Encode layer name in tile factory, remove get_elem()
This commit is contained in:
44
js/tiles.js
44
js/tiles.js
@@ -1,34 +1,34 @@
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import { LayeredTileFactory } from './layered_tile_factory.js';
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import { SimpleTileFactory } from './simple_tile_factory.js';
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// Straig
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export const ROAD_LR = new SimpleTileFactory(6, 4, 'road-lr');
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export const ROAD_TB = new SimpleTileFactory(4, 6, 'road-tb');
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export const ROAD_LR = new SimpleTileFactory('road', 6, 4, 'road-lr');
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export const ROAD_TB = new SimpleTileFactory('road', 4, 6, 'road-tb');
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// Elbow
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export const ROAD_BL = new SimpleTileFactory(6, 6, 'road-bl');
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export const ROAD_BR = new SimpleTileFactory(6, 6, 'road-br');
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export const ROAD_TL = new SimpleTileFactory(6, 6, 'road-tl');
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export const ROAD_TR = new SimpleTileFactory(6, 6, 'road-tr');
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export const ROAD_BL = new SimpleTileFactory('road', 6, 6, 'road-bl');
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export const ROAD_BR = new SimpleTileFactory('road', 6, 6, 'road-br');
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export const ROAD_TL = new SimpleTileFactory('road', 6, 6, 'road-tl');
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export const ROAD_TR = new SimpleTileFactory('road', 6, 6, 'road-tr');
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// T
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export const ROAD_BLR = new SimpleTileFactory(8, 6, 'road-blr');
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export const ROAD_TLR = new SimpleTileFactory(8, 6, 'road-tlr');
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export const ROAD_LTB = new SimpleTileFactory(6, 8, 'road-ltb');
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export const ROAD_RTB = new SimpleTileFactory(6, 8, 'road-rtb');
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export const ROAD_BLR = new SimpleTileFactory('road', 8, 6, 'road-blr');
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export const ROAD_TLR = new SimpleTileFactory('road', 8, 6, 'road-tlr');
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export const ROAD_LTB = new SimpleTileFactory('road', 6, 8, 'road-ltb');
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export const ROAD_RTB = new SimpleTileFactory('road', 6, 8, 'road-rtb');
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// +
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export const ROAD_TBLR = new SimpleTileFactory(8, 8, 'road-tblr');
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export const ROAD_TBLR = new SimpleTileFactory('road', 8, 8, 'road-tblr');
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// Tower base
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export const EMPTY = new SimpleTileFactory(4, 2, 'empty');
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export const EMPTY = new SimpleTileFactory('road', 4, 2, 'empty');
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// Straight
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export const RIVER_LR = new SimpleTileFactory(6, 4, 'river-lr');
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export const RIVER_TB = new SimpleTileFactory(4, 6, 'river-tb');
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export const RIVER_LR = new SimpleTileFactory('water', 6, 4, 'river-lr');
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export const RIVER_TB = new SimpleTileFactory('water', 4, 6, 'river-tb');
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// Elbow
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export const RIVER_BR = new SimpleTileFactory(6, 6, 'river-br');
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export const RIVER_BL = new SimpleTileFactory(6, 6, 'river-bl');
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export const RIVER_TR = new SimpleTileFactory(6, 6, 'river-tr');
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export const RIVER_TL = new SimpleTileFactory(6, 6, 'river-tl');
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export const BRIDGE_LR = new SimpleTileFactory(6, 4, 'bridge-lr');
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const tower_fireball1_back = new SimpleTileFactory(4, 4, 'fireball1-back');
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const tower_fireball1 = new SimpleTileFactory(4, 4, 'fireball1');
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const tower_fireball1_front = new SimpleTileFactory(4, 4, 'fireball1-front');
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export const RIVER_BR = new SimpleTileFactory('water', 6, 6, 'river-br');
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export const RIVER_BL = new SimpleTileFactory('water', 6, 6, 'river-bl');
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export const RIVER_TR = new SimpleTileFactory('water', 6, 6, 'river-tr');
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export const RIVER_TL = new SimpleTileFactory('water', 6, 6, 'river-tl');
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export const BRIDGE_LR = new SimpleTileFactory('bridge', 6, 4, 'bridge-lr');
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const tower_fireball1_back = new SimpleTileFactory('surface', 4, 4, 'fireball1-back');
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const tower_fireball1 = new SimpleTileFactory('surface', 4, 4, 'fireball1');
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const tower_fireball1_front = new SimpleTileFactory('surface', 4, 4, 'fireball1-front');
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for (const tile_factory of [tower_fireball1_back, tower_fireball1_front]) {
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tile_factory.add_animation('fire', [
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{
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