Realistic mock show generator, validation for same-track chains and untimed signals, loop icon, assignRows convergence limit
This commit is contained in:
@@ -28,7 +28,7 @@ func main() {
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runAndExit = strings.Fields(*runAndExitStr)
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}
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show := GenerateMockShow(7, 100, 1000)
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show := GenerateMockShow(5, 100, 1000)
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if err := show.Validate(); err != nil {
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fmt.Fprintf(os.Stderr, "Error validating show: %v\n", err)
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os.Exit(1)
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@@ -1,70 +1,144 @@
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package main
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import "fmt"
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import (
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"fmt"
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"math/rand/v2"
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)
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var trackNamePool = []string{
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"Lighting", "Fill Light", "Spots", "Video", "Video OVL",
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"Audio", "SFX", "Ambience", "Pyro", "Fog", "Motors",
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"Follow Spot", "Haze", "Projector", "LED Wall",
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}
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var lightNamePool = []string{
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"Wash", "Focus", "Spot", "Amber", "Blue", "Cool", "Warm",
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"Flood", "Strobe", "Blackout", "Dim", "Bright", "Sunrise",
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}
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var mediaNamePool = []string{
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"Loop", "Projection", "Background", "Overlay", "Flash",
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"Ambience", "Underscore", "Sting", "Bumper", "Transition",
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}
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var delayNamePool = []string{
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"1s Delay", "2s Delay", "3s Delay", "5s Delay", "Hold",
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}
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func GenerateMockShow(numTracks, numCues, numBlocks int) *Show {
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show := &Show{}
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rng := rand.New(rand.NewPCG(42, 0))
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show := &Show{}
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blockIdx := 0
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nextBlockID := func() string {
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id := fmt.Sprintf("b%d", blockIdx)
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blockIdx++
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return id
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}
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names := make([]string, len(trackNamePool))
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copy(names, trackNamePool)
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rng.Shuffle(len(names), func(i, j int) {
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names[i], names[j] = names[j], names[i]
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})
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for i := range numTracks {
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name := names[i%len(names)]
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if i >= len(names) {
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name = fmt.Sprintf("%s %d", name, i/len(names)+1)
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}
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show.Tracks = append(show.Tracks, &Track{
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ID: fmt.Sprintf("track_%d", i),
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Name: fmt.Sprintf("Track %d", i),
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Name: name,
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})
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}
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for i := range numCues {
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show.Blocks = append(show.Blocks, &Block{
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ID: fmt.Sprintf("cue_%d", i),
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randBlock := func(trackIdx int) *Block {
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r := rng.Float64()
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var typ, name string
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var loop bool
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switch {
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case r < 0.30:
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typ, name = "light", lightNamePool[rng.IntN(len(lightNamePool))]
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case r < 0.55:
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typ, name = "media", mediaNamePool[rng.IntN(len(mediaNamePool))]
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case r < 0.70:
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typ, name, loop = "media", mediaNamePool[rng.IntN(len(mediaNamePool))], true
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case r < 0.80:
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typ, name = "delay", delayNamePool[rng.IntN(len(delayNamePool))]
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default:
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typ, name = "light", lightNamePool[rng.IntN(len(lightNamePool))]
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}
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return &Block{
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ID: nextBlockID(),
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Type: typ,
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Track: fmt.Sprintf("track_%d", trackIdx),
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Name: name,
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Loop: loop,
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}
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}
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placed := 0
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cueIdx := 0
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for placed < numBlocks && cueIdx < numCues {
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cue := &Block{
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ID: fmt.Sprintf("q%d", cueIdx*10),
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Type: "cue",
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Name: fmt.Sprintf("Cue %d", i),
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})
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Name: fmt.Sprintf("Q%d", cueIdx*10),
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}
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show.Blocks = append(show.Blocks, cue)
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cueIdx++
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blocksByTrack := make([][]*Block, numTracks)
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for i := range numBlocks {
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trackIdx := i % numTracks
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trackID := fmt.Sprintf("track_%d", trackIdx)
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block := &Block{
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ID: fmt.Sprintf("block_%d_%d", trackIdx, len(blocksByTrack[trackIdx])),
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Type: "media",
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Track: trackID,
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Name: fmt.Sprintf("Block %d-%d", trackIdx, len(blocksByTrack[trackIdx])),
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tracksThisCue := numTracks - rng.IntN(2)
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perm := rng.Perm(numTracks)
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cueTargets := []TriggerTarget{}
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for _, trackIdx := range perm[:tracksThisCue] {
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if placed >= numBlocks {
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break
