Plausible parabolas
This commit is contained in:
@@ -1,5 +1,8 @@
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import { LayeredTileFactory } from './layered_tile_factory.js';
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import { TileFactory } from './tile_factory.js';
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function get_distance(x, y) {
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return Math.sqrt(x ** 2 + y ** 2);
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}
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export class ProjectileTileFactory extends TileFactory {
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constructor(tile_factory, target_relative_x, target_relative_y, spin, speed, loft) {
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super(tile_factory.layer_name, tile_factory.width, tile_factory.height);
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@@ -10,8 +13,17 @@ export class ProjectileTileFactory extends TileFactory {
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this.speed = speed;
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this.loft = loft;
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const copy = tile_factory.copy();
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const distance = Math.sqrt(target_relative_x ** 2 + target_relative_y ** 2);
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console.log(distance);
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const top = Math.min(0, target_relative_y) - loft;
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let h1_distance = get_distance(target_relative_x / 2, top);
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let h2_distance = get_distance(target_relative_x / 2, target_relative_y - top);
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let total_distance = h1_distance + h2_distance;
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let vertex_offset = h1_distance / total_distance;
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for (let i = 0; i < 5; i++) {
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h1_distance = get_distance(target_relative_x * vertex_offset, top);
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h2_distance = get_distance(target_relative_x * (1 - vertex_offset), target_relative_y - top);
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total_distance = h1_distance + h2_distance;
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vertex_offset = h1_distance / total_distance;
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}
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copy.add_animation('launch-x', [
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{
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'offset': 0.0,
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@@ -22,10 +34,10 @@ export class ProjectileTileFactory extends TileFactory {
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{
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'offset': 1.0,
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'left': `${target_relative_x / tile_factory.width * 100}%`,
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'transform': `rotate(${Math.sign(target_relative_x) * distance * spin * 10}deg)`,
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'transform': `rotate(${Math.sign(target_relative_x) * total_distance * spin * 10}deg)`,
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},
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], {
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'duration': distance / speed * 100,
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'duration': total_distance / speed * 100,
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'iterations': 1,
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});
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copy.add_animation('launch-y', [
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@@ -35,16 +47,16 @@ export class ProjectileTileFactory extends TileFactory {
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'top': '0',
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},
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{
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'offset': 0.50 - Math.abs(target_relative_y / distance * 0.50),
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'offset': vertex_offset,
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'easing': 'cubic-bezier(0.33, 0.00, 0.66, 0.33)',
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'top': `${((-1 * loft / tile_factory.height) + ((target_relative_y / distance) * (loft / tile_factory.height))) * 100}%`,
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'top': `${top / tile_factory.height * 100}%`,
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},
