Files
tower/ts/tiles.ts
2021-05-13 02:03:41 +00:00

90 lines
3.3 KiB
TypeScript

import { LayeredTileFactory } from './layered_tile_factory.js';
import { SequenceTileFactory } from './sequence_tile_factory.js';
import { SimpleTileFactory } from './simple_tile_factory.js';
// Straig
export const ROAD_LR = new SimpleTileFactory('road', 6, 4, '{tileset}/road-lr');
export const ROAD_TB = new SimpleTileFactory('road', 4, 6, '{tileset}/road-tb');
// Elbow
export const ROAD_BL = new SimpleTileFactory('road', 6, 6, '{tileset}/road-bl');
export const ROAD_BR = new SimpleTileFactory('road', 6, 6, '{tileset}/road-br');
export const ROAD_TL = new SimpleTileFactory('road', 6, 6, '{tileset}/road-tl');
export const ROAD_TR = new SimpleTileFactory('road', 6, 6, '{tileset}/road-tr');
// T
export const ROAD_BLR = new SimpleTileFactory('road', 8, 6, '{tileset}/road-blr');
export const ROAD_TLR = new SimpleTileFactory('road', 8, 6, '{tileset}/road-tlr');
export const ROAD_LTB = new SimpleTileFactory('road', 6, 8, '{tileset}/road-ltb');
export const ROAD_RTB = new SimpleTileFactory('road', 6, 8, '{tileset}/road-rtb');
// +
export const ROAD_TBLR = new SimpleTileFactory('road', 8, 8, '{tileset}/road-tblr');
// Tower base
export const EMPTY = new SimpleTileFactory('road', 4, 2, '{tileset}/empty');
// Straight
export const RIVER_LR = new SimpleTileFactory('water', 6, 4, '{tileset}/river-lr');
export const RIVER_TB = new SimpleTileFactory('water', 4, 6, '{tileset}/river-tb');
// Elbow
export const RIVER_BR = new SimpleTileFactory('water', 6, 6, '{tileset}/river-br');
export const RIVER_BL = new SimpleTileFactory('water', 6, 6, '{tileset}/river-bl');
export const RIVER_TR = new SimpleTileFactory('water', 6, 6, '{tileset}/river-tr');
export const RIVER_TL = new SimpleTileFactory('water', 6, 6, '{tileset}/river-tl');
export const BRIDGE_LR = new SimpleTileFactory('bridge', 6, 4, '{tileset}/bridge-lr');
const tower_fireball1_back = new SimpleTileFactory('surface', 4, 4, 'tower/fireball1-back');
const tower_fireball1 = new SimpleTileFactory('surface', 4, 4, 'tower/fireball1');
const tower_fireball1_front = new SimpleTileFactory('surface', 4, 4, 'tower/fireball1-front');
for (const tile_factory of [tower_fireball1_back, tower_fireball1_front]) {
tile_factory.add_animation(
'fire',
[
{
'offset': 0.0,
'easing': 'cubic-bezier(0.02, 1.07, 0.73, 0.99)',
'top': '0',
},
{
'offset': 0.3,
'easing': 'linear',
'top': '20%',
},
{
'offset': 1.0,
'top': '0',
},
],
{
'duration': 3000,
'iterations': 1,
},
);
}
export const TOWER_FIREBALL1 = new LayeredTileFactory([
tower_fireball1_back,
tower_fireball1,
tower_fireball1_front,
]);
export const FIREBALL = new SimpleTileFactory('projectile', 2, 2, 'tower/fireball');
export const FIREBALL_IMPACT = new SequenceTileFactory([
new SimpleTileFactory('surface', 2, 2, 'tower/fireball-impact1'),
new SimpleTileFactory('surface', 2, 2, 'tower/fireball-impact2'),
new SimpleTileFactory('surface', 2, 2, 'tower/fireball-impact3'),
new SimpleTileFactory('surface', 2, 2, 'tower/fireball-impact4'),
new SimpleTileFactory('surface', 2, 2, 'tower/fireball-impact5'),
new SimpleTileFactory('surface', 2, 2, 'tower/fireball-impact6'),
new SimpleTileFactory('surface', 2, 2, 'tower/fireball-impact7'),
new SimpleTileFactory('surface', 2, 2, 'tower/fireball-impact8'),
], 50, false);