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cabletest/render.go
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package main
import (
"fmt"
"strconv"
"strings"
"time"
)
const (
cReset = "\x1b[0m"
cBold = "\x1b[1m"
cDim = "\x1b[2m"
cRed = "\x1b[31m"
cGreen = "\x1b[32m"
cYellow = "\x1b[33m"
cCyan = "\x1b[36m"
cGrey = "\x1b[90m"
)
func paint(s, code string) string {
if s == "" {
return s
}
return code + s + cReset
}
func stripANSI(s string) string {
var b strings.Builder
for i := 0; i < len(s); {
if s[i] == 0x1b {
for i < len(s) && s[i] != 'm' {
i++
}
if i < len(s) {
i++
}
continue
}
b.WriteByte(s[i])
i++
}
return b.String()
}
func visWidth(s string) int {
return len([]rune(stripANSI(s)))
}
func pad(s string, w int, right bool) string {
gap := w - visWidth(s)
if gap < 0 {
gap = 0
}
if right {
return strings.Repeat(" ", gap) + s
}
return s + strings.Repeat(" ", gap)
}
func commas(v uint64) string {
s := fmt.Sprintf("%d", v)
if len(s) <= 3 {
return s
}
var parts []string
for len(s) > 3 {
parts = append([]string{s[len(s)-3:]}, parts...)
s = s[:len(s)-3]
}
return strings.Join(append([]string{s}, parts...), ",")
}
// The magnitude letter goes with the figure so the unit can stay a fixed word
// on the label. Below a thousand no letter is left dangling, since a trailing
// space would push the figure off centre.
func scaleSI(v float64) string {
// %.2f rounds 999.995 and up to a fourth digit, so the magnitude rolls over
// where the rounding does rather than at the bare thousand.
for _, mag := range []string{"", "k", "M", "G", "T"} {
if v < 999.995 {
if mag == "" {
return fmt.Sprintf("%.2f", v)
}
return fmt.Sprintf("%.2f %s", v, mag)
}
v /= 1000
}
return fmt.Sprintf("%.2f P", v)
}
// The integer counterpart, for whole things counted rather than a rate
// measured. Below a thousand the figure is the count itself, since two decimals
// on a quantity that cannot have them read as precision that is not there.
func scaleCount(v uint64) string {
if v < 1000 {
return strconv.FormatUint(v, 10)
}
return scaleSI(float64(v))
}
// The same shape for time, whose magnitudes are sixties and twenty-fours.
func scaleTime(d time.Duration) string {
switch {
case d < time.Minute:
return fmt.Sprintf("%.2f s", d.Seconds())
case d < time.Hour:
return fmt.Sprintf("%.2f m", d.Minutes())
case d < 24*time.Hour:
return fmt.Sprintf("%.2f h", d.Hours())
}
return fmt.Sprintf("%.2f d", d.Hours()/24)
}
type colSpec struct {
group string
title string
width int
right bool
}
type streamTable struct {
cols []colSpec
sinceHeader int
headerEvery int
}
// A group change is drawn as a vertical break, so the two halves of the row
// read apart without a second header line naming them.
func (t *streamTable) join(cells []string, brk string) string {
var b strings.Builder
for i, c := range cells {
if i > 0 {
if t.cols[i].group != t.cols[i-1].group {
b.WriteString(brk)
} else {
b.WriteByte(' ')
}
}
b.WriteString(c)
}
return b.String()
}
func (t *streamTable) headerLines() []string {
titles := make([]string, len(t.cols))
rules := make([]string, len(t.cols))
for i, c := range t.cols {
titles[i] = paint(pad(c.title, c.width, c.right), cBold)
rules[i] = strings.Repeat("─", c.width)
}
return []string{
t.join(titles, paint(" │ ", cGrey)),
paint(t.join(rules, "─┼─"), cGrey),
}
}
func (t *streamTable) width() int {
w := 0
for i, c := range t.cols {
w += c.width
if i > 0 {
w++
if t.cols[i].group != t.cols[i-1].group {
w += 2
}
}
}
return w
}
// A labelled horizontal rule spanning the table, for marking a break in the
// stream of rows.