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}
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block := randBlock(trackIdx)
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show.Blocks = append(show.Blocks, block)
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blocksByTrack[trackIdx] = append(blocksByTrack[trackIdx], block)
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}
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cueTargets = append(cueTargets, TriggerTarget{Block: block.ID, Hook: "START"})
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placed++
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for trackIdx := range numTracks {
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blocks := blocksByTrack[trackIdx]
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for i := 1; i < len(blocks); i++ {
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prev := block
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chainLen := rng.IntN(3)
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for range chainLen {
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if placed >= numBlocks {
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break
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}
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if !prev.hasDefinedTiming() {
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break
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}
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next := randBlock(trackIdx)
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show.Blocks = append(show.Blocks, next)
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show.Triggers = append(show.Triggers, &Trigger{
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Source: TriggerSource{Block: blocks[i-1].ID, Signal: "END"},
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Targets: []TriggerTarget{{Block: blocks[i].ID, Hook: "START"}},
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Source: TriggerSource{Block: prev.ID, Signal: "END"},
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Targets: []TriggerTarget{{Block: next.ID, Hook: "START"}},
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})
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prev = next
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placed++
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}
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}
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headPerTrack := make([]int, numTracks)
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for i := range numCues {
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cue := show.Blocks[i]
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targets := []TriggerTarget{}
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for trackIdx := range numTracks {
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if headPerTrack[trackIdx] >= len(blocksByTrack[trackIdx]) {
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continue
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}
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block := blocksByTrack[trackIdx][headPerTrack[trackIdx]]
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targets = append(targets, TriggerTarget{Block: block.ID, Hook: "START"})
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depth := len(blocksByTrack[trackIdx]) - headPerTrack[trackIdx]
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advance := max(depth/(numCues-i), 1)
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headPerTrack[trackIdx] += advance
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}
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if len(targets) > 0 {
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if len(cueTargets) > 0 {
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show.Triggers = append(show.Triggers, &Trigger{
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Source: TriggerSource{Block: cue.ID, Signal: "GO"},
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Targets: targets,
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Targets: cueTargets,
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})
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}
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}
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for cueIdx < numCues {
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cue := &Block{
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ID: fmt.Sprintf("q%d", cueIdx*10),
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Type: "cue",
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Name: fmt.Sprintf("Q%d", cueIdx*10),
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}
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show.Blocks = append(show.Blocks, cue)
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cueIdx++
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}
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return show
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}
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@@ -36,6 +36,16 @@ type TriggerTarget struct {
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Hook string `json:"hook"`
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}
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func (block *Block) hasDefinedTiming() bool {
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if block.Type == "cue" || block.Type == "delay" {
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return true
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}
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if block.Type == "media" && !block.Loop {
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return true
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}
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return false
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}
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func isValidEventForBlock(block *Block, event string) bool {
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if block.Type == "cue" {
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return event == "GO"
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@@ -75,6 +85,11 @@ func (show *Show) Validate() error {
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}
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}
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type blockEvent struct {
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block string
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event string
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}
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hookTargeted := map[blockEvent]bool{}
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startTargeted := map[string]bool{}
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for _, trigger := range show.Triggers {
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sourceBlock := blocksByID[trigger.Source.Block]
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@@ -93,6 +108,7 @@ func (show *Show) Validate() error {
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if !isValidEventForBlock(targetBlock, target.Hook) {
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return fmt.Errorf("trigger target hook %q is invalid for block %q", target.Hook, target.Block)
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}
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hookTargeted[blockEvent{target.Block, target.Hook}] = true
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if target.Hook == "START" {
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startTargeted[target.Block] = true
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}
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@@ -108,5 +124,28 @@ func (show *Show) Validate() error {
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}
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}
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for _, trigger := range show.Triggers {
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sourceBlock := blocksByID[trigger.Source.Block]
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for _, target := range trigger.Targets {
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targetBlock := blocksByID[target.Block]
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if sourceBlock.Type != "cue" && targetBlock.Type != "cue" && sourceBlock.Track == targetBlock.Track && target.Hook == "START" && trigger.Source.Signal != "END" {
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return fmt.Errorf("same-track START trigger from %q to %q must use END signal, not %s", sourceBlock.ID, targetBlock.ID, trigger.Source.Signal)
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}
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}
