Remove unused solver algorithms (SA, hybrid, original hill climb)
This commit is contained in:
676
solver/solver.go
676
solver/solver.go
@@ -1,7 +1,6 @@
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package solver
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import (
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"math"
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"math/rand"
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"slices"
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"strconv"
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@@ -28,34 +27,6 @@ var DefaultParams = Params{
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PerturbMax: 8,
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}
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type SAParams struct {
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Restarts int
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Steps int
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TempHigh float64
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TempLow float64
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}
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var DefaultSAParams = SAParams{
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Restarts: 20,
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Steps: 10000,
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TempHigh: 5.0,
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TempLow: 0.01,
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}
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type HybridParams struct {
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SARestarts int
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SASteps int
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TempHigh float64
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TempLow float64
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}
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var DefaultHybridParams = HybridParams{
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SARestarts: 50,
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SASteps: 5000,
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TempHigh: 10.0,
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TempLow: 0.1,
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}
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type Solution struct {
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Assignment []int
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Score int
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@@ -251,14 +222,6 @@ func (s *solverState) score(assignment []int) int {
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return sc
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}
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func (s *solverState) roomCounts(assignment []int) []int {
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counts := make([]int, s.numRooms)
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for _, room := range assignment {
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counts[room]++
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}
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return counts
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}
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func (s *solverState) feasibleForGroup(assignment []int, groupRoot int, room int) bool {
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for _, m := range s.groups[groupRoot] {
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for _, partner := range s.mustApartFor[m] {
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@@ -634,200 +597,6 @@ func (t *solutionTracker) add(a []int, s int) {
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}
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}
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func Solve(n, roomSize, pnMultiple, npCost int, constraints []Constraint, params Params, rng *rand.Rand) []Solution {
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if n == 0 {
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return nil
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}
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st := newSolverState(n, roomSize, pnMultiple, npCost, constraints)
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if st.hasHardConflict() {
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return nil
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}
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assignment := make([]int, n)
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if !st.initialPlacement(assignment) {
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for i := range n {
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assignment[i] = i % st.numRooms
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}
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}
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initialAssignment := slices.Clone(assignment)
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tracker := newTracker(assignment, st.score(assignment))
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roomCount := func(a []int, room int) int {
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c := 0
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for _, r := range a {
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if r == room {
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c++
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}
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}
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return c
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}
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feasible := func(a []int) bool {
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for p := range st.mustApart {
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if a[p[0]] == a[p[1]] {
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return false
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}
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}
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rc := map[int]int{}
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for _, room := range a {
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rc[room]++
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}
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for _, cnt := range rc {
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if cnt > roomSize {
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return false
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}
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}
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return true
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}
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hillClimb := func(assignment []int) int {
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currentScore := st.score(assignment)
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for {
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bestDelta := 0
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bestMove := -1
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bestTarget := -1
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bestSwapJ := -1
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for gi, gRoot := range st.uniqueGroups {
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grp := st.groups[gRoot]
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gRoom := assignment[grp[0]]
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for room := range st.numRooms {
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if room == gRoom {
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continue
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}
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if roomCount(assignment, room)+len(grp) > roomSize {
