#include #include #include #include #include #include #include #include #include #include #include #include "list.h" #include "peer.h" #include "rand.h" #include "wakeup.h" struct wakeup_entry { int fd; uint64_t absolute_time_ms; struct peer *peer; struct list_head wakeup_list; }; static struct list_head wakeup_head = LIST_HEAD_INIT(wakeup_head); static uint64_t wakeup_get_time_ms() { struct timespec tp; assert(!clock_gettime(CLOCK_MONOTONIC_COARSE, &tp)); #define MS_PER_S UINT64_C(1000) #define NS_PER_MS UINT64_C(1000000) assert(tp.tv_sec >= 0); assert(tp.tv_nsec >= 0); return ((uint64_t) tp.tv_sec * MS_PER_S) + ((uint64_t) tp.tv_nsec / NS_PER_MS); } void wakeup_init() { } void wakeup_cleanup() { struct wakeup_entry *iter, *next; list_for_each_entry_safe(iter, next, &wakeup_head, wakeup_list) { free(iter); } } int wakeup_get_delay() { if (list_is_empty(&wakeup_head)) { return -1; } uint64_t now = wakeup_get_time_ms(); struct wakeup_entry *next_to_fire = list_entry(wakeup_head.next, struct wakeup_entry, wakeup_list); if (next_to_fire->absolute_time_ms > now) { uint64_t delta = next_to_fire->absolute_time_ms - now; assert(delta < INT_MAX); return (int) delta; } else { return 0; } } void wakeup_dispatch() { uint64_t now = wakeup_get_time_ms(); struct wakeup_entry *iter, *next; list_for_each_entry_safe(iter, next, &wakeup_head, wakeup_list) { if (iter->absolute_time_ms > now) { break; } peer_call(iter->peer); list_del(&iter->wakeup_list); free(iter); } } void wakeup_add(struct peer *peer, uint32_t delay_ms) { struct wakeup_entry *entry = malloc(sizeof(*entry)); entry->absolute_time_ms = wakeup_get_time_ms() + delay_ms; entry->peer = peer; struct wakeup_entry *iter, *next; list_for_each_entry_safe(iter, next, &wakeup_head, wakeup_list) { if (iter->absolute_time_ms > entry->absolute_time_ms) { list_add(&entry->wakeup_list, &iter->wakeup_list); return; } } list_add(&entry->wakeup_list, &wakeup_head); } #define RETRY_MIN_MS 2000 #define RETRY_MAX_MS 60000 uint32_t wakeup_get_retry_delay_ms(uint32_t attempt) { uint32_t max_delay = RETRY_MIN_MS * (1 << attempt); max_delay = max_delay > RETRY_MAX_MS ? RETRY_MAX_MS : max_delay; uint32_t jitter; rand_fill(&jitter, sizeof(jitter)); return jitter % max_delay; }