Switch to Lut1d

This commit is contained in:
Ian Gulliver
2017-08-12 14:16:06 -07:00
parent 604d72594d
commit 30fba94b1b
4 changed files with 96 additions and 23 deletions

75
lut.h
View File

@@ -15,6 +15,10 @@ class LutBase {
template <int32_t X, int32_t Y, int32_t C>
std::unique_ptr<Image<X, Y, C>> MapImage(const Image<X, Y, C>& in) const;
protected:
static constexpr std::pair<int32_t, int32_t> FindChannelRoot(int32_t value, int32_t points);
static constexpr int32_t BlockSize(int32_t points);
};
template <int32_t X, int32_t Y, int32_t C>
@@ -31,6 +35,59 @@ std::unique_ptr<Image<X, Y, C>> LutBase::MapImage(const Image<X, Y, C>& in) cons
return out;
}
constexpr int32_t LutBase::BlockSize(int32_t points) {
return (kMaxColor + 1) / (points - 1);
}
constexpr std::pair<int32_t, int32_t> LutBase::FindChannelRoot(int32_t value, int32_t points) {
// points - 1 is the last point index. Since we're going to find the region
// around this point by adding to the root, we need to be at least 1 less
// than that.
int32_t index = std::min(points - 2, value / BlockSize(points));
return std::make_pair(index, value - (index * BlockSize(points)));
}
template <int32_t X>
class Lut1d : public Array<Color<3>, X>, public LutBase {
public:
static Lut1d<X> Identity();
Color<3> MapColor(const Color<3>& in) const override;
};
typedef Lut1d<2> MinimalLut1d;
template <int32_t X>
Lut1d<X> Lut1d<X>::Identity() {
Lut1d<X> ret;
Color<3> color;
for (int32_t x = 0; x < X; ++x) {
color.at(0) = color.at(1) = color.at(2) = std::min(kMaxColor, BlockSize(X) * x);
ret.at(x) = color;
}
return ret;
}
template <int32_t X>
Color<3> Lut1d<X>::MapColor(const Color<3>& in) const {
Color<3> ret;
for (int32_t c = 0; c < 3; ++c) {
const auto root_rem = FindChannelRoot(in.at(c), X);
const auto& root = root_rem.first;
const auto& rem = root_rem.second;
ret.at(c) = Interpolate(
this->at(root + 0).at(c),
this->at(root + 1).at(c),
rem, BlockSize(X));
}
return ret;
}
template <int32_t X, int32_t Y, int32_t Z>
class Lut3d : public Array<Array<Array<Color<3>, X>, Y>, Z>, public LutBase {
@@ -42,12 +99,8 @@ class Lut3d : public Array<Array<Array<Color<3>, X>, Y>, Z>, public LutBase {
private:
// Return value is (root_indices, remainders)
constexpr static std::pair<Coord<3>, Coord<3>> FindRoot(const Color<3>& in);
constexpr static std::pair<int32_t, int32_t> FindChannelRoot(int32_t value, int32_t points);
constexpr static int32_t BlockSize(int32_t points);
};
// Minimum size LUT
typedef Lut3d<2, 2, 2> MinimalLut3d;
template <int32_t X, int32_t Y, int32_t Z>
@@ -116,17 +169,3 @@ constexpr std::pair<Coord<3>, Coord<3>> Lut3d<X, Y, Z>::FindRoot(const Color<3>&
{{{{root_x.second, root_y.second, root_z.second}}}},
};
}
template <int32_t X, int32_t Y, int32_t Z>
constexpr std::pair<int32_t, int32_t> Lut3d<X, Y, Z>::FindChannelRoot(const int32_t value, const int32_t points) {
// points - 1 is the last point index. Since we're going to fidn the cube
// around this point by adding to the root, we need to be at least 1 less
// than that.
int32_t index = std::min(points - 2, value / BlockSize(points));
return std::make_pair(index, value - (index * BlockSize(points)));
}
template <int32_t X, int32_t Y, int32_t Z>
constexpr int32_t Lut3d<X, Y, Z>::BlockSize(int32_t points) {
return (kMaxColor + 1) / (points - 1);
}