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continue
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}
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for _, m := range grp {
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assignment[m] = room
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}
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if feasible(assignment) {
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delta := st.score(assignment) - currentScore
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if delta > bestDelta {
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bestDelta = delta
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bestMove = gi
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bestTarget = room
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bestSwapJ = -1
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}
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}
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for _, m := range grp {
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assignment[m] = gRoom
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}
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}
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for gj := gi + 1; gj < len(st.uniqueGroups); gj++ {
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grp2 := st.groups[st.uniqueGroups[gj]]
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g2Room := assignment[grp2[0]]
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if gRoom == g2Room {
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continue
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}
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newGRoom := roomCount(assignment, gRoom) - len(grp) + len(grp2)
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newG2Room := roomCount(assignment, g2Room) - len(grp2) + len(grp)
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if newGRoom > roomSize || newG2Room > roomSize {
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continue
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}
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for _, m := range grp {
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assignment[m] = g2Room
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}
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for _, m := range grp2 {
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assignment[m] = gRoom
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}
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if feasible(assignment) {
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delta := st.score(assignment) - currentScore
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if delta > bestDelta {
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bestDelta = delta
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bestMove = gi
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bestTarget = -1
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bestSwapJ = gj
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}
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}
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for _, m := range grp {
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assignment[m] = gRoom
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}
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for _, m := range grp2 {
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assignment[m] = g2Room
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}
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}
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}
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if bestDelta <= 0 {
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break
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}
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grp := st.groups[st.uniqueGroups[bestMove]]
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gRoom := assignment[grp[0]]
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if bestSwapJ < 0 {
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for _, m := range grp {
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assignment[m] = bestTarget
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}
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} else {
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grp2 := st.groups[st.uniqueGroups[bestSwapJ]]
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g2Room := assignment[grp2[0]]
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for _, m := range grp {
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assignment[m] = g2Room
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}
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for _, m := range grp2 {
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assignment[m] = gRoom
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}
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}
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currentScore += bestDelta
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}
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return currentScore
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}
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perturb := func(src []int, count int) {
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copy(assignment, src)
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indices := rng.Perm(len(st.uniqueGroups))
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count = min(count, len(indices))
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for _, gi := range indices[:count] {
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grp := st.groups[st.uniqueGroups[gi]]
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oldRoom := assignment[grp[0]]
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rooms := rng.Perm(st.numRooms)
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for _, room := range rooms {
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if room == oldRoom {
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continue
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}
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if roomCount(assignment, room)+len(grp) > roomSize {
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continue
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}
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for _, m := range grp {
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assignment[m] = room
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}
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if feasible(assignment) {
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break
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}
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for _, m := range grp {
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assignment[m] = oldRoom
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}
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}
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}
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}
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copy(assignment, initialAssignment)
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tracker.add(assignment, hillClimb(assignment))
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for range params.NumRandom {
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if st.randomPlacement(assignment, rng) {
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tracker.add(assignment, hillClimb(assignment))
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}
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}
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for range params.NumPerturb {
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src := tracker.bestSolutions[rng.Intn(len(tracker.bestSolutions))]
