Split mock show generation into methods and clean up randBlock
This commit is contained in:
@@ -25,59 +25,6 @@ var delayNamePool = []string{
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"1s Delay", "2s Delay", "3s Delay", "5s Delay", "Hold",
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}
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func GenerateMockShow(numTracks, numScenes, avgCuesPerScene, avgBlocksPerCue int) *Show {
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rng := rand.New(rand.NewPCG(42, 0))
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show := &Show{}
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blockIdx := 0
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curCueName := ""
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nextBlockID := func(trackIdx int) string {
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id := fmt.Sprintf("%s-t%d-b%d", curCueName, trackIdx, blockIdx)
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blockIdx++
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return id
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}
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names := make([]string, len(trackNamePool))
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copy(names, trackNamePool)
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rng.Shuffle(len(names), func(i, j int) {
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names[i], names[j] = names[j], names[i]
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})
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for i := range numTracks {
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name := names[i%len(names)]
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if i >= len(names) {
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name = fmt.Sprintf("%s %d", name, i/len(names)+1)
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}
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show.Tracks = append(show.Tracks, &Track{
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ID: fmt.Sprintf("track_%d", i),
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Name: name,
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})
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}
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randBlock := func(trackIdx int) *Block {
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r := rng.Float64()
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var typ, name string
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var loop bool
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switch {
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case r < 0.30:
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typ, name = "light", lightNamePool[rng.IntN(len(lightNamePool))]
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case r < 0.55:
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typ, name = "media", mediaNamePool[rng.IntN(len(mediaNamePool))]
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case r < 0.70:
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typ, name, loop = "media", mediaNamePool[rng.IntN(len(mediaNamePool))], true
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case r < 0.80:
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typ, name = "delay", delayNamePool[rng.IntN(len(delayNamePool))]
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default:
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typ, name = "light", lightNamePool[rng.IntN(len(lightNamePool))]
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}
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return &Block{
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ID: nextBlockID(trackIdx),
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Type: typ,
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Track: fmt.Sprintf("track_%d", trackIdx),
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Name: name,
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Loop: loop,
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}
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}
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type chainable struct {
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block *Block
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trackIdx int
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@@ -85,121 +32,227 @@ func GenerateMockShow(numTracks, numScenes, avgCuesPerScene, avgBlocksPerCue int
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fromEnded bool
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}
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triggerIdx := map[TriggerSource]*Trigger{}
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addTrigger := func(source TriggerSource, target TriggerTarget) {
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if t := triggerIdx[source]; t != nil {
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type mockShowGen struct {
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rng *rand.Rand
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show *Show
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numTracks int
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blockIdx int
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curCueName string
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triggerIdx map[TriggerSource]*Trigger
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needsEnd map[int]*Block
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chainFrom []chainable
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}
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func GenerateMockShow(numTracks, numScenes, avgCuesPerScene, avgBlocksPerCue int) *Show {
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g := &mockShowGen{
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rng: rand.New(rand.NewPCG(42, 0)),
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show: &Show{},
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numTracks: numTracks,
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triggerIdx: map[TriggerSource]*Trigger{},
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needsEnd: map[int]*Block{},
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}
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g.generateTracks()
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for scene := 1; scene <= numScenes; scene++ {
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cuesInScene := 1 + g.rng.IntN(avgCuesPerScene*2)
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for intra := 1; intra <= cuesInScene; intra++ {
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g.generateCue(fmt.Sprintf("S%d Q%d", scene, intra), avgBlocksPerCue)
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}
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g.generateEndOfScene(scene)
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}
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return g.show
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}
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func (g *mockShowGen) generateTracks() {
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names := make([]string, len(trackNamePool))
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copy(names, trackNamePool)
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g.rng.Shuffle(len(names), func(i, j int) {
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names[i], names[j] = names[j], names[i]
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})
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for i := range g.numTracks {
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name := names[i%len(names)]
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if i >= len(names) {
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name = fmt.Sprintf("%s %d", name, i/len(names)+1)
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}
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g.show.Tracks = append(g.show.Tracks, &Track{
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ID: fmt.Sprintf("track_%d", i),
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Name: name,
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})
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}
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}
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func (g *mockShowGen) nextBlockID(trackIdx int) string {
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id := fmt.Sprintf("%s-t%d-b%d", g.curCueName, trackIdx, g.blockIdx)
