Signed conversion checkpoint
This commit is contained in:
25
color.h
25
color.h
@@ -7,28 +7,30 @@
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#include "intmath.h"
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constexpr uint32_t kMaxColor = UINT16_MAX;
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constexpr int32_t kMinColor = 0;
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constexpr int32_t kMaxColor = UINT16_MAX;
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// 32-bit for compiler convenience, but values are 16-bit
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template <uint32_t C>
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struct Color : public std::array<uint32_t, C> {
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constexpr uint32_t Difference(const Color<C>& other) const;
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constexpr Color<C> Interpolate(const Color<C>& other, uint32_t mul, uint32_t div) const;
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struct Color : public std::array<int32_t, C> {
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constexpr uint32_t AbsDiff(const Color<C>& other) const;
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constexpr Color<C> Interpolate(const Color<C>& other, int32_t mul, int32_t div) const;
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constexpr Color<C> Crop() const;
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};
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struct RgbColor : public Color<3> {};
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template <uint32_t C>
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constexpr uint32_t Color<C>::Difference(const Color<C>& other) const {
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constexpr uint32_t Color<C>::AbsDiff(const Color<C>& other) const {
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uint32_t diff = 0;
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for (uint32_t c = 0; c < C; ++c) {
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diff += AbsDiff(this->at(c), other.at(c));
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diff += static_cast<uint32_t>(::AbsDiff(this->at(c), other.at(c)));
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}
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return diff;
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}
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template <uint32_t C>
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constexpr Color<C> Color<C>::Interpolate(const Color<C>& other, uint32_t mul, uint32_t div) const {
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constexpr Color<C> Color<C>::Interpolate(const Color<C>& other, int32_t mul, int32_t div) const {
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Color<C> ret;
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for (uint32_t c = 0; c < C; ++c) {
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ret.at(c) = ::Interpolate(this->at(c), other.at(c), mul, div);
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@@ -36,6 +38,15 @@ constexpr Color<C> Color<C>::Interpolate(const Color<C>& other, uint32_t mul, ui
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return ret;
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}
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template <uint32_t C>
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constexpr Color<C> Color<C>::Crop() const {
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Color<C> ret;
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for (uint32_t c = 0; c < C; ++c) {
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ret.at(c) = std::max(kMinColor, std::min(kMaxColor, this->at(c)));
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}
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return ret;
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}
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template <uint32_t C>
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std::ostream& operator<<(std::ostream& os, const Color<C>& color) {
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os << std::hex << std::setfill('0') << "Color(";
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@@ -56,7 +56,7 @@ std::array<Coord<2>, kColorCheckerSrgb.size()> FindClosest(const Image<X, Y, C>&
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const auto& pixel = row.at(x);
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for (uint32_t cc = 0; cc < kColorCheckerSrgb.size(); ++cc) {
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auto pixel_diff = pixel.Difference(kColorCheckerSrgb.at(cc));
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auto pixel_diff = pixel.AbsDiff(kColorCheckerSrgb.at(cc));
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if (pixel_diff < diff.at(cc)) {
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diff.at(cc) = pixel_diff;
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closest.at(cc) = {{{x, y}}};
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@@ -82,7 +82,7 @@ uint32_t ScoreImage(const Image<X, Y, C>& image) {
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const auto& pixel = row.at(x);
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for (uint32_t cc = 0; cc < kColorCheckerSrgb.size(); ++cc) {
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auto pixel_diff = pixel.Difference(kColorCheckerSrgb.at(cc));
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auto pixel_diff = pixel.AbsDiff(kColorCheckerSrgb.at(cc));
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if (pixel_diff < diff.at(cc)) {
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diff.at(cc) = pixel_diff;
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}
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@@ -133,18 +133,18 @@ uint32_t OptimizeLut(const Image<IMG_X, IMG_Y, C>& image, Lut3d<LUT_X, LUT_Y, LU
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for (uint32_t c = 0; c < C; ++c) {
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auto& channel = color.at(c);
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auto min = FindPossibleMinimum<uint32_t, uint32_t, 4>(
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0, UINT16_MAX,
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[&image, &snapshot, x, y, z, c](uint32_t val) {
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auto min = FindPossibleMinimum<int32_t, int32_t, 8>(
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-UINT16_MAX, UINT16_MAX * 2,
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[&image, &snapshot, x, y, z, c](int32_t val) {
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auto test_lut = snapshot;
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test_lut.at(x).at(y).at(z).at(c) = val;
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return ScoreImage(*test_lut.MapImage(image));
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});
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// Magic value of 8 is the number of points making up a square, so the number
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// of points that control any given given LUT mapping.