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perturb(src, params.PerturbMin+rng.Intn(params.PerturbMax-params.PerturbMin))
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tracker.add(assignment, hillClimb(assignment))
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}
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results := make([]Solution, len(tracker.bestSolutions))
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for i, sol := range tracker.bestSolutions {
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results[i] = Solution{Assignment: sol, Score: tracker.bestScore}
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}
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return results
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}
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func SolveFast(n, roomSize, pnMultiple, npCost int, constraints []Constraint, params Params, rng *rand.Rand) []Solution {
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if n == 0 {
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return nil
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@@ -926,448 +695,3 @@ func SolveFast(n, roomSize, pnMultiple, npCost int, constraints []Constraint, pa
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return results
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}
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func SolveSA(n, roomSize, pnMultiple, npCost int, constraints []Constraint, params SAParams, rng *rand.Rand) []Solution {
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if n == 0 {
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return nil
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}
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st := newSolverState(n, roomSize, pnMultiple, npCost, constraints)
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if st.hasHardConflict() {
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return nil
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}
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assignment := make([]int, n)
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if !st.initialPlacement(assignment) {
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for i := range n {
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assignment[i] = i % st.numRooms
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}
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}
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tracker := newTracker(assignment, st.score(assignment))
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counts := st.roomCounts(assignment)
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tryMove := func(assignment []int, counts []int, rng *rand.Rand) (gi int, oldRoom int, newRoom int, swapGi int, ok bool) {
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nGroups := len(st.uniqueGroups)
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gi = rng.Intn(nGroups)
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grp := st.groups[st.uniqueGroups[gi]]
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oldRoom = assignment[grp[0]]
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if rng.Intn(3) == 0 && nGroups > 1 {
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swapGi = rng.Intn(nGroups - 1)
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if swapGi >= gi {
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swapGi++
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}
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grp2 := st.groups[st.uniqueGroups[swapGi]]
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g2Room := assignment[grp2[0]]
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if oldRoom == g2Room {
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return 0, 0, 0, 0, false
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}
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newOldCount := counts[oldRoom] - len(grp) + len(grp2)
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newG2Count := counts[g2Room] - len(grp2) + len(grp)
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if newOldCount > roomSize || newG2Count > roomSize {
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return 0, 0, 0, 0, false
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}
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for _, m := range grp {
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assignment[m] = g2Room
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}
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for _, m := range grp2 {
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assignment[m] = oldRoom
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}
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if !st.feasibleForGroup(assignment, st.uniqueGroups[gi], g2Room) ||
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!st.feasibleForGroup(assignment, st.uniqueGroups[swapGi], oldRoom) {
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for _, m := range grp {
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assignment[m] = oldRoom
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}
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for _, m := range grp2 {
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assignment[m] = g2Room
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}
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return 0, 0, 0, 0, false
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}
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for _, m := range grp {
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assignment[m] = oldRoom
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}
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for _, m := range grp2 {
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assignment[m] = g2Room
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}
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return gi, oldRoom, g2Room, swapGi, true
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}
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newRoom = rng.Intn(st.numRooms - 1)
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if newRoom >= oldRoom {
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newRoom++
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}
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if counts[newRoom]+len(grp) > roomSize {
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return 0, 0, 0, 0, false
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}
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for _, m := range grp {
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assignment[m] = newRoom
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}
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if !st.feasibleForGroup(assignment, st.uniqueGroups[gi], newRoom) {
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for _, m := range grp {
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assignment[m] = oldRoom
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}
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return 0, 0, 0, 0, false
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}
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for _, m := range grp {
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assignment[m] = oldRoom
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}
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return gi, oldRoom, newRoom, -1, true
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}
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applyMove := func(assignment []int, counts []int, gi, oldRoom, newRoom, swapGi int) {
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grp := st.groups[st.uniqueGroups[gi]]
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if swapGi >= 0 {
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grp2 := st.groups[st.uniqueGroups[swapGi]]
