#pragma once #include #include #include "array.h" #include "color.h" #include "colors.h" #include "coord.h" #include "image.h" #include "lut.h" #include "minimum.h" // Maximum LUT size that has each point adjacent to at least one ColorChecker color. typedef Lut3d<4, 3, 3> ColorCheckerLut3d; #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wglobal-constructors" const Array kColorCheckerSrgb = {{{ {{{{{0x7300, 0x5200, 0x4400}}}}}, {{{{{0xc200, 0x9600, 0x8200}}}}}, {{{{{0x6200, 0x7a00, 0x9d00}}}}}, {{{{{0x5700, 0x6c00, 0x4300}}}}}, {{{{{0x8500, 0x8000, 0xb100}}}}}, {{{{{0x6700, 0xbd00, 0xaa00}}}}}, {{{{{0xd600, 0x7e00, 0x2c00}}}}}, {{{{{0x5000, 0x5b00, 0xa600}}}}}, {{{{{0xc100, 0x5a00, 0x6300}}}}}, {{{{{0x5e00, 0x3c00, 0x6c00}}}}}, {{{{{0x9d00, 0xbc00, 0x4000}}}}}, {{{{{0xe000, 0xa300, 0x2e00}}}}}, {{{{{0x3800, 0x3d00, 0x9600}}}}}, {{{{{0x4600, 0x9400, 0x4900}}}}}, {{{{{0xaf00, 0x3600, 0x3c00}}}}}, {{{{{0xe700, 0xc700, 0x1f00}}}}}, {{{{{0xbb00, 0x5600, 0x9500}}}}}, {{{{{0x0800, 0x8500, 0xa100}}}}}, {{{{{0xf300, 0xf300, 0xf200}}}}}, {{{{{0xc800, 0xc800, 0xc800}}}}}, {{{{{0xa000, 0xa000, 0xa000}}}}}, {{{{{0x7a00, 0x7a00, 0x7900}}}}}, {{{{{0x5500, 0x5500, 0x5500}}}}}, {{{{{0x3400, 0x3400, 0x3400}}}}}, }}}; #pragma clang diagnostic pop template Array, kColorCheckerSrgb.size()> FindClosest(const Image& image) { Array, kColorCheckerSrgb.size()> closest; Array diff; diff.fill(INT32_MAX); for (int32_t y = 0; y < Y; ++y) { const auto& row = image.at(y); for (int32_t x = 0; x < X; ++x) { const auto& pixel = row.at(x); for (int32_t cc = 0; cc < kColorCheckerSrgb.ssize(); ++cc) { auto pixel_diff = pixel.AbsDiff(kColorCheckerSrgb.at(cc)); if (pixel_diff < diff.at(cc)) { diff.at(cc) = pixel_diff; closest.at(cc) = {{{{x, y}}}}; } } } } return closest; } template int32_t ScoreLut(const Image& image, const LutBase& lut) { Array diff; diff.fill(INT32_MAX); for (int32_t y = 0; y < Y; ++y) { const auto& row = image.at(y); for (int32_t x = 0; x < X; ++x) { const auto pixel = lut.MapColor(row.at(x)); for (int32_t cc = 0; cc < kColorCheckerSrgb.ssize(); ++cc) { auto pixel_diff = pixel.AbsDiff(kColorCheckerSrgb.at(cc)); if (pixel_diff < diff.at(cc)) { diff.at(cc) = pixel_diff; } } } } return std::accumulate(diff.begin(), diff.end(), 0); } template std::unique_ptr> HighlightClosest(const Image& image) { auto out = std::make_unique>(image); auto closest = FindClosest(*out); for (int32_t cc = 0; cc < kColorCheckerSrgb.ssize(); ++cc) { const auto& coord = closest.at(cc); const auto& color = kColorCheckerSrgb.at(cc); out->DrawSquare({{{{coord.at(0) - 5, coord.at(1) - 5}}}}, kBlack, 10); out->DrawSquare({{{{coord.at(0) - 6, coord.at(1) - 6}}}}, color, 12); out->DrawSquare({{{{coord.at(0) - 7, coord.at(1) - 7}}}}, color, 14); out->DrawSquare({{{{coord.at(0) - 8, coord.at(1) - 8}}}}, color, 16); out->DrawSquare({{{{coord.at(0) - 9, coord.at(1) - 9}}}}, kWhite, 18); } return out; } template int32_t OptimizeLut(const Image& image, Lut3d* lut) { auto snapshot = *lut; int32_t diff = 0; for (int32_t x = 0; x < LUT_X; ++x) { auto& rect = lut->at(x); for (int32_t y = 0; y < LUT_Y; ++y) { auto& row = rect.at(y); for (int32_t z = 0; z < LUT_Z; ++z) { auto& color = row.at(z); std::cout << Coord<3>{{{{x, y, z}}}} << std::endl; for (int32_t c = 0; c < color.size(); ++c) { auto& channel = color.at(c); auto min = FindPossibleMinimum( -UINT16_MAX, UINT16_MAX * 2, [&image, &snapshot, x, y, z, c](int32_t val) { auto test_lut = snapshot; test_lut.at(x).at(y).at(z).at(c) = val; return ScoreLut(image, test_lut); }); // Magic value of 8 is the number of points making up a square, so the number // of points that control any given given LUT mapping. auto new_value = Interpolate(channel, min, INT32_C(1), INT32_C(8)); std::cout << "\tC" << c << ": " << channel << " -> " << new_value << " (interpolated from " << min << ")" << std::endl; diff += AbsDiff(channel, new_value); channel = new_value; } } } } return diff; } template int32_t OptimizeLut(const Image& image, Lut1d* lut) { auto snapshot = *lut; int32_t diff = 0; for (int32_t x = 0; x < LUT_X; ++x) { auto& color = lut->at(x); std::cout << Coord<1>{{{{x}}}} << std::endl; for (int32_t c = 0; c < color.ssize(); ++c) { auto& channel = color.at(c); auto min = FindPossibleMinimum( -UINT16_MAX, UINT16_MAX * 2, [&image, &snapshot, x, c](int32_t val) { auto test_lut = snapshot; test_lut.at(x).at(c) = val; return ScoreLut(image, test_lut); }); // Magic value of 8 is the number of points making up a square, so the number // of points that control any given given LUT mapping. auto new_value = Interpolate(channel, min, INT32_C(1), INT32_C(8)); std::cout << "\tC" << c << ": " << channel << " -> " << new_value << " (interpolated from " << min << ")" << std::endl; diff += AbsDiff(channel, new_value); channel = new_value; } } return diff; }