Use one build number across phone, Mac and Status

This commit is contained in:
Ian Gulliver
2026-10-22 07:19:28 -07:00
parent 9952170aae
commit e1eeaad925
14 changed files with 377 additions and 368 deletions
+2 -2
View File
@@ -13,8 +13,8 @@ These are requirements, not preferences. Changing one needs the owner's agreemen
A deploy is a release that isn't uploaded: the same notarized disk image, installed on the owner's Macs instead of published. When asked to deploy, do exactly this, from the worktree root:
1. Run `mac/deploy.sh`, always as the last action of the turn. It runs `mac/package.sh` (the build, both notarizations and the disk image, as for a release, into `mac/.build/release/<version>/`), builds the iPhone app with `mac/phone.sh` and uploads it to TestFlight (`docs/iphone.md`), and installs the image's app as `/Applications/Byre.app` with `mac/install.sh`. The service runs `/Applications/Byre.app/Contents/Helpers/byre`; within 5 seconds it sees that file replaced and exits, and launchd starts the new server and `byre-hands`. Everything is signed with Developer ID, so the macOS privacy grants (Screen Recording, Accessibility, Automation) survive.
2. When you resume, confirm it came up: read the tail of `~/Library/Logs/byre.log`, and `GET /api/tailnet` at the loopback address (`byre check` prints it as `loopback`), whose `state` must be `Running`. Report what you deployed and what you checked.
3. Once the service is confirmed healthy, update each client Mac whose app is running, through the client tools and without asking first: upload the disk image (`mac/.build/release/<version>/byre-<version>.dmg`) and `mac/install.sh`, quit the app, run `install.sh <dmg>`, and `open /Applications/Byre.app`. The app reads its server address from its iCloud-synced SwiftData store, so it reconnects to prod with no setup. Report each Mac's app commit (`install.sh` prints it).
2. When you resume, confirm it came up: read the tail of `~/Library/Logs/byre.log`, and `GET /api/tailnet` at the loopback address (`byre check` prints it as `loopback`), whose `state` must be `Running`. Report the new build number first (`plutil -extract CFBundleVersion raw /Applications/Byre.app/Contents/Info.plist` prints it; the iPhone build uploaded to TestFlight has the same one), then what you deployed and what you checked.
3. Once the service is confirmed healthy, update each client Mac whose app is running, through the client tools and without asking first: upload the disk image (`mac/.build/release/<version>/byre-<version>.dmg`) and `mac/install.sh`, quit the app, run `install.sh <dmg>`, and `open /Applications/Byre.app`. The app reads its server address from its iCloud-synced SwiftData store, so it reconnects to prod with no setup. Report each Mac's build number (`install.sh` prints it, then the commit).
4. End the report with release notes for everything on main since the last release tag (`git describe --tags --abbrev=0` names it), written for a byre user in the "Releasing" shape (`## New` and `## Fixed`, each a bullet with a bold short name and what it does or what now works; no `## Install`). Read `git diff <tag>..HEAD`, not just the commit subjects, and leave out changes no user sees.
Deploying means running `mac/deploy.sh` on iso. Never stand in for it by running `mac/package.sh` and `mac/install.sh` yourself, not even to build once for several Macs. Every other Mac gets the disk image `mac/deploy.sh` built, after iso is confirmed healthy (step 3).