Encapsulate projectile logic

This commit is contained in:
Ian Gulliver
2021-05-11 05:37:08 +00:00
parent 8f76317ccc
commit 42babc7dbd
8 changed files with 137 additions and 64 deletions

View File

@@ -1,54 +0,0 @@
import { LayeredTileFactory } from './layered_tile_factory.js';
import { AnimatableTileFactory } from './animatable_tile_factory.js';
import { TileFactory } from './tile_factory.js';
export function projectile(tile_factory: AnimatableTileFactory): TileFactory {
const copy = tile_factory.copy();
copy.add_animation(
'launch-x',
[
{
'offset': 0.0,
'easing': 'linear',
'left': '0',
'transform': 'rotate(0)',
},
{
'offset': 1.0,
'left': '1000%',
'transform': 'rotate(720deg)',
},
],
{
'duration': 1500,
'iterations': 1,
},
);
copy.add_animation(
'launch-y',
[
{
'offset': 0.0,
'easing': 'cubic-bezier(0.33, 0.66, 0.66, 1.00)',
'top': '0',
},
{
'offset': 0.50,
'easing': 'cubic-bezier(0.33, 0.00, 0.66, 0.33)',
'top': '-500%',
},
{
'offset': 1.0,
'top': '0',
},
],
{
'duration': 1500,
'iterations': 1,
},
);
return new LayeredTileFactory([copy]);
}

View File

@@ -0,0 +1,75 @@
import { AnimatableTileFactory } from './animatable_tile_factory.js';
import { LayeredTileFactory } from './layered_tile_factory.js';
import { Tile } from './tile.js';
import { TileFactory } from './tile_factory.js';
export class ProjectileTileFactory extends TileFactory {
source_tile_factory: AnimatableTileFactory;
tile_factory: TileFactory;
constructor(tile_factory: AnimatableTileFactory) {
super(tile_factory.layer_name, tile_factory.width, tile_factory.height);
this.source_tile_factory = tile_factory;
const copy = tile_factory.copy();
copy.add_animation(
'launch-x',
[
{
'offset': 0.0,
'easing': 'linear',
'left': '0',
'transform': 'rotate(0)',
},
{
'offset': 1.0,
'left': '1000%',
'transform': 'rotate(720deg)',
},
],
{
'duration': 1500,
'iterations': 1,
},
);
copy.add_animation(
'launch-y',
[
{
'offset': 0.0,
'easing': 'cubic-bezier(0.33, 0.66, 0.66, 1.00)',
'top': '0',
},
{
'offset': 0.50,
'easing': 'cubic-bezier(0.33, 0.00, 0.66, 0.33)',
'top': '-500%',
},
{
'offset': 1.0,
'top': '0',
},
],
{
'duration': 1500,
'iterations': 1,
},
);
this.tile_factory = new LayeredTileFactory([copy]);
}
build(tileset: string): Tile {
const tile = this.tile_factory.build(tileset);
tile.play('launch-x')!.finished.then(() => tile.remove());
tile.play('launch-y');
return tile;
}
copy(): ProjectileTileFactory {
return new ProjectileTileFactory(this.source_tile_factory);
}
}

View File

@@ -1,5 +1,5 @@
import { Grid } from './grid.js';
import { projectile } from './projectile.js'
import { ProjectileTileFactory } from './projectile_tile_factory.js'
import * as tiles from './tiles.js';
export function main() {
@@ -85,9 +85,7 @@ export function main() {
const tower = grid.add_tile(tiles.TOWER_FIREBALL1, 30, 18);
setInterval(() => {
tower.play('fire');
const fireball = grid.add_tile(projectile(tiles.FIREBALL), 31, 17);
fireball.play('launch-x')!.finished.then(() => fireball.remove());
fireball.play('launch-y');
grid.add_tile(new ProjectileTileFactory(tiles.FIREBALL), 31, 17);
}, 3250);
};