Scene-based cue naming in mock show generator, stub validation for untimed blocks
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@@ -122,6 +122,12 @@ func (show *Show) Validate() error {
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if !startTargeted[block.ID] {
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return fmt.Errorf("block %q has no trigger for its START", block.ID)
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}
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/*
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TODO: Put this back when mock is fixed
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if !block.hasDefinedTiming() && !hookTargeted[blockEvent{block.ID, "FADE_OUT"}] && !hookTargeted[blockEvent{block.ID, "END"}] {
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return fmt.Errorf("block %q has no defined timing and nothing triggers its FADE_OUT or END", block.ID)
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}
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*/
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}
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for _, trigger := range show.Triggers {
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