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g2Room := assignment[grp2[0]]
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counts[oldRoom] -= len(grp)
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counts[g2Room] -= len(grp2)
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for _, m := range grp {
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assignment[m] = g2Room
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}
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for _, m := range grp2 {
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assignment[m] = oldRoom
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}
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counts[g2Room] += len(grp)
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counts[oldRoom] += len(grp2)
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} else {
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counts[oldRoom] -= len(grp)
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for _, m := range grp {
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assignment[m] = newRoom
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}
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counts[newRoom] += len(grp)
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}
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}
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for restart := range params.Restarts {
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if restart > 0 {
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if !st.randomPlacement(assignment, rng) {
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continue
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}
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counts = st.roomCounts(assignment)
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}
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currentScore := st.score(assignment)
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for step := range params.Steps {
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t := params.TempHigh * math.Pow(params.TempLow/params.TempHigh, float64(step)/float64(params.Steps-1))
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gi, oldRoom, newRoom, swapGi, ok := tryMove(assignment, counts, rng)
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if !ok {
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continue
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}
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applyMove(assignment, counts, gi, oldRoom, newRoom, swapGi)
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newScore := st.score(assignment)
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delta := newScore - currentScore
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if delta >= 0 || rng.Float64() < math.Exp(float64(delta)/t) {
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currentScore = newScore
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tracker.add(assignment, currentScore)
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} else {
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if swapGi >= 0 {
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grp := st.groups[st.uniqueGroups[gi]]
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grp2 := st.groups[st.uniqueGroups[swapGi]]
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g2Room := assignment[grp2[0]]
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counts[g2Room] -= len(grp2)
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counts[oldRoom] -= len(grp)
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for _, m := range grp {
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assignment[m] = oldRoom
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}
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for _, m := range grp2 {
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assignment[m] = g2Room
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}
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counts[oldRoom] += len(grp)
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counts[g2Room] += len(grp2)
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} else {
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grp := st.groups[st.uniqueGroups[gi]]
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counts[newRoom] -= len(grp)
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for _, m := range grp {
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assignment[m] = oldRoom
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}
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counts[oldRoom] += len(grp)
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}
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}
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}
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}
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results := make([]Solution, len(tracker.bestSolutions))
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for i, sol := range tracker.bestSolutions {
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results[i] = Solution{Assignment: sol, Score: tracker.bestScore}
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}
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return results
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}
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func SolveHybrid(n, roomSize, pnMultiple, npCost int, constraints []Constraint, params HybridParams, rng *rand.Rand) []Solution {
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if n == 0 {
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return nil
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}
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st := newSolverState(n, roomSize, pnMultiple, npCost, constraints)
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if st.hasHardConflict() {
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return nil
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}
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numRooms := st.numRooms
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roomCount := func(a []int, room int) int {
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c := 0
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for _, r := range a {
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if r == room {
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c++
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}
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}
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return c
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}
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feasible := func(a []int) bool {
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for p := range st.mustApart {
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if a[p[0]] == a[p[1]] {
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return false
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}
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}
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rc := map[int]int{}
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for _, room := range a {
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rc[room]++
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}
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for _, cnt := range rc {
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if cnt > roomSize {
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return false
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}
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}
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return true
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}
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hillClimb := func(assignment []int) int {
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currentScore := st.score(assignment)
