Lots more annotation.
One conversion to enum.
This commit is contained in:
160
cameragrid.js
160
cameragrid.js
@@ -1,42 +1,62 @@
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/*
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Copyright 2014 Ian Gulliver
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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/**
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* @license
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* Copyright 2014 Ian Gulliver
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @constructor
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* @param {Node} container DOM container object to hold UI
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* @param {Array.<string>} sourceUrls Array of Axis camera URLs
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* @param {!Node} container DOM container object to hold UI
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* @param {!Array.<string>} sourceUrls Array of Axis camera URLs
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* @param {Array.<Array.<number>>=} resolutions Array of [width,height] resolution tuples
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* @param {function(string,number,number):string=} getUrl Callback to generate URL for a given camera
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* @struct
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*/
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CameraGrid = function(container, sourceUrls, resolutions, getUrl) {
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/** @type {Node} */
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/**
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* @type {Node}
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* @const
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*/
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this.container_ = container;
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/** @type {Array.<string>} */
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/**
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* @type {Array.<string>}
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* @const
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*/
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this.sourceUrls_ = sourceUrls;
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/** @type {Array.<Array.<number>>} */
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/**
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* @type {Array.<Array.<number>>}
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* @const
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*/
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this.resolutions_ = resolutions || this.defaultResolutions_;
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/** @type {function(string,number,number):string} */
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/**
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* @type {function(string,number,number):string}
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* @const
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*/
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this.getUrl_ = getUrl || this.defaultGetUrl_;
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/** @type {number} */
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/**
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* @type {number}
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* @const
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*/
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this.tileScaleWidth_ = this.resolutions_[0][0];
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/** @type {number} */
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/**
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* @type {number}
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* @const
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*/
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this.tileScaleHeight_ = this.resolutions_[0][1];
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/** @type {number} */
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@@ -77,10 +97,23 @@ CameraGrid = function(container, sourceUrls, resolutions, getUrl) {
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window.setInterval(this.onScanTimer_.bind(this), 3000);
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};
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/**
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* Possible constraining dimensions
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* @enum {number}
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* @const
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* @private
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*/
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CameraGrid.Dimension = {
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WIDTH: 1,
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HEIGHT: 2,
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};
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/**
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* Default resolution list.
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* List must be sorted ascending. All resolutions must be the same aspect ratio.
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* @type {Array.<Array.<number>>}
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* @const
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* @private
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*/
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CameraGrid.prototype.defaultResolutions_ = [
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[ 160, 120 ],
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@@ -96,9 +129,11 @@ CameraGrid.prototype.defaultResolutions_ = [
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/**
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* Generate a URL for a given camera and (valid) resolution. This version was
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* tested with an Axis P3384-V.
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* @param {string} sourceUrl Base URL for a camera
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* @param {number} width Width in pixels of a valid resolution
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* @param {number} height Height in pixels of a valid resolition
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* @param {!string} sourceUrl Base URL for a camera
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* @param {!number} width Width in pixels of a valid resolution
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* @param {!number} height Height in pixels of a valid resolition
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* @return {!string}
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* @private
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*/
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CameraGrid.prototype.defaultGetUrl_ = function(sourceUrl, width, height) {
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return sourceUrl + 'mjpg/video.mjpg?resolution=' + width + 'x' + height;
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@@ -106,6 +141,7 @@ CameraGrid.prototype.defaultGetUrl_ = function(sourceUrl, width, height) {
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/**
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* Stop timed scanning through feeds and downres any non-selected images.
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* @private
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*/
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CameraGrid.prototype.disableScanning_ = function() {
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if (this.scanning_) {
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@@ -118,7 +154,8 @@ CameraGrid.prototype.disableScanning_ = function() {
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/**
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* Set the current feed selected for full-screen display, and disable timed
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* scanning (in response to a user action that is expected to pause).
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* @param {number} index Index into this.cells_ to select
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* @param {!number} index Index into this.cells_ to select
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* @private
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*/
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CameraGrid.prototype.setSelectedNoScan_ = function(index) {
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this.setSelected_(index);
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@@ -127,7 +164,8 @@ CameraGrid.prototype.setSelectedNoScan_ = function(index) {
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/**
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* Set the current feed selected for full-screen display.
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* @param {number} index Index into this.cells_ to select
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* @param {!number} index Index into this.cells_ to select
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* @private
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*/
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CameraGrid.prototype.setSelected_ = function(index) {
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var old_index = null;
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@@ -159,6 +197,7 @@ CameraGrid.prototype.setSelected_ = function(index) {
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/**
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* Construct cameraGridCell options for insertion into the DOM.
