Lots more annotation.

One conversion to enum.
This commit is contained in:
Ian Gulliver
2014-04-23 13:56:47 -07:00
parent b7d30567c0
commit 12668da43b

View File

@@ -1,42 +1,62 @@
/* /**
Copyright 2014 Ian Gulliver * @license
* Copyright 2014 Ian Gulliver
Licensed under the Apache License, Version 2.0 (the "License"); *
you may not use this file except in compliance with the License. * Licensed under the Apache License, Version 2.0 (the "License");
You may obtain a copy of the License at * you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0 *
* http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software *
distributed under the License is distributed on an "AS IS" BASIS, * Unless required by applicable law or agreed to in writing, software
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * distributed under the License is distributed on an "AS IS" BASIS,
See the License for the specific language governing permissions and * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
limitations under the License. * See the License for the specific language governing permissions and
*/ * limitations under the License.
*/
/** /**
* @constructor * @constructor
* @param {Node} container DOM container object to hold UI * @param {!Node} container DOM container object to hold UI
* @param {Array.<string>} sourceUrls Array of Axis camera URLs * @param {!Array.<string>} sourceUrls Array of Axis camera URLs
* @param {Array.<Array.<number>>=} resolutions Array of [width,height] resolution tuples * @param {Array.<Array.<number>>=} resolutions Array of [width,height] resolution tuples
* @param {function(string,number,number):string=} getUrl Callback to generate URL for a given camera * @param {function(string,number,number):string=} getUrl Callback to generate URL for a given camera
* @struct
*/ */
CameraGrid = function(container, sourceUrls, resolutions, getUrl) { CameraGrid = function(container, sourceUrls, resolutions, getUrl) {
/** @type {Node} */ /**
* @type {Node}
* @const
*/
this.container_ = container; this.container_ = container;
/** @type {Array.<string>} */ /**
* @type {Array.<string>}
* @const
*/
this.sourceUrls_ = sourceUrls; this.sourceUrls_ = sourceUrls;
/** @type {Array.<Array.<number>>} */ /**
* @type {Array.<Array.<number>>}
* @const
*/
this.resolutions_ = resolutions || this.defaultResolutions_; this.resolutions_ = resolutions || this.defaultResolutions_;
/** @type {function(string,number,number):string} */ /**
* @type {function(string,number,number):string}
* @const
*/
this.getUrl_ = getUrl || this.defaultGetUrl_; this.getUrl_ = getUrl || this.defaultGetUrl_;
/** @type {number} */ /**
* @type {number}
* @const
*/
this.tileScaleWidth_ = this.resolutions_[0][0]; this.tileScaleWidth_ = this.resolutions_[0][0];
/** @type {number} */ /**
* @type {number}
* @const
*/
this.tileScaleHeight_ = this.resolutions_[0][1]; this.tileScaleHeight_ = this.resolutions_[0][1];
/** @type {number} */ /** @type {number} */
@@ -77,10 +97,23 @@ CameraGrid = function(container, sourceUrls, resolutions, getUrl) {
window.setInterval(this.onScanTimer_.bind(this), 3000); window.setInterval(this.onScanTimer_.bind(this), 3000);
}; };
/**
* Possible constraining dimensions
* @enum {number}
* @const
* @private
*/
CameraGrid.Dimension = {
WIDTH: 1,
HEIGHT: 2,
};
/** /**
* Default resolution list. * Default resolution list.
* List must be sorted ascending. All resolutions must be the same aspect ratio. * List must be sorted ascending. All resolutions must be the same aspect ratio.
* @type {Array.<Array.<number>>} * @type {Array.<Array.<number>>}
* @const
* @private
*/ */
CameraGrid.prototype.defaultResolutions_ = [ CameraGrid.prototype.defaultResolutions_ = [
[ 160, 120 ], [ 160, 120 ],
@@ -96,9 +129,11 @@ CameraGrid.prototype.defaultResolutions_ = [
/** /**
* Generate a URL for a given camera and (valid) resolution. This version was * Generate a URL for a given camera and (valid) resolution. This version was
* tested with an Axis P3384-V. * tested with an Axis P3384-V.
