Jsdoc fixes
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@@ -47,18 +47,18 @@ cameraGrid.CameraGrid = function(container, sourceUrls, resolutions, getUrl) {
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this.gridHeightCells_ = 0;
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/** @type {number} */
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this.imgWidthPx_ = 0;
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this.imgWidthPx_;
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/** @type {number} */
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this.imgHeightPx_ = 0;
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this.imgHeightPx_;
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/** @type {string} */
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this.constraint_ = null;
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/** @type {number} */
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this.containerImgWidthPx_ = 0;
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this.containerImgWidthPx_;
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/** @type {number} */
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this.ctonainerImgHeightPx_ = 0;
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this.ctonainerImgHeightPx_;
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/** @type {string} */
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this.containerConstraint_ = null;
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this.containerConstraint_;
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/** @type {number?} */
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this.selected_ = null;
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@@ -232,7 +232,7 @@ cameraGrid.CameraGrid.prototype.buildStylesheet_ = function() {
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* Calculate optimal grid sizing.
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* This pile of magic math calculates the optimal grid width and height to
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* maximize the size of all video feeds while preserving their aspect ratios.
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* @returns {Object.<number, number, string, string, number, number>
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* @returns {Object.<number, number, string, string, number, number>}
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*/
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cameraGrid.CameraGrid.prototype.calculateGrid_ = function() {
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var containerWidth = this.container_.offsetWidth;
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@@ -310,8 +310,7 @@ cameraGrid.CameraGrid.prototype.calculateGrid_ = function() {
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cameraGrid.CameraGrid.prototype.findMinimumResolution_ = function(tileWidth, tileHeight) {
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for (var i = 0; i < this.resolutions_.length; i++) {
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var resolution = this.resolutions_[i];
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if (i + 1 < this.resolutions_.length &&
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(resolution[0] < tileWidth && resolution[1] < tileHeight)) {
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if (resolution[0] < tileWidth && resolution[1] < tileHeight) {
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continue;
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}
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return {
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@@ -319,6 +318,12 @@ cameraGrid.CameraGrid.prototype.findMinimumResolution_ = function(tileWidth, til
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imgHeightPx: resolution[1],
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};
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}
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console.log('Your screen is larger than the largest feed resolution. Images will be scaled up');
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var lastResolution = this.resolutions_[this.resolutions_.length - 1];
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return {
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imgWidthPx: lastResolution[0],
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imgHeightPx: lastResolution[1],
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};
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};
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cameraGrid.CameraGrid.prototype.deletePreviousSiblings_ = function(element) {
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