312 lines
8.3 KiB
Go
312 lines
8.3 KiB
Go
package main
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import (
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"fmt"
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"math"
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"time"
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)
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var (
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uiBg = rgb{0x12, 0x14, 0x18}
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uiOKFill = rgb{0x18, 0x42, 0x26}
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uiOKEdge = rgb{0x3c, 0xe0, 0x70}
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uiErrFil = rgb{0x54, 0x18, 0x1c}
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uiErrEdg = rgb{0xff, 0x46, 0x46}
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uiFg = rgb{0xe6, 0xe8, 0xea}
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uiDim = rgb{0x9a, 0xa2, 0xac}
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uiCyan = rgb{0x5c, 0xc8, 0xe0}
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uiGreen = rgb{0x6c, 0xdc, 0x86}
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uiRed = rgb{0xf0, 0x6b, 0x6b}
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uiYellow = rgb{0xe0, 0xb0, 0x40}
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)
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const (
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uiMargin = 16
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uiPad = 14
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uiBorder = 12
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rowGap = 5
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blockGap = 16
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btnW = 240
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btnH = 64
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btnRadius = 10
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btnBorder = 2
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holdDuration = time.Second
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chipCols = 2
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chipPadY = 9
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chipGap = 8
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chipRadius = 8
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chipBorder = 2
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)
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type rect struct {
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x, y, w, h int
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}
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func (r rect) contains(x, y int) bool {
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return x >= r.x && x < r.x+r.w && y >= r.y && y < r.y+r.h
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}
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type display struct {
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fb *framebuffer
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huge *textFace
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grid *textFace
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gridB *textFace
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nowPanel rect
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sincePanel rect
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nowH int
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sinceH int
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resetBtn rect
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holdStart time.Time
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holdFrac float64
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fired bool
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}
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func newDisplay() (*display, error) {
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fb, err := openFramebuffer()
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if err != nil {
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return nil, err
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}
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d := &display{fb: fb}
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for _, spec := range []struct {
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dst **textFace
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bold bool
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size float64
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}{
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{&d.huge, true, 60},
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{&d.grid, false, 22},
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{&d.gridB, true, 22},
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} {
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face, err := loadFace(spec.bold, spec.size)
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if err != nil {
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fb.close()
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return nil, err
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}
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*spec.dst = face
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}
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if d.grid.cellW != d.gridB.cellW {
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fb.close()
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return nil, fmt.Errorf("grid faces disagree on cell width: %d vs %d",
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d.grid.cellW, d.gridB.cellW)
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}
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// Guessed heights collide on a screen this small, so the split follows what
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// the loaded faces actually measure.
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gridLine := d.grid.cellH + rowGap
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errH := len(errRows) * gridLine
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d.nowH = d.huge.cellH + rowGap + gridLine + blockGap + d.chipsH()
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d.sinceH = 4*gridLine + blockGap + errH + blockGap + btnH
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inner := fb.w - 2*uiMargin
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chrome := 2 * (uiBorder + uiPad)
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avail := fb.h - 2*uiMargin - blockGap
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h1 := (avail-2*chrome)*d.nowH/(d.nowH+d.sinceH) + chrome
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d.nowPanel = rect{uiMargin, uiMargin, inner, h1}
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d.sincePanel = rect{uiMargin, uiMargin + h1 + blockGap, inner, avail - h1}
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d.resetBtn = rect{
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x: d.sincePanel.x + (inner-btnW)/2,
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y: d.sincePanel.y + d.sincePanel.h - uiBorder - uiPad - btnH,
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w: btnW,
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h: btnH,
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}
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return d, nil
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}
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// Tracks a press and hold on the reset button, returning true once it has been
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// held long enough. Lifting or sliding off cancels, and the press has to be
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// released before it can arm again.
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func (d *display) holdReset(x, y int, down bool, now time.Time) bool {
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if !down {
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d.holdStart, d.holdFrac, d.fired = time.Time{}, 0, false
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return false
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}
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if d.fired || !d.resetBtn.contains(x, y) {
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d.holdStart, d.holdFrac = time.Time{}, 0
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return false
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}
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if d.holdStart.IsZero() {
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d.holdStart = now
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}
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d.holdFrac = now.Sub(d.holdStart).Seconds() / holdDuration.Seconds()
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if d.holdFrac < 1 {
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return false
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}
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d.holdFrac, d.fired, d.holdStart = 0, true, time.Time{}
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return true
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}
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// Built like the error chips, since it sits among them: a coloured outline
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// around a dark well. Cyan rather than the status colours because it is
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// something to press, not something being reported.
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func (d *display) drawResetButton() {
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r := d.resetBtn
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d.fb.roundRect(r.x, r.y, r.w, r.h, btnRadius, uiCyan)
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d.fb.roundRect(r.x+btnBorder, r.y+btnBorder, r.w-2*btnBorder, r.h-2*btnBorder,
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btnRadius-btnBorder, uiBg)
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// The hold fills the well rather than the whole button, so the outline stays
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// put and it reads as the button filling up.
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split := r.x + btnBorder
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if d.holdFrac > 0 {
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w := int(float64(r.w-2*btnBorder) * math.Min(d.holdFrac, 1))
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d.fb.roundRect(r.x+btnBorder, r.y+btnBorder, w, r.h-2*btnBorder,
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btnRadius-btnBorder, uiCyan)
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split += w
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}
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label := "RESET"
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lx := r.x + (r.w-len(label)*d.gridB.cellW)/2
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ly := r.y + (r.h-d.gridB.cellH)/2
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// The label straddles the fill, so each glyph takes the colour that reads
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// against whatever is behind it.
