Real tileset support
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@@ -20,7 +20,7 @@ export function main() {
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real.style.left = 'calc((-10 / 70) * min(140vw, 175vh))';
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const grid = new Grid(real);
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grid.set_size(70, 56);
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grid.set_tileset('tropical');
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grid.set_tileset('wasteland');
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grid.set_layers(['road', 'water', 'bridge', 'surface', 'projectile']);
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grid.add_tile(tiles.ROAD_TB, 20, 46);
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grid.add_tile(tiles.ROAD_BL, 18, 40);
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@@ -85,7 +85,6 @@ export function main() {
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const factory = new ProjectileTileFactory(tiles.FIREBALL, target_relative_x, target_relative_y, 5, 1.5, 5);
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grid.add_tile(factory, 31, 27);
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setTimeout(() => {
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console.log('impact!', 31 + target_relative_x, 27 + target_relative_y);
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grid.add_tile(tiles.FIREBALL_IMPACT, 31 + target_relative_x, 27 + target_relative_y);
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}, factory.duration);
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}, 3250);
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