byre client shows its version in about as 0 (0)
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@@ -129,7 +129,7 @@ Clients reach `tailscale serve` over HTTP/2; it proxies to byre over HTTP/1.1 an
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## macOS app
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**Building.** `mac/bundle.sh`, from any directory, builds the release configuration with `swift build` in `~/Library/Caches/byre/build`, one build directory every worktree shares and takes turns in (`docs/macos.md`, "Stack", says why), and assembles `mac/.build/byre.app`: the `Byre` executable, `byre-hands` built from `hands/` beside it in `Contents/MacOS` (signed on its own, as `run.fc.byre.hands`, before the bundle), `mac/Info.plist` with a `ByreCommit` key added holding the worktree's `git rev-parse HEAD`, the `mac/fonts/` woff2 files, an icon rendered from `mac/icon.svg` with `rsvg-convert` and `iconutil` (cached as `mac/.build/byre.icns` until the SVG changes) and `mac/byre.provisionprofile`, then signs the bundle with the Mac's Apple Development certificate and `mac/byre.entitlements`. It prints the bundle's path. It needs Xcode selected (`xcode-select --print-path` prints `/Applications/Xcode.app/Contents/Developer`), `rsvg-convert` (Homebrew's `librsvg`), an Apple Development certificate for the team (`security find-identity -v -p codesigning` lists them) and a Mac registered in the profile (`security cms -D -i mac/byre.provisionprofile` prints `ProvisionedDevices`); `docs/macos.md`, "Stack", says how to regenerate the profile for a new Mac. Debug builds are refused by an `#error` in `ByreApp.swift`. The first build on a Mac fetches the Swift packages pinned in `mac/Package.resolved` and compiles them and the generated API client; later builds, from any worktree, recompile only the targets whose sources differ from the last build's, usually just `Byre`. The API client is generated from `api/openapi.yaml` at build time. The palette is `mac/Sources/Byre/Palette.swift`, one light and one dark value per colour.
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**Building.** `mac/bundle.sh`, from any directory, builds the release configuration with `swift build` in `~/Library/Caches/byre/build`, one build directory every worktree shares and takes turns in (`docs/macos.md`, "Stack", says why), and assembles `mac/.build/byre.app`: the `Byre` executable, `byre-hands` built from `hands/` beside it in `Contents/MacOS` (signed on its own, as `run.fc.byre.hands`, before the bundle), `mac/Info.plist` with a `ByreCommit` key added holding the worktree's `git rev-parse HEAD`, `CFBundleShortVersionString` its `git rev-parse --short HEAD` and `CFBundleVersion` its `git rev-list --count HEAD` (the About panel shows them as "Version <short hash> (<count>)"), the `mac/fonts/` woff2 files, an icon rendered from `mac/icon.svg` with `rsvg-convert` and `iconutil` (cached as `mac/.build/byre.icns` until the SVG changes) and `mac/byre.provisionprofile`, then signs the bundle with the Mac's Apple Development certificate and `mac/byre.entitlements`. It prints the bundle's path. It needs Xcode selected (`xcode-select --print-path` prints `/Applications/Xcode.app/Contents/Developer`), `rsvg-convert` (Homebrew's `librsvg`), an Apple Development certificate for the team (`security find-identity -v -p codesigning` lists them) and a Mac registered in the profile (`security cms -D -i mac/byre.provisionprofile` prints `ProvisionedDevices`); `docs/macos.md`, "Stack", says how to regenerate the profile for a new Mac. Debug builds are refused by an `#error` in `ByreApp.swift`. The first build on a Mac fetches the Swift packages pinned in `mac/Package.resolved` and compiles them and the generated API client; later builds, from any worktree, recompile only the targets whose sources differ from the last build's, usually just `Byre`. The API client is generated from `api/openapi.yaml` at build time. The palette is `mac/Sources/Byre/Palette.swift`, one light and one dark value per colour.
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**Installing.** The app runs from where it was built: `open mac/.build/byre.app` in the worktree that built it. Nothing copies it to `/Applications`. A new build replaces the bundle, so quit the running app first (`pkill -x Byre` quits every running copy, whichever worktree built it) and open the new one; step 4 of "Deploying" in `AGENTS.md` does this after a deploy. Every build shares the bundle identifier `run.fc.byre.mac` and the same store, so any build reconnects to the server the last one used. Closing the window leaves the app running for notifications; ⌘Q quits it.
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