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for i, c := range label {
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gx := lx + i*d.gridB.cellW
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col := uiCyan
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if gx+d.gridB.cellW/2 < split {
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col = uiBg
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}
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d.gridB.draw(d.fb, gx, ly, string(c), col)
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}
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}
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func (d *display) close() {
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d.fb.close()
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}
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func (d *display) right(f *textFace, xEnd, y int, s string, col rgb) {
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f.draw(d.fb, xEnd-len([]rune(s))*f.cellW, y, s, col)
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}
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func (d *display) row(f *textFace, x, w, y int, label, value string, col rgb) int {
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f.draw(d.fb, x, y, label, uiDim)
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d.right(f, x+w, y, value, col)
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return y + f.cellH + rowGap
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}
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func (d *display) rateRow(x, w, y int, label string, gb, target float64) int {
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d.gridB.draw(d.fb, x, y+(d.huge.cellH-d.gridB.cellH)/2, label, uiDim)
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d.right(d.huge, x+w, y, fmt.Sprintf("%.2f Gb/s", gb), rateColor(gb, target))
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return y + d.huge.cellH + rowGap
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}
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var errRows = []struct {
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label string
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get func(errs) uint64
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}{
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{"lost", func(e errs) uint64 { return e.lost }},
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{"corrupt", func(e errs) uint64 { return e.corrupt }},
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{"link", func(e errs) uint64 { return e.link }},
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{"internal", func(e errs) uint64 { return e.internal }},
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}
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func (d *display) errBlock(x, w, y int, e errs) int {
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for _, r := range errRows {
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n := r.get(e)
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y = d.row(d.grid, x, w, y, r.label, commas(n), errColor(n))
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}
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return y
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}
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func (d *display) chipH() int { return d.grid.cellH + 2*chipPadY }
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func (d *display) chipsH() int {
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rows := (len(errRows) + chipCols - 1) / chipCols
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return rows*(d.chipH()+chipGap) - chipGap
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}
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// The same kinds as errBlock, but answering whether rather than how many, and
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// carrying their own labels so nothing has to be matched up across a row. Over
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// a window this short a count is a number nobody can read before it changes;
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// the only thing worth knowing at a glance is which kinds are happening now.
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func (d *display) errChips(x, w, y int, e errs) int {
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ch := d.chipH()
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cw := (w - (chipCols-1)*chipGap) / chipCols
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for i, r := range errRows {
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col, row := i%chipCols, i/chipCols
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// A last row with nothing to sit beside is centred, so the odd one out
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// balances the rows above rather than hanging off the left of them.
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n := min(len(errRows)-row*chipCols, chipCols)
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cx := x + (w-(n*cw+(n-1)*chipGap))/2 + col*(cw+chipGap)
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cy := y + row*(ch+chipGap)
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// Outlined by drawing the border colour and then sinking a smaller well
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// of background into it, so both curves get the same antialiasing.
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c := errColor(r.get(e))
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d.fb.roundRect(cx, cy, cw, ch, chipRadius, c)
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d.fb.roundRect(cx+chipBorder, cy+chipBorder,
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cw-2*chipBorder, ch-2*chipBorder, chipRadius-chipBorder, uiBg)
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tx := cx + (cw-len([]rune(r.label))*d.grid.cellW)/2
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d.grid.draw(d.fb, tx, cy+chipPadY, r.label, c)
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}
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return y + d.chipsH()
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}
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func (d *display) panel(p rect, e errs, contentH int) (int, int, int) {
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fill, edge := uiOKFill, uiOKEdge
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if e.total() > 0 {
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fill, edge = uiErrFil, uiErrEdg
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}
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d.fb.rect(p.x, p.y, p.w, p.h, edge)
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d.fb.rect(p.x+uiBorder, p.y+uiBorder,
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p.w-2*uiBorder, p.h-2*uiBorder, fill)
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inset := uiBorder + uiPad
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x, w := p.x+inset, p.w-2*inset
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y := p.y + inset
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if slack := (p.y + p.h - inset) - y - contentH; slack > 0 {
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y += slack / 2
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}
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return x, w, y
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}
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// Rendered rates are quantised so the text only changes when the value moves
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// meaningfully. Without this the low digits churn every frame no matter how
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// long the averaging window is.
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func roundPPS(v float64) uint64 {
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const unit = 1000
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if v < 0 {
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return 0
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}
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return uint64((v+unit/2)/unit) * unit
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}
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func errColor(n uint64) rgb {
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if n == 0 {
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return uiGreen
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}
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return uiRed
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}
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func rateColor(gb, target float64) rgb {
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switch {
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case gb >= target*rateGreenFrac:
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return uiGreen
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case gb >= target*rateYellowFrac:
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return uiYellow
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default:
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return uiRed
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}
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}
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func (d *display) render(v view, elapsed time.Duration, target float64, cable string) error {
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fb := d.fb
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fb.fill(uiBg)
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x, w, y := d.panel(d.nowPanel, v.window, d.nowH)
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y = d.rateRow(x, w, y, "RX", v.rxGbps, target)
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y = d.row(d.grid, x, w, y, "packets/s", commas(roundPPS(v.rxPPS)), uiFg)
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d.errChips(x, w, y+blockGap, v.window)
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x, w, y = d.panel(d.sincePanel, v.since, d.sinceH)
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y = d.row(d.grid, x, w, y, "uptime", uptime(elapsed), uiFg)
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y = d.row(d.grid, x, w, y, "frames", commas(v.rxFrames), uiFg)
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y = d.row(d.grid, x, w, y, "data", humanBytes(v.rxGot), uiFg)
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y = d.row(d.grid, x, w, y, "cable", cable, uiCyan)
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d.errBlock(x, w, y+blockGap, v.since)
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d.drawResetButton()
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return fb.flush()
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}
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