Files
architype/LayoutNode.js
2019-07-16 06:13:53 +00:00

153 lines
3.6 KiB
JavaScript

class LayoutNode {
constructor(graphNode, nodesByPos, pos) {
this.graphNode_ = graphNode;
this.nodesByPos_ = nodesByPos;
this.pos = pos;
this.groups = new Set();
this.tags = new Set();
this.affinity_ = [];
this.label = this.graphNode_.label;
this.pageRank = this.graphNode_.pageRank;
this.subgraph = this.graphNode_.subgraph;
this.nodesByPos_.set(this.pos, this);
}
resolveLinks(nodesByGraphNode) {
this.links = [];
for (let link of this.graphNode_.links) {
this.links.push({
to: nodesByGraphNode.get(link.to),
id: link.id,
label: link.label,
labelId: link.labelId,
});
}
}
setAffinity(nodesByGraphNode) {
const INF = 999999;
for (let node of nodesByGraphNode.values()) {
// Weak affinity full mesh
// Keep unassociated subgroups together
this.addAffinity(node, d => d);
// Try to stack nodes with the same label
if (node.label == this.label) {
this.addAffinity(node, (d, v) => v[0] == 0 ? 200 : 500);
}
for (let group of this.groups) {
if (!group.isType('group') && !group.isType('subgraph')) {
continue;
}
// Ensure groups do not overlap, with border
if (group.nodes.has(node)) {
continue;
}
this.addAffinity(node,
(d, v, p) => group.isContainedWithMargin(p) ? -INF : 0);
}
}
for (let link of this.links) {
// Stronger affinity for links
// Prefer to move toward the target instance
this.addAffinity(link.to, d => d <= 2 ? -INF : d * 40);
link.to.addAffinity(this, d => d <= 2 ? -INF : d * 35);
}
// Affinity within groups
for (let group of this.groups) {
if (!group.isType('group')) {
continue;
}
for (let node of group.nodes) {
this.addAffinity(node, d => d * 100);
}
}
}
addAffinity(node, distanceToWeight) {
if (this == node) {
return;
}
this.affinity_.push({
node: node,
distanceToWeight: distanceToWeight,
});
}
setTension() {
this.vec = [0, 0];
this.tension = 0;
for (let aff of this.affinity_) {
let vec = [], vecsum = 0;
for (let i of [0, 1]) {
vec[i] = aff.node.pos[i] - this.pos[i];
vecsum += Math.abs(vec[i]);
}
// Avoid calling sqrt(), since the results are used relatively
let distanceSquared = vec[0] * vec[0] + vec[1] * vec[1];
let weight = aff.distanceToWeight(distanceSquared, vec, aff.node.pos);
if (weight instanceof Array) {
for (let i of [0, 1]) {
this.vec[i] += weight[i];
this.tension += Math.abs(weight[i]);
}
} else {
for (let i of [0, 1]) {
this.vec[i] += (weight * vec[i]) / vecsum;
}
this.tension += Math.abs(weight);
}
}
}
offsetToPos(offset) {
return [
this.pos[0] + offset[0],
this.pos[1] + offset[1],
];
}
offsetCollides(offset) {
let newPos = this.offsetToPos(offset);
return this.nodesByPos_.get(newPos);
}
moveTo(pos) {
this.nodesByPos_.delete(this.pos);
this.pos = pos;
this.nodesByPos_.set(this.pos, this);
}
moveBy(offset) {
this.moveTo(this.offsetToPos(offset));
}
savePos() {
this.savedPos_ = this.pos;
this.savedVec_ = Array.from(this.vec);
}
restorePos() {
this.moveTo(this.savedPos_);
this.vec = this.savedVec_;
}
getStep() {
return {
type: 'node',
pos: this.pos,
id: this.graphNode_.id,
label: this.graphNode_.label,
tags: Array.from(this.tags),
};
}
}