src='https://ssl-webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject.js'></script>
<script type="text/javascript" src="/cosmopolite/static/cosmopolite.js" charset="UTF-8"></script>
</head>
<body>
<div id="unityPlayer"></div>
<script type="text/javascript">
var gameObject;
var gameModuleName;
var messageQueue = [];
var onUnityLoad = function(obj) {
gameObject = obj.ref;
};
var sendUnityMessage = function(funcName, msg) {
msg = msg || '';
if (gameObject && gameModuleName) {
gameObject.SendMessage(gameModuleName, funcName, msg);
} else {
messageQueue.push([funcName, msg]);
}
};
var loginUrl, logoutUrl;
var doLogin = function() {
if (loginUrl) {
window.open(loginUrl);
}
};
var doLogout = function() {
if (logoutUrl) {
window.open(logoutUrl);
}
};
var registerGameObject = function(name) {
gameModuleName = name;
while (messageQueue.length) {
var item = messageQueue.shift();
sendUnityMessage(item[0], item[1]);
}
};
var pluginDidLoad = function() {
// Called by the Unity example code, but not used.
};
unityObject.embedUnity(
'unityPlayer',
'debug.unity3d',
500,
80,
null,
null,
onUnityLoad);
var callbacks = {
onLogin: function(username, logout_url) {
logoutUrl = logout_url;
sendUnityMessage('OnLogin', username);
},
onLogout: function(login_url) {
loginUrl = login_url;
sendUnityMessage('OnLogout');
},
onStateChange: function(key, value) {
},
};
var cosmo = new Cosmopolite(callbacks);
</script>
</body>
</html>