Code cleanup, switch to MinimalLut3d for starters
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3
lut.h
3
lut.h
@@ -24,6 +24,9 @@ class Lut3d : public std::array<std::array<std::array<Color, B>, G>, R> {
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constexpr static uint32_t BlockSize(uint32_t points);
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};
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// Minimum size LUT
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typedef Lut3d<2, 2, 2> MinimalLut3d;
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template <uint32_t R, uint32_t G, uint32_t B>
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std::unique_ptr<Lut3d<R, G, B>> Lut3d<R, G, B>::Identity() {
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auto ret = std::make_unique<Lut3d<R, G, B>>();
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