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byre/mac/Sources/Byre/Render.swift
T

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import SwiftUI
#if os(macOS)
@MainActor
func renderDiagram(html: Bool) -> Int32 {
FontSize.stored = false
let source = String(decoding: FileHandle.standardInput.readDataToEndOfFile(), as: UTF8.self)
let diagram: DiagramLayout
switch cachedBoxLayout(source) {
case .success(let d):
diagram = d
case .failure(let error):
FileHandle.standardError.write(Data(error.reason.utf8))
return 1
}
if html {
FileHandle.standardOutput.write(Data(diagramHTML(diagram).utf8))
return 0
}
let content = VStack(alignment: .leading, spacing: 24) {
ForEach(diagram.order, id: \.self) { level in
VStack(alignment: .leading, spacing: 8) {
if diagram.order.count > 1 {
Text(diagram.trail(level).map(diagram.title).joined(separator: " › "))
.font(Font(titleFont))
.foregroundStyle(Palette.text)
}
let layout = diagram.levels[level]!
BoxCanvas(layout: layout)
.frame(width: layout.size.width, height: layout.size.height)
}
}
}
guard let png = diagramCGImage(content).flatMap({ NSBitmapImageRep(cgImage: $0).representation(using: .png, properties: [:]) }) else {
FileHandle.standardError.write(Data("diagram didn't render".utf8))
return 1
}
FileHandle.standardOutput.write(png)
return 0
}
#endif
@MainActor
func diagramCGImage(_ layout: BoxLayout) -> CGImage? {
diagramCGImage(BoxCanvas(layout: layout).frame(width: layout.size.width, height: layout.size.height))
}
@MainActor
func diagramCGImage(_ view: some View) -> CGImage? {
let content = view
.padding(16)
.background(Palette.bg)
.environment(\.colorScheme, .light)
let renderer = ImageRenderer(content: content)
renderer.scale = 2
var image: CGImage?
#if os(macOS)
NSAppearance(named: .aqua)!.performAsCurrentDrawingAppearance {
image = renderer.cgImage
}
#else
UITraitCollection(userInterfaceStyle: .light).performAsCurrent {
image = renderer.cgImage
}
#endif
return image
}