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{
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'offset': 1.0,
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'top': `${target_relative_y / tile_factory.height * 100}%`,
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},
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], {
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'duration': distance / speed * 100,
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'duration': total_distance / speed * 100,
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'iterations': 1,
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});
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this.tile_factory = new LayeredTileFactory([copy]);
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@@ -1 +1 @@
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{"version":3,"file":"projectile_tile_factory.js","sourceRoot":"","sources":["../ts/projectile_tile_factory.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,kBAAkB,EAAE,MAAM,2BAA2B,CAAC;AAE/D,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAEhD,SAAS,YAAY,CAAC,CAAS,EAAE,CAAS;IACxC,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;AACpC,CAAC;AAED,MAAM,OAAO,qBAAsB,SAAQ,WAAW;IAUpD,YAAY,YAAmC,EAAE,iBAAyB,EAAE,iBAAyB,EAAE,IAAY,EAAE,KAAa,EAAE,IAAY;QAC9I,KAAK,CAAC,YAAY,CAAC,UAAU,EAAE,YAAY,CAAC,KAAK,EAAE,YAAY,CAAC,MAAM,CAAC,CAAC;QAExE,IAAI,CAAC,mBAAmB,GAAG,YAAY,CAAC;QACxC,IAAI,CAAC,iBAAiB,GAAG,iBAAiB,CAAC;QAC3C,IAAI,CAAC,iBAAiB,GAAG,iBAAiB,CAAC;QAC3C,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QAEjB,MAAM,IAAI,GAAG,YAAY,CAAC,IAAI,EAAE,CAAC;QAEjC,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,iBAAiB,CAAC,GAAG,IAAI,CAAC;QAClD,IAAI,WAAW,GAAG,YAAY,CAAC,iBAAiB,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;QAC3D,IAAI,WAAW,GAAG,YAAY,CAAC,iBAAiB,GAAG,CAAC,EAAE,iBAAiB,GAAG,GAAG,CAAC,CAAC;QAC/E,IAAI,cAAc,GAAG,WAAW,GAAG,WAAW,CAAC;QAC/C,IAAI,aAAa,GAAG,WAAW,GAAG,cAAc,CAAC;QACjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YAC1B,WAAW,GAAG,YAAY,CAAC,iBAAiB,GAAG,aAAa,EAAE,GAAG,CAAC,CAAC;YACnE,WAAW,GAAG,YAAY,CAAC,iBAAiB,GAAG,CAAC,CAAC,GAAG,aAAa,CAAC,EAAE,iBAAiB,GAAG,GAAG,CAAC,CAAC;YAC7F,cAAc,GAAG,WAAW,GAAG,WAAW,CAAC;YAC3C,aAAa,GAAG,WAAW,GAAG,cAAc,CAAC;SAC9C;QAED,IAAI,CAAC,aAAa,CAChB,UAAU,EACV;YACE;gBACE,QAAQ,EAAE,GAAG;gBACb,QAAQ,EAAE,QAAQ;gBAClB,MAAM,EAAE,GAAG;gBACX,WAAW,EAAE,WAAW;aACzB;YACD;gBACE,QAAQ,EAAE,GAAG;gBACb,MAAM,EAAE,GAAG,iBAAiB,GAAG,YAAY,CAAC,KAAK,GAAG,GAAG,GAAG;gBAC1D,WAAW,EAAE,UAAU,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,GAAG,cAAc,GAAG,IAAI,GAAG,EAAE,MAAM;aACvF;SACF,EACD;YACE,UAAU,EAAE,cAAc,GAAG,KAAK,GAAG,GAAG;YACxC,YAAY,EAAE,CAAC;SAChB,CACF,CAAC;QAEF,IAAI,CAAC,aAAa,CAChB,UAAU,EACV;YACE;gBACE,QAAQ,EAAE,GAAG;gBACb,QAAQ,EAAE,sCAAsC;gBAChD,KAAK,EAAE,GAAG;aACX;YACD;gBACE,QAAQ,EAAE,aAAa;gBACvB,QAAQ,EAAE,sCAAsC;gBAChD,KAAK,EAAE,GAAG,GAAG,GAAG,YAAY,CAAC,MAAM,GAAG,GAAG,GAAG;aAC7C;YACD;gBACE,QAAQ,EAAE,GAAG;gBACb,KAAK,EAAE,GAAG,iBAAiB,GAAG,YAAY,CAAC,MAAM,GAAG,GAAG,GAAG;aAC3D;SACF,EACD;YACE,UAAU,EAAE,cAAc,GAAG,KAAK,GAAG,GAAG;YACxC,YAAY,EAAE,CAAC;SAChB,CACF,CAAC;QAEF,IAAI,CAAC,YAAY,GAAG,IAAI,kBAAkB,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;IACrD,CAAC;IAED,KAAK,CAAC,OAAe;QACnB,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;QAC9C,IAAI,CAAC,IAAI,CAAC,UAAU,CAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;QAC1D,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACtB,OAAO,IAAI,CAAC;IACd,CAAC;IAED,IAAI;QACF,OAAO,IAAI,qBAAqB,CAC9B,IAAI,CAAC,mBAAmB,EACxB,IAAI,CAAC,iBAAiB,EACtB,IAAI,CAAC,iBAAiB,EACtB,IAAI,CAAC,IAAI,EACT,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,IAAI,CACV,CAAC;IACJ,CAAC;CACF"}
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@@ -77,10 +77,10 @@ export function main() {
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function rand(min, max) {
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return Math.random() * (max - min) + min;
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}
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const tower = grid.add_tile(tiles.TOWER_FIREBALL1, 30, 18);
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const tower = grid.add_tile(tiles.TOWER_FIREBALL1, 30, 28);
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setInterval(() => {
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tower.play('fire');
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grid.add_tile(new ProjectileTileFactory(tiles.FIREBALL, rand(-20, 20), rand(-10, 20), 5, 1.5, 10), 31, 17);
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grid.add_tile(new ProjectileTileFactory(tiles.FIREBALL, rand(-20, 20), rand(-10, 20), 5, 1.5, 5), 31, 27);
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}, 3250);
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}
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;
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