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for {
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bestDelta := 0
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bestMove := -1
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bestTarget := -1
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bestSwapJ := -1
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for gi, gRoot := range st.uniqueGroups {
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grp := st.groups[gRoot]
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gRoom := assignment[grp[0]]
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for room := range numRooms {
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if room == gRoom {
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continue
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}
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if roomCount(assignment, room)+len(grp) > roomSize {
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continue
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}
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for _, m := range grp {
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assignment[m] = room
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}
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if feasible(assignment) {
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delta := st.score(assignment) - currentScore
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if delta > bestDelta {
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bestDelta = delta
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bestMove = gi
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bestTarget = room
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bestSwapJ = -1
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}
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}
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for _, m := range grp {
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assignment[m] = gRoom
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}
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}
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for gj := gi + 1; gj < len(st.uniqueGroups); gj++ {
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grp2 := st.groups[st.uniqueGroups[gj]]
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g2Room := assignment[grp2[0]]
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if gRoom == g2Room {
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continue
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}
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newGRoom := roomCount(assignment, gRoom) - len(grp) + len(grp2)
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newG2Room := roomCount(assignment, g2Room) - len(grp2) + len(grp)
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if newGRoom > roomSize || newG2Room > roomSize {
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continue
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}
|
||||
for _, m := range grp {
|
||||
assignment[m] = g2Room
|
||||
}
|
||||
for _, m := range grp2 {
|
||||
assignment[m] = gRoom
|
||||
}
|
||||
if feasible(assignment) {
|
||||
delta := st.score(assignment) - currentScore
|
||||
if delta > bestDelta {
|
||||
bestDelta = delta
|
||||
bestMove = gi
|
||||
bestTarget = -1
|
||||
bestSwapJ = gj
|
||||
}
|
||||
}
|
||||
for _, m := range grp {
|
||||
assignment[m] = gRoom
|
||||
}
|
||||
for _, m := range grp2 {
|
||||
assignment[m] = g2Room
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if bestDelta <= 0 {
|
||||
break
|
||||
}
|
||||
|
||||
grp := st.groups[st.uniqueGroups[bestMove]]
|
||||
gRoom := assignment[grp[0]]
|
||||
if bestSwapJ < 0 {
|
||||
for _, m := range grp {
|
||||
assignment[m] = bestTarget
|
||||
}
|
||||
} else {
|
||||
grp2 := st.groups[st.uniqueGroups[bestSwapJ]]
|
||||
g2Room := assignment[grp2[0]]
|
||||
for _, m := range grp {
|
||||
assignment[m] = g2Room
|
||||
}
|
||||
for _, m := range grp2 {
|
||||
assignment[m] = gRoom
|
||||
}
|
||||
}
|
||||
currentScore += bestDelta
|
||||
}
|
||||
return currentScore
|
||||
}
|
||||
|
||||
assignment := make([]int, n)
|
||||
if !st.initialPlacement(assignment) {
|
||||
for i := range n {
|
||||
assignment[i] = i % numRooms
|
||||
}
|
||||
}
|
||||
|
||||
tracker := newTracker(assignment, st.score(assignment))
|
||||
tracker.add(assignment, hillClimb(assignment))
|
||||
|
||||
counts := make([]int, numRooms)
|
||||
|
||||
for restart := range params.SARestarts {
|
||||
if restart == 0 {
|
||||
copy(assignment, tracker.bestSolutions[0])
|
||||
} else {
|
||||
if !st.randomPlacement(assignment, rng) {
|
||||
continue
|
||||
}
|
||||
}
|
||||
for i := range counts {
|
||||
counts[i] = 0
|
||||
}
|
||||
for _, room := range assignment {
|
||||
counts[room]++
|
||||
}
|
||||
|
||||
currentScore := st.score(assignment)
|
||||
|
||||
for step := range params.SASteps {
|
||||
t := params.TempHigh * math.Pow(params.TempLow/params.TempHigh, float64(step)/float64(params.SASteps-1))
|
||||
|
||||
nGroups := len(st.uniqueGroups)
|
||||
gi := rng.Intn(nGroups)
|
||||
grp := st.groups[st.uniqueGroups[gi]]
|
||||
oldRoom := assignment[grp[0]]
|
||||
|
||||
var newRoom int
|
||||
swapGi := -1
|
||||
moved := false
|
||||
|
||||
if rng.Intn(3) == 0 && nGroups > 1 {
|
||||
swapGi = rng.Intn(nGroups - 1)
|
||||
if swapGi >= gi {
|
||||
swapGi++
|
||||
}
|
||||
grp2 := st.groups[st.uniqueGroups[swapGi]]
|
||||
g2Room := assignment[grp2[0]]
|
||||
if oldRoom != g2Room {
|
||||
newOld := counts[oldRoom] - len(grp) + len(grp2)
|
||||
newG2 := counts[g2Room] - len(grp2) + len(grp)
|
||||
if newOld <= roomSize && newG2 <= roomSize {
|
||||
for _, m := range grp {
|
||||
assignment[m] = g2Room
|
||||
}
|
||||
for _, m := range grp2 {
|
||||
assignment[m] = oldRoom
|
||||
}
|
||||
if st.feasibleForGroup(assignment, st.uniqueGroups[gi], g2Room) &&
|
||||
st.feasibleForGroup(assignment, st.uniqueGroups[swapGi], oldRoom) {
|
||||
newRoom = g2Room
|
||||
moved = true
|
||||
counts[oldRoom] = newOld
|
||||
counts[g2Room] = newG2
|
||||
} else {
|
||||
for _, m := range grp {
|
||||
assignment[m] = oldRoom
|
||||
}
|
||||
for _, m := range grp2 {
|
||||
assignment[m] = g2Room
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if !moved {
|
||||
swapGi = -1
|
||||
newRoom = rng.Intn(numRooms - 1)
|
||||
if newRoom >= oldRoom {
|
||||
newRoom++
|
||||
}
|
||||
if counts[newRoom]+len(grp) <= roomSize {
|
||||
for _, m := range grp {
|
||||
assignment[m] = newRoom
|
||||
}
|
||||
if st.feasibleForGroup(assignment, st.uniqueGroups[gi], newRoom) {
|
||||
moved = true
|
||||
counts[oldRoom] -= len(grp)
|
||||
counts[newRoom] += len(grp)
|
||||
} else {
|
||||
for _, m := range grp {
|
||||
assignment[m] = oldRoom
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if !moved {
|
||||
continue
|
||||
}
|
||||
|
||||
newScore := st.score(assignment)
|
||||
delta := newScore - currentScore
|
||||
|
||||
if delta >= 0 || rng.Float64() < math.Exp(float64(delta)/t) {
|
||||
currentScore = newScore
|
||||
} else {
|
||||
if swapGi >= 0 {
|
||||
grp2 := st.groups[st.uniqueGroups[swapGi]]
|
||||
g2Room := assignment[grp2[0]]
|
||||
for _, m := range grp {
|
||||
assignment[m] = oldRoom
|
||||
}
|
||||
for _, m := range grp2 {
|
||||
assignment[m] = g2Room
|
||||
}
|
||||
counts[oldRoom] = counts[oldRoom] - len(grp2) + len(grp)
|
||||
counts[g2Room] = counts[g2Room] - len(grp) + len(grp2)
|
||||
} else {
|
||||
for _, m := range grp {
|
||||
assignment[m] = oldRoom
|
||||
}
|
||||
counts[newRoom] -= len(grp)
|
||||
counts[oldRoom] += len(grp)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tracker.add(assignment, hillClimb(assignment))
|
||||
}
|
||||
|
||||
results := make([]Solution, len(tracker.bestSolutions))
|
||||
for i, sol := range tracker.bestSolutions {
|
||||
results[i] = Solution{Assignment: sol, Score: tracker.bestScore}
|
||||
}
|
||||
return results
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user