func (t *streamTable) rule(label string) string {
const lead = 3
text := " " + label + " "
trail := t.width() - lead - visWidth(text)
if trail < 0 {
trail = 0
}
return paint(strings.Repeat("─", lead), cGrey) +
paint(text, cDim) +
paint(strings.Repeat("─", trail), cGrey)
}
func (t *streamTable) emit(cells []string) []string {
var out []string
if t.sinceHeader == 0 || (t.headerEvery > 0 && t.sinceHeader >= t.headerEvery) {
out = append(out, t.headerLines()...)
t.sinceHeader = 0
}
var padded []string
for i, c := range t.cols {
v := ""
if i < len(cells) {
v = cells[i]
}
padded = append(padded, pad(v, c.width, c.right))
}
t.sinceHeader++
return append(out, t.join(padded, paint(" │ ", cGrey)))
}
func renderBox(title string, headers []string, rights []bool, rows [][]string) string {
n := len(headers)
widths := make([]int, n)
for i, h := range headers {
widths[i] = visWidth(h)
}
for _, r := range rows {
for i := 0; i < n && i < len(r); i++ {
if w := visWidth(r[i]); w > widths[i] {
widths[i] = w
}
}
}
line := func(l, m, r string) string {
var parts []string
for _, w := range widths {
parts = append(parts, strings.Repeat("─", w+2))
}
return paint(l+strings.Join(parts, m)+r, cGrey)
}
rowText := func(cells []string, bold bool) string {
var parts []string
for i := 0; i < n; i++ {
v := ""
if i < len(cells) {
v = cells[i]
}
if bold {
v = paint(v, cBold)
}
parts = append(parts, " "+pad(v, widths[i], rights[i])+" ")
}
bar := paint("│", cGrey)
return bar + strings.Join(parts, bar) + bar
}
var b strings.Builder
writeln := func(s string) {
b.WriteString(s)
b.WriteByte('\n')
}
if title != "" {
writeln(paint(title, cBold+cCyan))
}
writeln(line("┌", "┬", "┐"))
writeln(rowText(headers, true))
writeln(line("├", "┼", "┤"))
for _, r := range rows {
writeln(rowText(r, false))
}
b.WriteString(line("└", "┴", "┘"))
return b.String()
}
// Whether rather than how many, matching the panel's top chips: over a window
// this short a count changes faster than it can be read.
func flagCell(v uint64) string {
if v == 0 {
return paint("ok", cGreen)
}
return paint("ERR", cRed)
}
// Exact rather than scaled: scaled, one lost frame and a thousand both read as
// 1.00, separated only by a letter.
func statusCell(v uint64) string {
s := commas(v)
if v == 0 {
return paint(s, cGreen)
}
return paint(s, cRed)
}
func snrCell(phy phyDisplay) string {
if !phy.haveSNR {
return paint("-", cGrey)
}
s := fmt.Sprintf("%+.1f", phy.worstMargin)
switch snrClass(phy.worstMargin) {
case clsGood:
return paint(s, cGreen)
case clsWarn:
return paint(s, cYellow)
default:
return paint(s, cRed)
}
}
func correctedCell(v uint64) string {
if v == 0 {
return paint("0", cGreen)
}
return paint(commas(v), cYellow)
}
func correctedFlag(v uint64) string {
if v == 0 {
return paint("ok", cGreen)
}
return paint("warn", cYellow)
}
// Green either way while the cable is present — the cycle's phase is state,
// not health. Red stays what it was: the cable missing.
func noiseCell(nv noiseView) string {
switch {
case nv.missing > 0:
return paint("ERR", cRed)
case nv.on:
return paint("on", cGreen)
}
return paint("off", cGreen)
}
// Per-interval rates jitter by a couple of percent at line rate, so green has
// to cover that. Yellow means a real shortfall, red means badly off.
const (
rateGreenFrac = 0.95
rateYellowFrac = 0.80
)
func rateCell(bits float64, target float64) string {
s := scaleSI(bits)
switch {
case bits >= target*rateGreenFrac:
return paint(s, cGreen)
case bits >= target*rateYellowFrac:
return paint(s, cYellow)
default:
return paint(s, cRed)
}
}