* @param {string} sourceUrl Base URL for a camera * @param {!string} sourceUrl Base URL for a camera
* @param {number} width Width in pixels of a valid resolution * @param {!number} width Width in pixels of a valid resolution
* @param {number} height Height in pixels of a valid resolition * @param {!number} height Height in pixels of a valid resolition
* @return {!string}
* @private
*/ */
CameraGrid.prototype.defaultGetUrl_ = function(sourceUrl, width, height) { CameraGrid.prototype.defaultGetUrl_ = function(sourceUrl, width, height) {
return sourceUrl + 'mjpg/video.mjpg?resolution=' + width + 'x' + height; return sourceUrl + 'mjpg/video.mjpg?resolution=' + width + 'x' + height;
@@ -106,6 +141,7 @@ CameraGrid.prototype.defaultGetUrl_ = function(sourceUrl, width, height) {
/** /**
* Stop timed scanning through feeds and downres any non-selected images. * Stop timed scanning through feeds and downres any non-selected images.
* @private
*/ */
CameraGrid.prototype.disableScanning_ = function() { CameraGrid.prototype.disableScanning_ = function() {
if (this.scanning_) { if (this.scanning_) {
@@ -118,7 +154,8 @@ CameraGrid.prototype.disableScanning_ = function() {
/** /**
* Set the current feed selected for full-screen display, and disable timed * Set the current feed selected for full-screen display, and disable timed
* scanning (in response to a user action that is expected to pause). * scanning (in response to a user action that is expected to pause).
* @param {number} index Index into this.cells_ to select * @param {!number} index Index into this.cells_ to select
* @private
*/ */
CameraGrid.prototype.setSelectedNoScan_ = function(index) { CameraGrid.prototype.setSelectedNoScan_ = function(index) {
this.setSelected_(index); this.setSelected_(index);
@@ -127,7 +164,8 @@ CameraGrid.prototype.setSelectedNoScan_ = function(index) {
/** /**
* Set the current feed selected for full-screen display. * Set the current feed selected for full-screen display.
* @param {number} index Index into this.cells_ to select * @param {!number} index Index into this.cells_ to select
* @private
*/ */
CameraGrid.prototype.setSelected_ = function(index) { CameraGrid.prototype.setSelected_ = function(index) {
var old_index = null; var old_index = null;
@@ -159,6 +197,7 @@ CameraGrid.prototype.setSelected_ = function(index) {
/** /**
* Construct cameraGridCell options for insertion into the DOM. * Construct cameraGridCell options for insertion into the DOM.
* @private
*/ */
CameraGrid.prototype.buildCells_ = function() { CameraGrid.prototype.buildCells_ = function() {
this.cells_ = []; this.cells_ = [];
@@ -170,8 +209,9 @@ CameraGrid.prototype.buildCells_ = function() {
/** /**
* Add a CSS class to a node if it doesn't already have it. * Add a CSS class to a node if it doesn't already have it.
* @param {Node} node Node object to add class to * @param {!Node} node Node object to add class to
* @param {string} className Name of class to add * @param {!string} className Name of class to add
* @private
*/ */
CameraGrid.prototype.addCSSClass_ = function(node, className) { CameraGrid.prototype.addCSSClass_ = function(node, className) {
var classes = node.className.split(' ').filter(function(className) { return className; }); var classes = node.className.split(' ').filter(function(className) { return className; });
@@ -185,8 +225,9 @@ CameraGrid.prototype.addCSSClass_ = function(node, className) {
/** /**
* Remove a CSS class to a node if it has it. * Remove a CSS class to a node if it has it.
