Fix message queuing brain-o

This commit is contained in:
Ian Gulliver
2014-04-26 00:41:12 -04:00
parent 23c79998c8
commit cf4bc21bec

View File

@@ -21,7 +21,7 @@ var sendUnityMessage = function(funcName, msg) {
if (gameObject && gameModuleName) {
gameObject.SendMessage(gameModuleName, funcName, msg);
} else {
messageQueue.shift([funcName, msg]);
messageQueue.push([funcName, msg]);
}
};