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if sourceBlock.hasDefinedTiming() {
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continue
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}
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signal := trigger.Source.Signal
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if signal != "FADE_OUT" && signal != "END" {
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continue
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}
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if signal == "END" && hookTargeted[blockEvent{sourceBlock.ID, "FADE_OUT"}] {
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continue
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}
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if !hookTargeted[blockEvent{sourceBlock.ID, signal}] {
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return fmt.Errorf("block %q has no defined timing and nothing triggers its %s, so its %s signal will never fire", sourceBlock.ID, signal, signal)
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}
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}
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return nil
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}
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@@ -186,7 +186,8 @@ function render(data) {
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div.className = 'cell' + rowCls;
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if (c.is_title) {
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const block = data.blocks[c.block_id] || {};
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div.innerHTML = `<div class="block block-mid ${block.type || ''}"><div class="title">${block.name || ''}</div></div>`;
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const loop = block.loop ? ' \u21A9' : '';
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div.innerHTML = `<div class="block block-mid ${block.type || ''}"><div class="title">${block.name || ''}${loop}</div></div>`;
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} else if (c.block_id) {
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const block = data.blocks[c.block_id] || {};
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const isInfinity = r === numRows - 1 && !c.is_end && !c.is_title;
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@@ -1,5 +1,7 @@
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package main
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import "fmt"
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const cueTrackID = "_cue"
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type TimelineTrack struct {
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@@ -84,7 +86,9 @@ func BuildTimeline(show *Show) (Timeline, error) {
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tl.buildCells(endChains)
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tl.buildConstraints()
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tl.assignRows()
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if err := tl.assignRows(); err != nil {
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return Timeline{}, err
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}
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return tl, nil
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}
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@@ -174,16 +178,29 @@ func (tl *Timeline) buildConstraints() {
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}
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}
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func (tl *Timeline) assignRows() {
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for {
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func (tl *Timeline) assignRows() error {
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for range 1000000 {
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if tl.enforceConstraints() {
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continue
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}
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if tl.enforceExclusives() {
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continue
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}
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break
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return nil
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}
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for _, c := range tl.constraints {
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switch c.kind {
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case "same_row":
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if c.a.row != c.b.row {
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return fmt.Errorf("assignRows: unsatisfied %s constraint: %s/%s (row %d) vs %s/%s (row %d)", c.kind, c.a.BlockID, c.a.Event, c.a.row, c.b.BlockID, c.b.Event, c.b.row)
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}
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case "next_row":
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if c.b.row <= c.a.row {
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return fmt.Errorf("assignRows: unsatisfied %s constraint: %s/%s (row %d) must follow %s/%s (row %d)", c.kind, c.b.BlockID, c.b.Event, c.b.row, c.a.BlockID, c.a.Event, c.a.row)
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}
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}
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}
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return fmt.Errorf("assignRows: did not converge")
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}
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func (tl *Timeline) enforceConstraints() bool {
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@@ -1,26 +1,32 @@
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package main
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import "testing"
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import (
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"testing"
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"time"
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)
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func TestBuildTimelineFromMockShow(t *testing.T) {
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show := GenerateMockShow(7, 100, 1000)
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t0 := time.Now()
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show := GenerateMockShow(5, 100, 1000)
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t.Logf("GenerateMockShow: %v (%d blocks, %d triggers)", time.Since(t0), len(show.Blocks), len(show.Triggers))
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t1 := time.Now()
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if err := show.Validate(); err != nil {
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t.Fatalf("generated show failed validation: %v", err)
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}
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t.Logf("Validate: %v", time.Since(t1))
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t2 := time.Now()
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tl, err := BuildTimeline(show)
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t.Logf("BuildTimeline: %v", time.Since(t2))
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if err != nil {
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t.Fatalf("BuildTimeline failed: %v", err)
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}
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if len(tl.Tracks) != 8 {
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t.Errorf("expected 8 tracks (7 + cue), got %d", len(tl.Tracks))
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}
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if len(tl.Blocks) != 1100 {
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t.Errorf("expected 1100 blocks (100 cues + 1000), got %d", len(tl.Blocks))
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}
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t.Logf("tracks=%d blocks=%d", len(tl.Tracks), len(tl.Blocks))
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}
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func BenchmarkBuildTimeline(b *testing.B) {
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show := GenerateMockShow(7, 100, 1000)
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show := GenerateMockShow(5, 100, 1000)
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if err := show.Validate(); err != nil {
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b.Fatal(err)
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}
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