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* @private
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*/
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CameraGrid.prototype.buildCells_ = function() {
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this.cells_ = [];
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@@ -170,8 +209,9 @@ CameraGrid.prototype.buildCells_ = function() {
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/**
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* Add a CSS class to a node if it doesn't already have it.
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* @param {Node} node Node object to add class to
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* @param {string} className Name of class to add
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* @param {!Node} node Node object to add class to
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* @param {!string} className Name of class to add
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* @private
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*/
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CameraGrid.prototype.addCSSClass_ = function(node, className) {
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var classes = node.className.split(' ').filter(function(className) { return className; });
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@@ -185,8 +225,9 @@ CameraGrid.prototype.addCSSClass_ = function(node, className) {
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/**
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* Remove a CSS class to a node if it has it.
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* @param {Node} node Node object to remove class from
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* @param {string} className Name of class to remove
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* @param {!Node} node Node object to remove class from
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* @param {!string} className Name of class to remove
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* @private
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*/
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CameraGrid.prototype.removeCSSClass_ = function(node, className) {
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var classes = node.className.split(' ').filter(function(className) { return className; });
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@@ -201,6 +242,7 @@ CameraGrid.prototype.removeCSSClass_ = function(node, className) {
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/**
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* Construct our stylesheet and insert it into the DOM.
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* @private
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*/
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CameraGrid.prototype.buildStylesheet_ = function() {
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var style = document.createElement('style');
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@@ -230,7 +272,15 @@ CameraGrid.prototype.buildStylesheet_ = function() {
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* Calculate optimal grid sizing.
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* This pile of magic math calculates the optimal grid width and height to
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* maximize the size of all video feeds while preserving their aspect ratios.
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* @returns {Object.<number, number, string, string, number, number>}
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* @return {{
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* gridWidthCells: number,
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* gridHeightCells: number,
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* constraint: CameraGrid.Dimension,
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* containerConstraint: CameraGrid.Dimension,
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* cellWidthPx: number,
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* cellHeightPx: number
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* }}
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* @private
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*/
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CameraGrid.prototype.calculateGrid_ = function() {
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var containerWidth = this.container_.offsetWidth;
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@@ -256,7 +306,7 @@ CameraGrid.prototype.calculateGrid_ = function() {
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// 3) Minimize number of cells.
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var minCells = Number.MAX_VALUE;
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var maxScale = 0.0;
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var chosenHeight, chosenWidth, chosenConstraint;
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var chosenHeight, chosenWidth, chosenConstraint = CameraGrid.Dimension.HEIGHT;
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for (var i = 0; i < gridOptions.length; i++) {
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var gridOption = gridOptions[i];
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var numCells = gridOption[0] * gridOption[1];
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@@ -269,10 +319,10 @@ CameraGrid.prototype.calculateGrid_ = function() {
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var scale, constraint;
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if (widthScale < heightScale) {
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scale = widthScale;
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constraint = 'width';
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constraint = CameraGrid.Dimension.WIDTH;
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} else {
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scale = heightScale;
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constraint = 'height';
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constraint = CameraGrid.Dimension.HEIGHT;
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}
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if (scale < maxScale) {
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// This would make cells smaller than another viable solution.
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@@ -289,11 +339,11 @@ CameraGrid.prototype.calculateGrid_ = function() {
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maxScale = scale;
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}
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return {
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return /** @struct */ {
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gridWidthCells: chosenWidth,
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gridHeightCells: chosenHeight,
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constraint: chosenConstraint,
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containerConstraint: scaleFactor > 1 ? 'width' : 'height',
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containerConstraint: scaleFactor > 1 ? CameraGrid.Dimension.WIDTH : CameraGrid.Dimension.HEIGHT,
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cellWidthPx: this.tileScaleWidth_ * maxScale,
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cellHeightPx: this.tileScaleHeight_ * maxScale,
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};
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@@ -301,9 +351,10 @@ CameraGrid.prototype.calculateGrid_ = function() {
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/**
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* Calculate minimum feed resolution that is larger than the given tile size.
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* @param {number} tileWidth Target tile width in pixels
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* @param {number} tileHeight Target tile height in pixels
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* @returns {Object.<number, number>}
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* @param {!number} tileWidth Target tile width in pixels
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* @param {!number} tileHeight Target tile height in pixels
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* @return {!{imgWidthPx: number, imgHeightPx: number}}
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* @private
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*/
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CameraGrid.prototype.findMinimumResolution_ = function(tileWidth, tileHeight) {
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for (var i = 0; i < this.resolutions_.length; i++) {
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@@ -311,7 +362,7 @@ CameraGrid.prototype.findMinimumResolution_ = function(tileWidth, tileHeight) {
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if (resolution[0] < tileWidth && resolution[1] < tileHeight) {
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continue;
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}
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return {
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return /** @struct */ {
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imgWidthPx: resolution[0],
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imgHeightPx: resolution[1],
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};
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@@ -328,7 +379,8 @@ CameraGrid.prototype.findMinimumResolution_ = function(tileWidth, tileHeight) {
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* Delete all previous siblings within the parent container.