* @param {Node} node Node object to remove class from * @param {!Node} node Node object to remove class from
* @param {string} className Name of class to remove * @param {!string} className Name of class to remove
* @private
*/ */
CameraGrid.prototype.removeCSSClass_ = function(node, className) { CameraGrid.prototype.removeCSSClass_ = function(node, className) {
var classes = node.className.split(' ').filter(function(className) { return className; }); var classes = node.className.split(' ').filter(function(className) { return className; });
@@ -201,6 +242,7 @@ CameraGrid.prototype.removeCSSClass_ = function(node, className) {
/** /**
* Construct our stylesheet and insert it into the DOM. * Construct our stylesheet and insert it into the DOM.
* @private
*/ */
CameraGrid.prototype.buildStylesheet_ = function() { CameraGrid.prototype.buildStylesheet_ = function() {
var style = document.createElement('style'); var style = document.createElement('style');
@@ -230,7 +272,15 @@ CameraGrid.prototype.buildStylesheet_ = function() {
* Calculate optimal grid sizing. * Calculate optimal grid sizing.
* This pile of magic math calculates the optimal grid width and height to * This pile of magic math calculates the optimal grid width and height to
* maximize the size of all video feeds while preserving their aspect ratios. * maximize the size of all video feeds while preserving their aspect ratios.
* @returns {Object.<number, number, string, string, number, number>} * @return {{
* gridWidthCells: number,
* gridHeightCells: number,
* constraint: CameraGrid.Dimension,
* containerConstraint: CameraGrid.Dimension,
* cellWidthPx: number,
* cellHeightPx: number
* }}
* @private
*/ */
CameraGrid.prototype.calculateGrid_ = function() { CameraGrid.prototype.calculateGrid_ = function() {
var containerWidth = this.container_.offsetWidth; var containerWidth = this.container_.offsetWidth;
@@ -256,7 +306,7 @@ CameraGrid.prototype.calculateGrid_ = function() {
// 3) Minimize number of cells. // 3) Minimize number of cells.
var minCells = Number.MAX_VALUE; var minCells = Number.MAX_VALUE;
var maxScale = 0.0; var maxScale = 0.0;
var chosenHeight, chosenWidth, chosenConstraint; var chosenHeight, chosenWidth, chosenConstraint = CameraGrid.Dimension.HEIGHT;
for (var i = 0; i < gridOptions.length; i++) { for (var i = 0; i < gridOptions.length; i++) {
var gridOption = gridOptions[i]; var gridOption = gridOptions[i];
var numCells = gridOption[0] * gridOption[1]; var numCells = gridOption[0] * gridOption[1];
@@ -269,10 +319,10 @@ CameraGrid.prototype.calculateGrid_ = function() {
var scale, constraint; var scale, constraint;
if (widthScale < heightScale) { if (widthScale < heightScale) {
scale = widthScale; scale = widthScale;
constraint = 'width'; constraint = CameraGrid.Dimension.WIDTH;
} else { } else {
scale = heightScale; scale = heightScale;
constraint = 'height'; constraint = CameraGrid.Dimension.HEIGHT;
} }
if (scale < maxScale) { if (scale < maxScale) {
// This would make cells smaller than another viable solution. // This would make cells smaller than another viable solution.
@@ -289,11 +339,11 @@ CameraGrid.prototype.calculateGrid_ = function() {
maxScale = scale; maxScale = scale;
} }
return { return /** @struct */ {
gridWidthCells: chosenWidth, gridWidthCells: chosenWidth,
gridHeightCells: chosenHeight, gridHeightCells: chosenHeight,
constraint: chosenConstraint, constraint: chosenConstraint,
containerConstraint: scaleFactor > 1 ? 'width' : 'height', containerConstraint: scaleFactor > 1 ? CameraGrid.Dimension.WIDTH : CameraGrid.Dimension.HEIGHT,
cellWidthPx: this.tileScaleWidth_ * maxScale, cellWidthPx: this.tileScaleWidth_ * maxScale,
cellHeightPx: this.tileScaleHeight_ * maxScale, cellHeightPx: this.tileScaleHeight_ * maxScale,
}; };
@@ -301,9 +351,10 @@ CameraGrid.prototype.calculateGrid_ = function() {
/** /**
* Calculate minimum feed resolution that is larger than the given tile size. * Calculate minimum feed resolution that is larger than the given tile size.