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auto new_value = Interpolate(channel, min, UINT32_C(1), UINT32_C(8));
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auto new_value = Interpolate(channel, min, INT32_C(1), INT32_C(8));
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std::cout << "\tC" << c << ": " << channel << " -> " << new_value << " (interpolated from " << min << ")" << std::endl;
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diff += AbsDiff(channel, new_value);
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diff += static_cast<uint32_t>(AbsDiff(channel, new_value));
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channel = new_value;
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}
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}
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@@ -2,14 +2,10 @@
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template <typename T>
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constexpr T AbsDiff(T a, T b) {
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return (a > b) ? (a - b) : (b - a);
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return std::abs(b - a);
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}
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template <typename T>
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constexpr T Interpolate(T val0, T val1, T mul, T div) {
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if (val1 > val0) {
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return val0 + ((mul * (val1 - val0)) / div);
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} else {
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return val0 - ((mul * (val0 - val1)) / div);
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}
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return val0 + ((mul * (val1 - val0)) / div);
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}
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26
lut.h
26
lut.h
@@ -32,14 +32,14 @@ Lut3d<X, Y, Z> Lut3d<X, Y, Z>::Identity() {
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Color<3> color;
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for (uint32_t x = 0; x < X; ++x) {
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auto& rect = ret.at(x);
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color.at(0) = std::min(kMaxColor, BlockSize(X) * x);
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color.at(0) = std::min(kMaxColor, static_cast<int32_t>(BlockSize(X) * x));
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for (uint32_t y = 0; y < Y; ++y) {
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auto& row = rect.at(y);
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color.at(1) = std::min(kMaxColor, BlockSize(Y) * y);
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color.at(1) = std::min(kMaxColor, static_cast<int32_t>(BlockSize(Y) * y));
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for (uint32_t z = 0; z < Z; ++z) {
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color.at(2) = std::min(kMaxColor, BlockSize(Z) * z);
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color.at(2) = std::min(kMaxColor, static_cast<int32_t>(BlockSize(Z) * z));
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row.at(z) = color;
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}
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}
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@@ -58,31 +58,31 @@ Color<3> Lut3d<X, Y, Z>::MapColor(const Color<3>& in) const {
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auto inter00 =
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this->at(root.at(0) + 0).at(root.at(1) + 0).at(root.at(2) + 0).Interpolate(
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this->at(root.at(0) + 1).at(root.at(1) + 0).at(root.at(2) + 0),
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rem.at(0),
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static_cast<int32_t>(rem.at(0)),
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BlockSize(X));
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auto inter01 =
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this->at(root.at(0) + 0).at(root.at(1) + 0).at(root.at(2) + 1).Interpolate(
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this->at(root.at(0) + 1).at(root.at(1) + 0).at(root.at(2) + 1),
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rem.at(0),
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static_cast<int32_t>(rem.at(0)),
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BlockSize(X));
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auto inter10 =
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this->at(root.at(0) + 0).at(root.at(1) + 1).at(root.at(2) + 0).Interpolate(
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this->at(root.at(0) + 1).at(root.at(1) + 1).at(root.at(2) + 0),
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rem.at(0),
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static_cast<int32_t>(rem.at(0)),
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BlockSize(X));
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auto inter11 =
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this->at(root.at(0) + 0).at(root.at(1) + 1).at(root.at(2) + 1).Interpolate(
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this->at(root.at(0) + 1).at(root.at(1) + 1).at(root.at(2) + 1),
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rem.at(0),
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static_cast<int32_t>(rem.at(0)),
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BlockSize(X));
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auto inter0 = inter00.Interpolate(inter10, rem.at(1), BlockSize(Y));
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auto inter1 = inter01.Interpolate(inter11, rem.at(1), BlockSize(Y));
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auto inter0 = inter00.Interpolate(inter10, static_cast<int32_t>(rem.at(1)), BlockSize(Y));
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auto inter1 = inter01.Interpolate(inter11, static_cast<int32_t>(rem.at(1)), BlockSize(Y));
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return inter0.Interpolate(inter1, rem.at(2), BlockSize(Z));
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return inter0.Interpolate(inter1, static_cast<int32_t>(rem.at(2)), BlockSize(Z)).Crop();
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}
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template <uint32_t X, uint32_t Y, uint32_t Z>
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@@ -102,9 +102,9 @@ std::unique_ptr<Image<IMG_X, IMG_Y, C>> Lut3d<X, Y, Z>::MapImage(const Image<IMG
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template <uint32_t X, uint32_t Y, uint32_t Z>
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constexpr std::pair<Coord<3>, Coord<3>> Lut3d<X, Y, Z>::FindRoot(const Color<3>& in) {
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auto root_x = FindChannelRoot(in.at(0), X);
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auto root_y = FindChannelRoot(in.at(1), Y);
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auto root_z = FindChannelRoot(in.at(2), Z);
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auto root_x = FindChannelRoot(static_cast<uint32_t>(in.at(0)), X);
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auto root_y = FindChannelRoot(static_cast<uint32_t>(in.at(1)), Y);
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auto root_z = FindChannelRoot(static_cast<uint32_t>(in.at(2)), Z);
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return {
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{{{root_x.first, root_y.first, root_z.first}}},
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{{{root_x.second, root_y.second, root_z.second}}},
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@@ -15,7 +15,7 @@ struct Range {
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// Since it does a non-exhaustive search, can be fooled by distributions with
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// multiple peaks, especially those with the minimum in a narrow valley and
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// other wider valleys.
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template <typename I, typename O, uint32_t P>
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template <typename I, typename O, int32_t P>
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I FindPossibleMinimum(I min, I max, std::function<O(I)> callback) {
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if (min == max) {
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return min;
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@@ -26,8 +26,8 @@ I FindPossibleMinimum(I min, I max, std::function<O(I)> callback) {
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const I step = ((max - min) / P) + 1;
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const I offset = step / 2;
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for (uint32_t i = 0; i < P; ++i) {
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auto& range = ranges[i];
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range.start = std::min(max, min + i * step);
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auto& range = ranges.at(i);
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range.start = std::min(max, min + static_cast<int32_t>(i) * step);
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range.end = std::min(max, range.start + (step - 1));
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range.testpoint = range.start + offset;
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}
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6
piraw.h
6
piraw.h
@@ -124,8 +124,8 @@ constexpr Color<C> PiRaw<X, Y, C, D, A, P>::CombineRaw(uint32_t y0x0, uint32_t y
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static_assert(C == 3);
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Color<C> ret;
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ret.at(0) = y1x1;
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ret.at(1) = (y0x1 + y1x0) / 2;
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ret.at(2) = y0x0;
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ret.at(0) = static_cast<int32_t>(y1x1);
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ret.at(1) = static_cast<int32_t>((y0x1 + y1x0) / 2);
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ret.at(2) = static_cast<int32_t>(y0x0);
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return ret;
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}
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