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g.blockIdx++
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return id
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}
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func (g *mockShowGen) randLight() Block {
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return Block{
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Type: "light",
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Name: lightNamePool[g.rng.IntN(len(lightNamePool))],
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}
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}
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func (g *mockShowGen) randMedia() Block {
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return Block{
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Type: "media",
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Name: mediaNamePool[g.rng.IntN(len(mediaNamePool))],
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}
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}
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func (g *mockShowGen) randLoopingMedia() Block {
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return Block{
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Type: "media",
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Name: mediaNamePool[g.rng.IntN(len(mediaNamePool))],
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Loop: true,
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}
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}
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func (g *mockShowGen) randDelay() Block {
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return Block{
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Type: "delay",
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Name: delayNamePool[g.rng.IntN(len(delayNamePool))],
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}
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}
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func (g *mockShowGen) randBlock(trackIdx int) *Block {
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r := g.rng.Float64()
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var b Block
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switch {
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case r < 0.50:
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b = g.randLight()
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case r < 0.75:
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b = g.randMedia()
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case r < 0.90:
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b = g.randLoopingMedia()
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default:
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b = g.randDelay()
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}
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b.ID = g.nextBlockID(trackIdx)
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b.Track = fmt.Sprintf("track_%d", trackIdx)
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return &b
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}
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func (g *mockShowGen) addTrigger(source TriggerSource, target TriggerTarget) {
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if t := g.triggerIdx[source]; t != nil {
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t.Targets = append(t.Targets, target)
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return
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}
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t := &Trigger{Source: source, Targets: []TriggerTarget{target}}
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show.Triggers = append(show.Triggers, t)
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triggerIdx[source] = t
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g.show.Triggers = append(g.show.Triggers, t)
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g.triggerIdx[source] = t
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}
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needsEnd := map[int]*Block{}
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var chainFrom []chainable
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for scene := 1; scene <= numScenes; scene++ {
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cuesInScene := 1 + rng.IntN(avgCuesPerScene*2)
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for intra := 1; intra <= cuesInScene; intra++ {
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curCueName = fmt.Sprintf("S%d Q%d", scene, intra)
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cue := &Block{
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ID: curCueName,
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Type: "cue",
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Name: curCueName,
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}
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show.Blocks = append(show.Blocks, cue)
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cueTargets := []TriggerTarget{}
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for trackIdx, blk := range needsEnd {
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func (g *mockShowGen) endPreviousBlocks() []TriggerTarget {
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var cueTargets []TriggerTarget
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for trackIdx, blk := range g.needsEnd {
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hook := "END"
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if rng.Float64() < 0.3 {
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if g.rng.Float64() < 0.3 {
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hook = "FADE_OUT"
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}
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cueTargets = append(cueTargets, TriggerTarget{Block: blk.ID, Hook: hook})
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chainFrom = append(chainFrom, chainable{block: blk, trackIdx: trackIdx, sameTrackOnly: true, fromEnded: true})
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delete(needsEnd, trackIdx)
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g.chainFrom = append(g.chainFrom, chainable{block: blk, trackIdx: trackIdx, sameTrackOnly: true, fromEnded: true})
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delete(g.needsEnd, trackIdx)
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}
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return cueTargets
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}
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blocksThisCue := 1 + rng.IntN(avgBlocksPerCue*2)
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for range blocksThisCue {
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trackIdx := rng.IntN(numTracks)
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if needsEnd[trackIdx] != nil {
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continue
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}
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block := randBlock(trackIdx)
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show.Blocks = append(show.Blocks, block)
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triggered := false
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for i, c := range chainFrom {
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func (g *mockShowGen) chainBlock(block *Block, trackIdx int, cueTargets *[]TriggerTarget) {
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for i, c := range g.chainFrom {
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if c.trackIdx == trackIdx {
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addTrigger(
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g.addTrigger(
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TriggerSource{Block: c.block.ID, Signal: "END"},
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TriggerTarget{Block: block.ID, Hook: "START"},
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)
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chainFrom = append(chainFrom[:i], chainFrom[i+1:]...)
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triggered = true
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break
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g.chainFrom = append(g.chainFrom[:i], g.chainFrom[i+1:]...)
