Pass vector to distanceToWeight, remove some useless affinities
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@@ -35,7 +35,7 @@ class LayoutNode {
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};
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// Avoid calling sqrt(), since the results are used relatively
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let distanceSquared = vec[0] * vec[0] + vec[1] * vec[1];
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let weight = aff.distanceToWeight(distanceSquared);
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let weight = aff.distanceToWeight(distanceSquared, vec);
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for (let i of [0, 1]) {
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this.vec[i] += (weight * vec[i]) / vecsum;
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}
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