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subcoding/gen/rand.go

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package gen
import "math/rand"
// Generate a random uint64 with an even distribution of bits.Len64()
func RandBiasedUint64() uint64 {
// The shift-right by up to 64 (shifting it to 0) makes up for randomness
// lost by setting the high bit.
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return (rand.Uint64() | 0x8000000000000000) >> rand.Intn(65)
}
// Generate a random int64 with an even distribution of the tuple
// {sign, bits.Len64(math.Abs())}
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func RandBiasedInt64() uint64 {
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shift := rand.Intn(127)
// [0,62]: positive
// [63,63]: zero
// [64,126]: negative
if shift < 64 {
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return uint64(int64((rand.Uint64() | 0x8000000000000000) >> (shift + 1)))
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} else {
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return uint64(int64((rand.Uint64() | 0x8000000000000000) >> (shift - 63)) * -1)
}
}
// Mixture of RandBiasedUint64() and RandBiasedInt64(), with probability shifted
// toward more unsigned values.
func RandBiasedUSint64() uint64 {
if rand.Intn(2) == 0 {
return RandBiasedUint64()
} else {
return RandBiasedInt64()
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}
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}