* @param {number} tileWidth Target tile width in pixels * @param {!number} tileWidth Target tile width in pixels
* @param {number} tileHeight Target tile height in pixels * @param {!number} tileHeight Target tile height in pixels
* @returns {Object.<number, number>} * @return {!{imgWidthPx: number, imgHeightPx: number}}
* @private
*/ */
CameraGrid.prototype.findMinimumResolution_ = function(tileWidth, tileHeight) { CameraGrid.prototype.findMinimumResolution_ = function(tileWidth, tileHeight) {
for (var i = 0; i < this.resolutions_.length; i++) { for (var i = 0; i < this.resolutions_.length; i++) {
@@ -311,7 +362,7 @@ CameraGrid.prototype.findMinimumResolution_ = function(tileWidth, tileHeight) {
if (resolution[0] < tileWidth && resolution[1] < tileHeight) { if (resolution[0] < tileWidth && resolution[1] < tileHeight) {
continue; continue;
} }
return { return /** @struct */ {
imgWidthPx: resolution[0], imgWidthPx: resolution[0],
imgHeightPx: resolution[1], imgHeightPx: resolution[1],
}; };
@@ -328,7 +379,8 @@ CameraGrid.prototype.findMinimumResolution_ = function(tileWidth, tileHeight) {
* Delete all previous siblings within the parent container. * Delete all previous siblings within the parent container.
* This is used when we've loaded a new resolution of feed and need to stop * This is used when we've loaded a new resolution of feed and need to stop
* the old one. * the old one.
* @param {Node} element Element to delete previous siblins of * @param {!Node} element Element to delete previous siblins of
* @private
*/ */
CameraGrid.prototype.deletePreviousSiblings_ = function(element) { CameraGrid.prototype.deletePreviousSiblings_ = function(element) {
while (element.previousSibling) { while (element.previousSibling) {
@@ -342,7 +394,8 @@ CameraGrid.prototype.deletePreviousSiblings_ = function(element) {
* selected for full screen. If we're scanning, we assume that all images are * selected for full screen. If we're scanning, we assume that all images are
* selected for full screen to save the delay of starting the new stream each * selected for full screen to save the delay of starting the new stream each
* time. * time.
* @param {number} index Index into this.cells_/this.sourceUrls_ to build. * @param {!number} index Index into this.cells_/this.sourceUrls_ to build.
* @private
*/ */
CameraGrid.prototype.buildImage_ = function(index) { CameraGrid.prototype.buildImage_ = function(index) {
var sourceUrl = this.sourceUrls_[index]; var sourceUrl = this.sourceUrls_[index];
@@ -370,6 +423,7 @@ CameraGrid.prototype.buildImage_ = function(index) {
/** /**
* Create all image and container objects and add them to this.cells_. * Create all image and container objects and add them to this.cells_.
* @private
*/ */
CameraGrid.prototype.buildImages_ = function() { CameraGrid.prototype.buildImages_ = function() {
for (var i = 0; i < this.sourceUrls_.length; i++) { for (var i = 0; i < this.sourceUrls_.length; i++) {
@@ -379,6 +433,7 @@ CameraGrid.prototype.buildImages_ = function() {
/** /**
* Construct the grid objects in the DOM. * Construct the grid objects in the DOM.
* @private
*/ */
CameraGrid.prototype.buildGrid_ = function() { CameraGrid.prototype.buildGrid_ = function() {
this.container_.innerHTML = ''; this.container_.innerHTML = '';
@@ -407,11 +462,12 @@ CameraGrid.prototype.buildGrid_ = function() {
* then our largest feed. We need to scale the images up without breaking the * then our largest feed. We need to scale the images up without breaking the
* aspect ratio. CSS doesn't offer us a nice way to do this, so we track which * aspect ratio. CSS doesn't offer us a nice way to do this, so we track which
* dimension will be the constraint and forcefully stretch the image that way. * dimension will be the constraint and forcefully stretch the image that way.
