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piphoto/colorchecker.h

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#pragma once
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#include <array>
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#include <cstdint>
#include <numeric>
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#include "color.h"
#include "colors.h"
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#include "coord.h"
#include "image.h"
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#include "lut.h"
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#include "minimum.h"
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// Maximum LUT size that has each point adjacent to at least one ColorChecker color.
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typedef Lut3d<4, 3, 3> ColorCheckerLut3d;
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constexpr std::array<RgbColor, 24> kColorCheckerSrgb = {{
{{{{0x7300, 0x5200, 0x4400}}}},
{{{{0xc200, 0x9600, 0x8200}}}},
{{{{0x6200, 0x7a00, 0x9d00}}}},
{{{{0x5700, 0x6c00, 0x4300}}}},
{{{{0x8500, 0x8000, 0xb100}}}},
{{{{0x6700, 0xbd00, 0xaa00}}}},
{{{{0xd600, 0x7e00, 0x2c00}}}},
{{{{0x5000, 0x5b00, 0xa600}}}},
{{{{0xc100, 0x5a00, 0x6300}}}},
{{{{0x5e00, 0x3c00, 0x6c00}}}},
{{{{0x9d00, 0xbc00, 0x4000}}}},
{{{{0xe000, 0xa300, 0x2e00}}}},
{{{{0x3800, 0x3d00, 0x9600}}}},
{{{{0x4600, 0x9400, 0x4900}}}},
{{{{0xaf00, 0x3600, 0x3c00}}}},
{{{{0xe700, 0xc700, 0x1f00}}}},
{{{{0xbb00, 0x5600, 0x9500}}}},
{{{{0x0800, 0x8500, 0xa100}}}},
{{{{0xf300, 0xf300, 0xf200}}}},
{{{{0xc800, 0xc800, 0xc800}}}},
{{{{0xa000, 0xa000, 0xa000}}}},
{{{{0x7a00, 0x7a00, 0x7900}}}},
{{{{0x5500, 0x5500, 0x5500}}}},
{{{{0x3400, 0x3400, 0x3400}}}},
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}};
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template <uint32_t X, uint32_t Y, uint32_t C>
std::array<Coord<2>, kColorCheckerSrgb.size()> FindClosest(const Image<X, Y, C>& image) {
static_assert(C == 3);
std::array<Coord<2>, kColorCheckerSrgb.size()> closest;
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std::array<uint32_t, kColorCheckerSrgb.size()> diff;
diff.fill(UINT32_MAX);
for (uint32_t y = 0; y < Y; ++y) {
const auto& row = image.at(y);
for (uint32_t x = 0; x < X; ++x) {
const auto& pixel = row.at(x);
for (uint32_t cc = 0; cc < kColorCheckerSrgb.size(); ++cc) {
auto pixel_diff = pixel.Difference(kColorCheckerSrgb.at(cc));
if (pixel_diff < diff.at(cc)) {
diff.at(cc) = pixel_diff;
closest.at(cc) = {{{x, y}}};
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}
}
}
}
return closest;
}
template <uint32_t X, uint32_t Y, uint32_t C>
uint32_t ScoreImage(const Image<X, Y, C>& image) {
static_assert(C == 3);
std::array<uint32_t, kColorCheckerSrgb.size()> diff;
diff.fill(UINT32_MAX);
for (uint32_t y = 0; y < Y; ++y) {
const auto& row = image.at(y);
for (uint32_t x = 0; x < X; ++x) {
const auto& pixel = row.at(x);
for (uint32_t cc = 0; cc < kColorCheckerSrgb.size(); ++cc) {
auto pixel_diff = pixel.Difference(kColorCheckerSrgb.at(cc));
if (pixel_diff < diff.at(cc)) {
diff.at(cc) = pixel_diff;
}
}
}
}
return std::accumulate(diff.begin(), diff.end(), UINT32_C(0));
}
template <uint32_t X, uint32_t Y, uint32_t C>
std::unique_ptr<Image<X, Y, C>> HighlightClosest(const Image<X, Y, C>& image) {
static_assert(C == 3);
auto out = std::make_unique<Image<X, Y, C>>(image);
auto closest = FindClosest(*out);
for (uint32_t cc = 0; cc < kColorCheckerSrgb.size(); ++cc) {
const auto& coord = closest.at(cc);
const auto& color = kColorCheckerSrgb.at(cc);
out->DrawSquare({{{std::max(5U, coord.at(0)) - 5, std::max(5U, coord.at(1)) - 5}}}, kBlack, 10);
out->DrawSquare({{{std::max(6U, coord.at(0)) - 6, std::max(6U, coord.at(1)) - 6}}}, color, 12);
out->DrawSquare({{{std::max(7U, coord.at(0)) - 7, std::max(7U, coord.at(1)) - 7}}}, color, 14);
out->DrawSquare({{{std::max(8U, coord.at(0)) - 8, std::max(8U, coord.at(1)) - 8}}}, color, 16);
out->DrawSquare({{{std::max(9U, coord.at(0)) - 9, std::max(9U, coord.at(1)) - 9}}}, kWhite, 18);
}
return out;
}
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template <uint32_t P, uint32_t LUT_X, uint32_t LUT_Y, uint32_t LUT_Z, uint32_t IMG_X, uint32_t IMG_Y, uint32_t C>
uint32_t OptimizeLut(const Image<IMG_X, IMG_Y, C>& image, Lut3d<LUT_X, LUT_Y, LUT_Z>* lut) {
static_assert(C == 3);
auto snapshot = *lut;
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uint32_t diff = 0;
for (uint32_t x = 0; x < LUT_X; ++x) {
auto& rect = lut->at(x);
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for (uint32_t y = 0; y < LUT_Y; ++y) {
auto& row = rect.at(y);
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for (uint32_t z = 0; z < LUT_Z; ++z) {
auto& color = row.at(z);
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std::cout << Coord<3>{{{x, y, z}}} << std::endl;
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for (uint32_t c = 0; c < C; ++c) {
auto& channel = color.at(c);
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auto min = FindPossibleMinimum<uint32_t, uint32_t, 4>(
0, UINT16_MAX,
[&image, &snapshot, x, y, z, c](uint32_t val) {
auto test_lut = snapshot;
test_lut.at(x).at(y).at(z).at(c) = val;
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return ScoreImage(*test_lut.MapImage(image));
});
// Magic value of 8 is the number of points making up a square, so the number
// of points that control any given given LUT mapping.
auto new_value = Interpolate(channel, min, UINT32_C(1), UINT32_C(8));
std::cout << "\tC" << c << ": " << channel << " -> " << new_value << " (interpolated from " << min << ")" << std::endl;
diff += AbsDiff(channel, new_value);
channel = new_value;
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}
}
}
}
return diff;
}