Use one build number across phone, Mac and Status
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@@ -8,7 +8,7 @@ Left out on the phone: the Server tab and running byre locally, the shell, file,
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## Building
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`mac/phone.sh` builds the app with `xcodebuild` (a Swift package can't be built for iOS by `swift build`) in the same shared directory and under the same lock as `mac/bundle.sh`, assembles `Byre.app` itself (icon through `actool`, fonts, `Info.plist` from `mac/phone/Info.plist` plus the version, commit and `DT*` keys App Store Connect checks), signs it ad hoc with `mac/phone/byre.entitlements`, and wraps it in `mac/.build/phone/iphoneos/Byre.xcarchive`. Release only, like the Mac app. `xcodebuild -exportArchive -archivePath <archive> -exportOptionsPlist mac/phone/export.plist -exportPath <dir> -allowProvisioningUpdates` re-signs it for the App Store and uploads it to TestFlight, using the Apple account Xcode is signed into: Xcode makes the distribution certificate and profile itself, so none are kept in the repo. Uploading needs the App ID `run.fc.byre.ios` (iCloud with the container `iCloud.run.fc.byre.mac`, and Push Notifications) and its app record in App Store Connect; neither can be made through Apple's API. The version is the last release tag's (App Store Connect takes only numbers) and the build number the UTC build time, `YYYYMMDD.HHMMSS`: App Store Connect refuses a build number that isn't higher than every earlier upload, and a commit count can go down when a branch with many commits uploads before its squash merge lands on main.
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`mac/phone.sh` builds the app with `xcodebuild` (a Swift package can't be built for iOS by `swift build`) in the same shared directory and under the same lock as `mac/bundle.sh`, assembles `Byre.app` itself (icon through `actool`, fonts, `Info.plist` from `mac/phone/Info.plist` plus the version, commit and `DT*` keys App Store Connect checks), signs it ad hoc with `mac/phone/byre.entitlements`, and wraps it in `mac/.build/phone/iphoneos/Byre.xcarchive`. Release only, like the Mac app. `xcodebuild -exportArchive -archivePath <archive> -exportOptionsPlist mac/phone/export.plist -exportPath <dir> -allowProvisioningUpdates` re-signs it for the App Store and uploads it to TestFlight, using the Apple account Xcode is signed into: Xcode makes the distribution certificate and profile itself, so none are kept in the repo. Uploading needs the App ID `run.fc.byre.ios` (iCloud with the container `iCloud.run.fc.byre.mac`, and Push Notifications) and its app record in App Store Connect; neither can be made through Apple's API. The version is the last release tag's (App Store Connect takes only numbers) and the build number is the Mac app's (`docs/operations.md`, "Releases"). App Store Connect refuses a build number that isn't higher than every earlier upload, so a second upload of the same commit fails; a commit count wouldn't do, since it can go down when a branch with many commits uploads before its squash merge lands on main.
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`mac/phone.sh --simulator` builds an ad-hoc-signed app for the iOS simulator instead, at `mac/.build/phone/iphonesimulator/Byre.app`; install it with `xcrun simctl install <device> <app>` and start it with `xcrun simctl launch <device> run.fc.byre.ios`. The simulator ignores entitlements given to `codesign` and refuses to launch an ad-hoc app signed with restricted ones, so the script links `mac/phone/byre.entitlements` into the binary's `__TEXT,__entitlements` section, as Xcode does; without the iCloud entitlement CloudKit raises at launch. Its node signs in to Tailscale like any other: `xcrun simctl launch --console-pty` prints libtailscale's sign-in URL, which changes on every launch.
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