Real tileset support

This commit is contained in:
Ian Gulliver
2021-05-13 02:03:41 +00:00
parent 94bad7b7d4
commit 6cc4e620ee
41 changed files with 12753 additions and 70 deletions

View File

@@ -20,7 +20,7 @@ export function main() {
real.style.left = 'calc((-10 / 70) * min(140vw, 175vh))';
const grid = new Grid(real);
grid.set_size(70, 56);
grid.set_tileset('tropical');
grid.set_tileset('wasteland');
grid.set_layers(['road', 'water', 'bridge', 'surface', 'projectile']);
grid.add_tile(tiles.ROAD_TB, 20, 46);
grid.add_tile(tiles.ROAD_BL, 18, 40);
@@ -85,7 +85,6 @@ export function main() {
const factory = new ProjectileTileFactory(tiles.FIREBALL, target_relative_x, target_relative_y, 5, 1.5, 5);
grid.add_tile(factory, 31, 27);
setTimeout(() => {
console.log('impact!', 31 + target_relative_x, 27 + target_relative_y);
grid.add_tile(tiles.FIREBALL_IMPACT, 31 + target_relative_x, 27 + target_relative_y);
}, factory.duration);
}, 3250);