Encapsulate projectile logic
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@@ -1,5 +1,5 @@
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import { Grid } from './grid.js';
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import { projectile } from './projectile.js';
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import { ProjectileTileFactory } from './projectile_tile_factory.js';
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import * as tiles from './tiles.js';
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export function main() {
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document.body.style.margin = '0';
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@@ -77,9 +77,7 @@ export function main() {
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const tower = grid.add_tile(tiles.TOWER_FIREBALL1, 30, 18);
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setInterval(() => {
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tower.play('fire');
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const fireball = grid.add_tile(projectile(tiles.FIREBALL), 31, 17);
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fireball.play('launch-x').finished.then(() => fireball.remove());
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fireball.play('launch-y');
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grid.add_tile(new ProjectileTileFactory(tiles.FIREBALL), 31, 17);
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}, 3250);
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}
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;
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