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return
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}
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}
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if !triggered && rng.Float64() < 0.3 {
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if g.rng.Float64() < 0.3 {
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var candidates []int
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for i, c := range chainFrom {
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for i, c := range g.chainFrom {
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if !c.sameTrackOnly {
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candidates = append(candidates, i)
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}
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}
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if len(candidates) > 0 {
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idx := candidates[rng.IntN(len(candidates))]
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c := chainFrom[idx]
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addTrigger(
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idx := candidates[g.rng.IntN(len(candidates))]
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c := g.chainFrom[idx]
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g.addTrigger(
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TriggerSource{Block: c.block.ID, Signal: "END"},
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TriggerTarget{Block: block.ID, Hook: "START"},
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)
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chainFrom = append(chainFrom[:idx], chainFrom[idx+1:]...)
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triggered = true
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g.chainFrom = append(g.chainFrom[:idx], g.chainFrom[idx+1:]...)
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return
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}
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}
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if !triggered {
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cueTargets = append(cueTargets, TriggerTarget{Block: block.ID, Hook: "START"})
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*cueTargets = append(*cueTargets, TriggerTarget{Block: block.ID, Hook: "START"})
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}
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if !block.hasDefinedTiming() {
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needsEnd[trackIdx] = block
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} else {
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chainFrom = append(chainFrom, chainable{block: block, trackIdx: trackIdx, sameTrackOnly: true})
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}
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}
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filtered := chainFrom[:0]
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for _, c := range chainFrom {
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func (g *mockShowGen) promoteChainFrom() {
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filtered := g.chainFrom[:0]
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for _, c := range g.chainFrom {
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if !c.fromEnded {
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c.sameTrackOnly = false
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filtered = append(filtered, c)
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}
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}
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chainFrom = filtered
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g.chainFrom = filtered
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}
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func (g *mockShowGen) generateCue(name string, avgBlocksPerCue int) {
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g.curCueName = name
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cue := &Block{
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ID: name,
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Type: "cue",
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Name: name,
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}
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g.show.Blocks = append(g.show.Blocks, cue)
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cueTargets := g.endPreviousBlocks()
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blocksThisCue := 1 + g.rng.IntN(avgBlocksPerCue*2)
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for range blocksThisCue {
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trackIdx := g.rng.IntN(g.numTracks)
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if g.needsEnd[trackIdx] != nil {
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continue
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}
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block := g.randBlock(trackIdx)
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g.show.Blocks = append(g.show.Blocks, block)
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g.chainBlock(block, trackIdx, &cueTargets)
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if !block.hasDefinedTiming() {
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g.needsEnd[trackIdx] = block
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} else {
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g.chainFrom = append(g.chainFrom, chainable{block: block, trackIdx: trackIdx, sameTrackOnly: true})
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}
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}
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g.promoteChainFrom()
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if len(cueTargets) > 0 {
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show.Triggers = append(show.Triggers, &Trigger{
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g.show.Triggers = append(g.show.Triggers, &Trigger{
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Source: TriggerSource{Block: cue.ID, Signal: "GO"},
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Targets: cueTargets,
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})
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}
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}
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endTargets := []TriggerTarget{}
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for trackIdx, blk := range needsEnd {
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func (g *mockShowGen) generateEndOfScene(scene int) {
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var endTargets []TriggerTarget
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for trackIdx, blk := range g.needsEnd {
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hook := "END"
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if rng.Float64() < 0.3 {
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if g.rng.Float64() < 0.3 {
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hook = "FADE_OUT"
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}
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endTargets = append(endTargets, TriggerTarget{Block: blk.ID, Hook: hook})
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delete(needsEnd, trackIdx)
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delete(g.needsEnd, trackIdx)
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}
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chainFrom = nil
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g.chainFrom = nil
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if len(endTargets) > 0 {
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endCueName := fmt.Sprintf("S%d End", scene)
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endCue := &Block{
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@@ -207,13 +260,10 @@ func GenerateMockShow(numTracks, numScenes, avgCuesPerScene, avgBlocksPerCue int
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Type: "cue",
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Name: endCueName,
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}
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show.Blocks = append(show.Blocks, endCue)
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show.Triggers = append(show.Triggers, &Trigger{
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g.show.Blocks = append(g.show.Blocks, endCue)
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g.show.Triggers = append(g.show.Triggers, &Trigger{
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Source: TriggerSource{Block: endCue.ID, Signal: "GO"},
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Targets: endTargets,
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})
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}
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}
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return show
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}
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Reference in New Issue
Block a user