Parabola tuning
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@@ -9,10 +9,11 @@ export class ProjectileTileFactory extends TileFactory {
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target_relative_y: number;
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spin: number;
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speed: number;
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loft: number;
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tile_factory: TileFactory;
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constructor(tile_factory: AnimatableTileFactory, target_relative_x: number, target_relative_y: number, spin: number, speed: number) {
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constructor(tile_factory: AnimatableTileFactory, target_relative_x: number, target_relative_y: number, spin: number, speed: number, loft: number) {
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super(tile_factory.layer_name, tile_factory.width, tile_factory.height);
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this.source_tile_factory = tile_factory;
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@@ -20,6 +21,7 @@ export class ProjectileTileFactory extends TileFactory {
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this.target_relative_y = target_relative_y;
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this.spin = spin;
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this.speed = speed;
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this.loft = loft;
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const copy = tile_factory.copy();
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const distance = Math.sqrt(target_relative_x ** 2 + target_relative_y ** 2);
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@@ -40,7 +42,7 @@ export class ProjectileTileFactory extends TileFactory {
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},
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],
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{
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'duration': distance * (1 / speed) * 100,
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'duration': distance / speed * 100,
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'iterations': 1,
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},
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);
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@@ -54,9 +56,9 @@ export class ProjectileTileFactory extends TileFactory {
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'top': '0',
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},
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{
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'offset': 0.50,
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'offset': 0.50 - Math.abs(target_relative_y / distance * 0.50),
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'easing': 'cubic-bezier(0.33, 0.00, 0.66, 0.33)',
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'top': `-500%`,
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'top': `${((-1 * loft / tile_factory.height) + ((target_relative_y / distance) * (loft / tile_factory.height))) * 100}%`,
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},
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{
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'offset': 1.0,
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@@ -64,7 +66,7 @@ export class ProjectileTileFactory extends TileFactory {
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},
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],
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{
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'duration': distance * (1 / speed) * 100,
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'duration': distance / speed * 100,
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'iterations': 1,
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},
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);
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@@ -86,6 +88,7 @@ export class ProjectileTileFactory extends TileFactory {
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this.target_relative_y,
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this.spin,
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this.speed,
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this.loft,
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);
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}
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}
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@@ -82,10 +82,14 @@ export function main() {
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grid.add_tile(tiles.BRIDGE_LR, 46, 18);
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grid.add_tile(tiles.BRIDGE_LR, 46, 10);
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function rand(min: number, max: number): number {
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return Math.random() * (max - min) + min;
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}
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const tower = grid.add_tile(tiles.TOWER_FIREBALL1, 30, 18);
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setInterval(() => {
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tower.play('fire');
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grid.add_tile(new ProjectileTileFactory(tiles.FIREBALL, -20, 5, 5, 1.5), 31, 17);
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grid.add_tile(new ProjectileTileFactory(tiles.FIREBALL, rand(-20, 20), rand(-10, 20), 5, 1.5, 10), 31, 17);
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}, 3250);
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};
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