Tile -> TileFactory

This commit is contained in:
Ian Gulliver
2021-05-11 02:21:23 +00:00
parent 709adc56f9
commit 495aeb6204
18 changed files with 79 additions and 78 deletions

View File

@@ -1,5 +1,5 @@
import { Layer } from './layer.js';
import { Tile } from './tile.js';
import { TileFactory } from './tile_factory.js';
export class Grid {
#prnt: HTMLElement;
@@ -49,8 +49,8 @@ export class Grid {
}
}
add_tile(layer: string, tile: Tile, x: number, y: number) {
const elem = this.#layers.get(layer)!.add_tile(tile);
add_tile(layer: string, tile_factory: TileFactory, x: number, y: number) {
const elem = this.#layers.get(layer)!.add_tile(tile_factory);
// Grids are 1-indexed
elem.style.gridColumnStart = `${x + 1}`;
elem.style.gridRowStart = `${y + 1}`;

View File

@@ -1,4 +1,4 @@
import { Tile } from './tile.js';
import { TileFactory } from './tile_factory.js';
export class Layer {
#level: number;
@@ -12,8 +12,8 @@ export class Layer {
this.#tileset = tileset;
}
add_tile(tile: Tile): HTMLElement {
const elem = tile.get_elem(this.#tileset);
add_tile(tile_factory: TileFactory): HTMLElement {
const elem = tile_factory.get_elem(this.#tileset);
elem.style.zIndex = `${this.#level}`;
return elem;
}

View File

@@ -1,9 +1,9 @@
import { AnimateDetail, Tile } from './tile.js';
import { AnimateDetail, TileFactory } from './tile_factory.js';
export class LayeredTile extends Tile {
tiles: Tile[];
export class LayeredTileFactory extends TileFactory {
tiles: TileFactory[];
constructor(tiles: Tile[]) {
constructor(tiles: TileFactory[]) {
super('', tiles[0].width, tiles[0].height);
this.tiles = tiles;
}

View File

@@ -2,7 +2,7 @@ export interface AnimateDetail {
name: string;
}
export class Tile {
export class TileFactory {
name: string;
width: number;
height: number;

View File

@@ -1,43 +1,43 @@
import { LayeredTile } from './layered_tile.js';
import { Tile } from './tile.js';
import { LayeredTileFactory } from './layered_tile_factory.js';
import { TileFactory } from './tile_factory.js';
// Straight
export const ROAD_LR = new Tile('road-lr', 6, 4);
export const ROAD_TB = new Tile('road-tb', 4, 6);
export const ROAD_LR = new TileFactory('road-lr', 6, 4);
export const ROAD_TB = new TileFactory('road-tb', 4, 6);
// Elbow
export const ROAD_BL = new Tile('road-bl', 6, 6);
export const ROAD_BR = new Tile('road-br', 6, 6);
export const ROAD_TL = new Tile('road-tl', 6, 6);
export const ROAD_TR = new Tile('road-tr', 6, 6);
export const ROAD_BL = new TileFactory('road-bl', 6, 6);
export const ROAD_BR = new TileFactory('road-br', 6, 6);
export const ROAD_TL = new TileFactory('road-tl', 6, 6);
export const ROAD_TR = new TileFactory('road-tr', 6, 6);
// T
export const ROAD_BLR = new Tile('road-blr', 8, 6);
export const ROAD_TLR = new Tile('road-tlr', 8, 6);
export const ROAD_LTB = new Tile('road-ltb', 6, 8);
export const ROAD_RTB = new Tile('road-rtb', 6, 8);
export const ROAD_BLR = new TileFactory('road-blr', 8, 6);
export const ROAD_TLR = new TileFactory('road-tlr', 8, 6);
export const ROAD_LTB = new TileFactory('road-ltb', 6, 8);
export const ROAD_RTB = new TileFactory('road-rtb', 6, 8);
// +
export const ROAD_TBLR = new Tile('road-tblr', 8, 8);
export const ROAD_TBLR = new TileFactory('road-tblr', 8, 8);
// Tower base
export const EMPTY = new Tile('empty', 4, 2);
export const EMPTY = new TileFactory('empty', 4, 2);
// Straight
export const RIVER_LR = new Tile('river-lr', 6, 4);
export const RIVER_TB = new Tile('river-tb', 4, 6);
export const RIVER_LR = new TileFactory('river-lr', 6, 4);
export const RIVER_TB = new TileFactory('river-tb', 4, 6);
// Elbow
export const RIVER_BR = new Tile('river-br', 6, 6);
export const RIVER_BL = new Tile('river-bl', 6, 6);
export const RIVER_TR = new Tile('river-tr', 6, 6);
export const RIVER_TL = new Tile('river-tl', 6, 6);
export const RIVER_BR = new TileFactory('river-br', 6, 6);
export const RIVER_BL = new TileFactory('river-bl', 6, 6);
export const RIVER_TR = new TileFactory('river-tr', 6, 6);
export const RIVER_TL = new TileFactory('river-tl', 6, 6);
export const BRIDGE_LR = new Tile('bridge-lr', 6, 4);
export const BRIDGE_LR = new TileFactory('bridge-lr', 6, 4);
const tower_fireball1_back = new Tile('fireball1-back', 4, 4);
const tower_fireball1 = new Tile('fireball1', 4, 4);
const tower_fireball1_front = new Tile('fireball1-front', 4, 4);
const tower_fireball1_back = new TileFactory('fireball1-back', 4, 4);
const tower_fireball1 = new TileFactory('fireball1', 4, 4);
const tower_fireball1_front = new TileFactory('fireball1-front', 4, 4);
for (const tile of [tower_fireball1_back, tower_fireball1_front]) {
tile.add_animation(
@@ -68,13 +68,13 @@ for (const tile of [tower_fireball1_back, tower_fireball1_front]) {
);
}
export const TOWER_FIREBALL1 = new LayeredTile([
export const TOWER_FIREBALL1 = new LayeredTileFactory([
tower_fireball1_back,
tower_fireball1,
tower_fireball1_front,
]);
class Fireball extends Tile {
class Fireball extends TileFactory {
get_elem(tileset: string): HTMLElement {
const elem = document.createElement('div');
elem.style.gridColumnEnd = `span ${this.width}`;