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* This is used when we've loaded a new resolution of feed and need to stop
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* the old one.
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* @param {Node} element Element to delete previous siblins of
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* @param {!Node} element Element to delete previous siblins of
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* @private
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*/
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CameraGrid.prototype.deletePreviousSiblings_ = function(element) {
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while (element.previousSibling) {
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@@ -342,7 +394,8 @@ CameraGrid.prototype.deletePreviousSiblings_ = function(element) {
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* selected for full screen. If we're scanning, we assume that all images are
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* selected for full screen to save the delay of starting the new stream each
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* time.
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* @param {number} index Index into this.cells_/this.sourceUrls_ to build.
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* @param {!number} index Index into this.cells_/this.sourceUrls_ to build.
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* @private
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*/
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CameraGrid.prototype.buildImage_ = function(index) {
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var sourceUrl = this.sourceUrls_[index];
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@@ -370,6 +423,7 @@ CameraGrid.prototype.buildImage_ = function(index) {
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/**
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* Create all image and container objects and add them to this.cells_.
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* @private
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*/
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CameraGrid.prototype.buildImages_ = function() {
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for (var i = 0; i < this.sourceUrls_.length; i++) {
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@@ -379,6 +433,7 @@ CameraGrid.prototype.buildImages_ = function() {
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/**
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* Construct the grid objects in the DOM.
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* @private
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*/
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CameraGrid.prototype.buildGrid_ = function() {
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this.container_.innerHTML = '';
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@@ -407,11 +462,12 @@ CameraGrid.prototype.buildGrid_ = function() {
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* then our largest feed. We need to scale the images up without breaking the
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* aspect ratio. CSS doesn't offer us a nice way to do this, so we track which
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* dimension will be the constraint and forcefully stretch the image that way.
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* @param {string} constraint Which dimension is the limit, "height" or "width"
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* @param {CSSStyleRule} rule The rule object to modify
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* @param {!CameraGrid.Dimension} constraint Which dimension is the limit
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* @param {!CSSStyleRule} rule The rule object to modify
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* @private
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*/
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CameraGrid.prototype.setUpscaleRule_ = function(constraint, rule) {
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if (constraint == 'height') {
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if (constraint == CameraGrid.Dimension.HEIGHT) {
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rule.style.minWidth = 0;
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rule.style.minHeight = '100%';
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} else {
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@@ -424,6 +480,7 @@ CameraGrid.prototype.setUpscaleRule_ = function(constraint, rule) {
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* Rebuild the DOM grid if necessary.
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* Called at startup and on window resize. Avoids touching the DOM if possible
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* by checking if any of the inputs to DOM layout decisions have changed.
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* @private
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*/
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CameraGrid.prototype.rebuildIfNeeded_ = function() {
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var grid = this.calculateGrid_();
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@@ -467,7 +524,8 @@ CameraGrid.prototype.rebuildIfNeeded_ = function() {
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/**
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* Callback for normal keys
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* @param {Event} e Event object.
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* @param {!Event} e Event object.
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* @private
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*/
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CameraGrid.prototype.onKeyPress_ = function(e) {
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var character = String.fromCharCode(e.charCode);
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@@ -509,6 +567,7 @@ CameraGrid.prototype.onKeyPress_ = function(e) {
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/**
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* Switch the currently selected feed with the previous in a circular fashion.
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* @private
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*/
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CameraGrid.prototype.scanLeft_ = function() {
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this.setSelected_(this.selected_ > 0 ? this.selected_ - 1 : this.cells_.length - 1);
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@@ -516,6 +575,7 @@ CameraGrid.prototype.scanLeft_ = function() {
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/**
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* Switch the currently selected feed with the next in a circular fashion.
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* @private
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*/
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CameraGrid.prototype.scanRight_ = function() {
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this.setSelected_((this.selected_ + 1) % this.cells_.length);
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@@ -523,7 +583,8 @@ CameraGrid.prototype.scanRight_ = function() {
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/**
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* Callback for special keys
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* @param {Event} e Event object.
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* @param {!Event} e Event object.
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* @private
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*/
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CameraGrid.prototype.onKeyDown_ = function(e) {
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switch (e.keyCode) {
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@@ -550,6 +611,7 @@ CameraGrid.prototype.onKeyDown_ = function(e) {
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/**
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* Callback from setInterval to switch current selected feed when scanning
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* @private
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*/
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CameraGrid.prototype.onScanTimer_ = function() {
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if (!this.scanning_ || this.selected_ == null) {
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