Prototype tower + projectile animation
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@@ -24,7 +24,7 @@ export function main() {
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const grid = new Grid(real);
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grid.set_size(70, 56);
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grid.set_tileset('tropical');
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grid.set_layers(['road', 'water', 'bridge']);
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grid.set_layers(['road', 'water', 'bridge', 'tower']);
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grid.add_tile('road', tiles.ROAD_TB, 20, 46);
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grid.add_tile('road', tiles.ROAD_BL, 18, 40);
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@@ -64,6 +64,7 @@ export function main() {
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grid.add_tile('road', tiles.ROAD_LR, 46, 10);
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grid.add_tile('road', tiles.ROAD_LR, 52, 10);
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grid.add_tile('road', tiles.ROAD_LR, 58, 10);
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grid.add_tile('road', tiles.EMPTY, 30, 20);
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grid.add_tile('water', tiles.RIVER_TB, 47, 46);
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grid.add_tile('water', tiles.RIVER_TB, 47, 40);
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@@ -79,6 +80,9 @@ export function main() {
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grid.add_tile('bridge', tiles.BRIDGE_LR, 46, 26);
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grid.add_tile('bridge', tiles.BRIDGE_LR, 46, 18);
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grid.add_tile('bridge', tiles.BRIDGE_LR, 46, 10);
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grid.add_tile('tower', tiles.FIREBALL1, 30, 18);
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grid.add_tile('tower', tiles.FIREBALL, 31, 17);
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};
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main();
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