Changes to match hogfather API, stop with focus setting games.

This commit is contained in:
Ian Gulliver
2015-12-27 21:19:11 -08:00
parent 478e8b4fd0
commit 500fae524d

View File

@@ -56,9 +56,9 @@ BabyStats.prototype.onChatReady_ = function(chat) {
BabyStats.prototype.handleMessage_ = function(message) { BabyStats.prototype.handleMessage_ = function(message) {
switch (message.type) { switch (message.message.type) {
case 'child_name_change': case 'child_name_change':
this.childName_.value = message.child_name; this.childName_.value = message.message.child_name;
this.checkOverlay_(); this.checkOverlay_();
break; break;
default: default:
@@ -366,7 +366,6 @@ BabyStats.prototype.buildLayout_ = function() {
this.childName_.addEventListener('input', this.checkOverlay_.bind(this)); this.childName_.addEventListener('input', this.checkOverlay_.bind(this));
this.childName_.addEventListener('input', this.onChildNameChange_.bind(this)); this.childName_.addEventListener('input', this.onChildNameChange_.bind(this));
this.container_.appendChild(this.childName_); this.container_.appendChild(this.childName_);
this.childName_.focus();
this.yourName_ = document.createElement('input'); this.yourName_ = document.createElement('input');
this.addCSSClass_(this.yourName_, 'babyStatsYourName'); this.addCSSClass_(this.yourName_, 'babyStatsYourName');