* @param {string} constraint Which dimension is the limit, "height" or "width" * @param {!CameraGrid.Dimension} constraint Which dimension is the limit
* @param {CSSStyleRule} rule The rule object to modify * @param {!CSSStyleRule} rule The rule object to modify
* @private
*/ */
CameraGrid.prototype.setUpscaleRule_ = function(constraint, rule) { CameraGrid.prototype.setUpscaleRule_ = function(constraint, rule) {
if (constraint == 'height') { if (constraint == CameraGrid.Dimension.HEIGHT) {
rule.style.minWidth = 0; rule.style.minWidth = 0;
rule.style.minHeight = '100%'; rule.style.minHeight = '100%';
} else { } else {
@@ -424,6 +480,7 @@ CameraGrid.prototype.setUpscaleRule_ = function(constraint, rule) {
* Rebuild the DOM grid if necessary. * Rebuild the DOM grid if necessary.
* Called at startup and on window resize. Avoids touching the DOM if possible * Called at startup and on window resize. Avoids touching the DOM if possible
* by checking if any of the inputs to DOM layout decisions have changed. * by checking if any of the inputs to DOM layout decisions have changed.
* @private
*/ */
CameraGrid.prototype.rebuildIfNeeded_ = function() { CameraGrid.prototype.rebuildIfNeeded_ = function() {
var grid = this.calculateGrid_(); var grid = this.calculateGrid_();
@@ -467,7 +524,8 @@ CameraGrid.prototype.rebuildIfNeeded_ = function() {
/** /**
* Callback for normal keys * Callback for normal keys
* @param {Event} e Event object. * @param {!Event} e Event object.
* @private
*/ */
CameraGrid.prototype.onKeyPress_ = function(e) { CameraGrid.prototype.onKeyPress_ = function(e) {
var character = String.fromCharCode(e.charCode); var character = String.fromCharCode(e.charCode);
@@ -509,6 +567,7 @@ CameraGrid.prototype.onKeyPress_ = function(e) {
/** /**
* Switch the currently selected feed with the previous in a circular fashion. * Switch the currently selected feed with the previous in a circular fashion.
* @private
*/ */
CameraGrid.prototype.scanLeft_ = function() { CameraGrid.prototype.scanLeft_ = function() {
this.setSelected_(this.selected_ > 0 ? this.selected_ - 1 : this.cells_.length - 1); this.setSelected_(this.selected_ > 0 ? this.selected_ - 1 : this.cells_.length - 1);
@@ -516,6 +575,7 @@ CameraGrid.prototype.scanLeft_ = function() {
/** /**
* Switch the currently selected feed with the next in a circular fashion. * Switch the currently selected feed with the next in a circular fashion.
* @private
*/ */
CameraGrid.prototype.scanRight_ = function() { CameraGrid.prototype.scanRight_ = function() {
this.setSelected_((this.selected_ + 1) % this.cells_.length); this.setSelected_((this.selected_ + 1) % this.cells_.length);
@@ -523,7 +583,8 @@ CameraGrid.prototype.scanRight_ = function() {
/** /**
* Callback for special keys * Callback for special keys
* @param {Event} e Event object. * @param {!Event} e Event object.
* @private
*/ */
CameraGrid.prototype.onKeyDown_ = function(e) { CameraGrid.prototype.onKeyDown_ = function(e) {
switch (e.keyCode) { switch (e.keyCode) {
@@ -550,6 +611,7 @@ CameraGrid.prototype.onKeyDown_ = function(e) {
/** /**
* Callback from setInterval to switch current selected feed when scanning * Callback from setInterval to switch current selected feed when scanning
* @private
*/ */
CameraGrid.prototype.onScanTimer_ = function() { CameraGrid.prototype.onScanTimer_ = function() {
if (!this.scanning_ || this.selected_ == null) { if (!this.scanning_ || this.selected_ == null) {