Hacky projectile system

This commit is contained in:
Ian Gulliver
2021-05-11 05:17:16 +00:00
parent ffe531d5e5
commit 4e65819183
27 changed files with 170 additions and 159 deletions

View File

@@ -23,9 +23,11 @@ export class LayeredTile extends Tile {
}
}
play(name: string): void {
play(name: string): Animation | undefined {
let ret = undefined;
for (const tile of this.tiles) {
tile.play(name);
ret = tile.play(name) || ret;
}
return ret;
}
}

View File

@@ -22,4 +22,8 @@ export class LayeredTileFactory extends TileFactory {
return new LayeredTile(this.width, this.height, tiles);
}
copy(): LayeredTileFactory {
return new LayeredTileFactory(this.tile_factories);
}
}

54
ts/projectile.ts Normal file
View File

@@ -0,0 +1,54 @@
import { LayeredTileFactory } from './layered_tile_factory.js';
import { SimpleTileFactory } from './simple_tile_factory.js';
import { TileFactory } from './tile_factory.js';
export function projectile(simple_tile_factory: SimpleTileFactory): TileFactory {
const copy = simple_tile_factory.copy();
copy.add_animation(
'launch-x',
[
{
'offset': 0.0,
'easing': 'linear',
'left': '0',
'transform': 'rotate(0)',
},
{
'offset': 1.0,
'left': '1000%',
'transform': 'rotate(720deg)',
},
],
{
'duration': 1500,
'iterations': 1,
},
);
copy.add_animation(
'launch-y',
[
{
'offset': 0.0,
'easing': 'cubic-bezier(0.33, 0.66, 0.66, 1.00)',
'top': '0',
},
{
'offset': 0.50,
'easing': 'cubic-bezier(0.33, 0.00, 0.66, 0.33)',
'top': '-500%',
},
{
'offset': 1.0,
'top': '0',
},
],
{
'duration': 1500,
'iterations': 1,
},
);
return new LayeredTileFactory([copy]);
}

View File

@@ -12,10 +12,12 @@ export class SimpleTile extends Tile {
this.animations = animations;
}
play(name: string): void {
play(name: string): Animation | undefined {
const animation = this.animations.get(name);
if (animation) {
this.elem.animate(...animation);
return this.elem.animate(...animation);
} else {
return undefined;
}
}
}

View File

@@ -23,6 +23,14 @@ export class SimpleTileFactory extends TileFactory {
this.animations,
);
}
copy(): SimpleTileFactory {
const stf = new SimpleTileFactory(this.layer_name, this.width, this.height, this.name);
for (const [name, [keyframes, options]] of this.animations) {
stf.add_animation(name, keyframes, options);
}
return stf;
}
}
/*

View File

@@ -7,5 +7,9 @@ export abstract class Tile {
this.elem.style.gridRowEnd = `span ${height}`;
}
abstract play(name: string): void;
abstract play(name: string): Animation | undefined;
remove(): void {
this.elem.remove();
}
}

View File

@@ -12,4 +12,6 @@ export abstract class TileFactory {
}
abstract build(tileset: string): Tile;
abstract copy(): TileFactory;
}

View File

@@ -74,73 +74,4 @@ export const TOWER_FIREBALL1 = new LayeredTileFactory([
tower_fireball1_front,
]);
/*
class Fireball extends SimpleTileFactory {
get_elem(tileset: string): HTMLElement {
const elem = document.createElement('div');
elem.style.gridColumnEnd = `span ${this.width}`;
elem.style.gridRowEnd = `span ${this.height}`;
elem.style.position = 'relative';
const base = document.createElement('div');
elem.appendChild(base);
base.style.width = '100%';
base.style.height = '100%';
base.style.position = 'absolute';
base.style.top = '0';
base.style.left = '0';
base.style.backgroundImage = `url("images/${tileset}/${this.name}.svg")`;
base.style.backgroundSize = 'cover';
base.style.visibility = 'hidden';
setInterval(() => {
base.animate([
{
'offset': 0.0,
'easing': 'cubic-bezier(0.33, 0.66, 0.66, 1.00)',
'top': '0',
},
{
'offset': 0.50,
'easing': 'cubic-bezier(0.33, 0.00, 0.66, 0.33)',
'top': '-500%',
},
{
'offset': 1.0,
'top': '0',
},
], {
'duration': 1500,
'iterations': 1,
});
base.animate([
{
'offset': 0.0,
'easing': 'linear',
'visibility': 'visible',
'left': '0',
'transform': 'rotate(0)',
},
{
'offset': 1.0,
'visibility': 'hidden',
'left': '1000%',
'transform': 'rotate(720deg)',
},
], {
'duration': 1500,
'iterations': 1,
});
}, 3250);
return elem;
}
}
export const FIREBALL = new Fireball('fireball', 2, 2);
*/
export const FIREBALL = new SimpleTileFactory('projectile', 2, 2, 'fireball');

View File

@@ -1,4 +1,5 @@
import { Grid } from './grid.js';
import { projectile } from './projectile.js'
import * as tiles from './tiles.js';
export function main() {
@@ -24,7 +25,7 @@ export function main() {
const grid = new Grid(real);
grid.set_size(70, 56);
grid.set_tileset('tropical');
grid.set_layers(['road', 'water', 'bridge', 'surface']);
grid.set_layers(['road', 'water', 'bridge', 'surface', 'projectile']);
grid.add_tile(tiles.ROAD_TB, 20, 46);
grid.add_tile(tiles.ROAD_BL, 18, 40);
@@ -82,7 +83,12 @@ export function main() {
grid.add_tile(tiles.BRIDGE_LR, 46, 10);
const tower = grid.add_tile(tiles.TOWER_FIREBALL1, 30, 18);
setInterval(() => tower.play('fire'), 3250);
setInterval(() => {
tower.play('fire');
const fireball = grid.add_tile(projectile(tiles.FIREBALL), 31, 17);
fireball.play('launch-x')!.finished.then(() => fireball.remove());
fireball.play('launch-y');
}, 3250);
};
main();